| Commit message (Collapse) | Author | Age | Files | Lines |
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Fix this GCC 4.6 warning with 64-bit builds.
u_debug_stack.c: In function ‘debug_backtrace_capture’:
u_debug_stack.c:45:17: warning: variable ‘frame_pointer’ set but not
used [-Wunused-but-set-variable]
Signed-off-by: Vinson Lee <[email protected]>
Reviewed-by: José Fonseca <[email protected]>
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Should fix MSVC build.
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We actually implemented YV21 instead of YV12, so fix the plane ordering.
Signed-off-by: Christian König <[email protected]>
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Again based on Maartens work, but keep begin_frame
and end_frame functions for now.
Signed-off-by: Christian König <[email protected]>
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Add the infrastructure, but not the decode implementation.
Signed-off-by: Christian König <[email protected]>
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Add a second extened constructor that takes plane
textures for the video buffer. Also provide a
function for texture templates.
Signed-off-by: Christian König <[email protected]>
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Just like in the rest of gallium, this reduces the
number of parameters significantly.
Signed-off-by: Christian König <[email protected]>
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There are 3 changes:
1) stride is specified for each buffer, not just one, so that drivers don't
have to derive it from the outputs
2) new per-output property dst_offset, which specifies the offset
into the buffer in dwords where the output should be stored,
so that drivers don't have to compute the offsets manually;
this will also be useful for gl_SkipComponents
from ARB_transform_feedback3
3) register_mask is removed, instead, there is start_component
and num_components; register_mask with non-consecutive 1s
doesn't make much sense (some hardware cannot do packing of components)
Christoph Bumiller: fixed nvc0.
v2: resolve merge conflicts in Draw and clean it up
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Target specific intrinsics are also prefixed with llvm, so this assert
was preventing us from using them.
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We include both imports.h and u_math.h in the state tracker. This
leads to multiple, conflicting definitions of ffs() with MSVC.
Use FFS_DEFINED to skip the ffs() in u_math.h.
Reviewed-by: José Fonseca <[email protected]>
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Again, not much testing nor peer review, but should be better than what's
now.
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This adds support for shadow cubemap texture sampling instructions.
This is required for GL 3.0.
Signed-off-by: Dave Airlie <[email protected]>
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This adds integer version of SSG that GLSL 1.30 can produce.
Signed-off-by: Dave Airlie <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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Add support for using the clipdistance instead of clip plane.
Passes all piglit clipdistance tests.
v2: fixup some comments from Brian in review.
Signed-off-by: Dave Airlie <[email protected]>
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Just add support to the scanner to count the number of clip distances.
Signed-off-by: Dave Airlie <[email protected]>
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softpipe always clipped using the position vector, however for unclipped
vertices it stored the position in window coordinates, however when position
and clipping are separated, we need to store the clip-space position and
the clip-space vertex clip, so we can interpolate both separately.
This means we have to take the clip space position and store it to use later.
This allows softpipe to pass all the clip-vertex piglit tests.
v2: fix llvm draw regression, the structure being passed into llvm needed
updating, remove some hardcoded ints that should have been enums while there.
Signed-off-by: Dave Airlie <[email protected]>
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This required changing the system value semantics, so we stored
a system value per vertex, instance id is the only other system
value we currently support, so I span it across the channels.
This passes the 3 vertexid-* piglit tests + lots of instanceid tests.
Signed-off-by: Dave Airlie <[email protected]>
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These initialization functions weren't initializing all the fields so
some had undefined values. The callers of these functions sometimes use
a structure assignment to initialize new objects from these templates
so we'd just propagate the undefined values. That made for some confusing
info when debugging, plus it could lead to bugs.
v2: fix surf pointer mix-up: "&surf" -> "surf"
Jakob Bornecrantz <[email protected]>
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This peice of code has been here since the inital commit (c5c5cd71) and the
code that used instance_id_index was removed in (caede752) by José.
Signed-off-by: Jakob Bornecrantz <[email protected]>
Reviewed-by Brian Paul <[email protected]>
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So the targets can drop the sw_wrapper winsys when no sw driver is being used.
Signed-off-by: Jakob Bornecrantz <[email protected]>
Reviewed-by Brian Paul <[email protected]>
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This replaces the current code with an implementation compatible with
the new gallium interface. I've left some of the remains of the interface
intact so llvmpipe keeps building correctly, and I'll take a look at fixing
llvmpipe up later.
v2: fixup as per Brian's review
Signed-off-by: Dave Airlie <[email protected]>
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This introduces an unspecified interpolation paramter that is only allowed for
color semantics, so a specified GLSL interpolation will override the ShadeModel
specified interpolation, but not vice-versa.
This fixes a lot of the interpolation tests in piglit.
v2: rename from unspecified to color
Signed-off-by: Dave Airlie <[email protected]>
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Conflicts:
src/gallium/auxiliary/tgsi/tgsi_strings.c
src/mesa/state_tracker/st_atom_clip.c
commit d919791f2742e913173d6b335128e7d4c63c0840
Author: Christoph Bumiller <[email protected]>
Date: Fri Jan 6 17:59:22 2012 +0100
d3d1x: adapt to new clip state
commit cfec82bca3fefcdefafca3f4555285ec1d1ae421
Author: Christoph Bumiller <[email protected]>
Date: Fri Jan 6 14:16:51 2012 +0100
gallium/docs: update for clip state changes
commit c02bfeb81ad9f62041a2285ea6373bbbd602912a
Author: Christoph Bumiller <[email protected]>
Date: Fri Jan 6 14:21:43 2012 +0100
tgsi: add TGSI_PROPERTY_PROHIBIT_UCPS
commit d4e0a785a6a23ad2f6819fd72e236acb9750028d
Author: Brian Paul <[email protected]>
Date: Thu Jan 5 08:30:00 2012 -0700
tgsi: consolidate TGSI string arrays in new tgsi_strings.h
There was some duplication between the tgsi_dump.c and tgsi_text.c
files. Also use some static assertions to help catch errors when
adding new TGSI values.
v2: put strings in tgsi_strings.c file instead of the .h file.
Reviewed-by: Dave Airlie <[email protected]>
commit c28584ce0d8c62bd92c8f140729d344f88a0b3cd
Author: Christoph Bumiller <[email protected]>
Date: Fri Jan 6 12:48:09 2012 +0100
gallium: extend user_clip_plane_enable to apply to clip distances
commit f1d5016c07f786229ed057effbe55fbfd160b019
Author: Marek Olšák <[email protected]>
Date: Fri Jan 6 02:39:09 2012 +0100
nvfx: adapt to new clip state
commit 6f6fa1c26bd19f797c1996731708e3569c9bfe24
Author: Marek Olšák <[email protected]>
Date: Fri Jan 6 01:41:39 2012 +0100
st/mesa: fix DrawPixels with GL_DEPTH_CLAMP
commit c86ad730aa1c017788ae88a55f54071bf222be12
Author: Christoph Bumiller <[email protected]>
Date: Tue Jan 3 23:51:30 2012 +0100
nv50: adapt to new clip state
commit 3a8ae6ac243bae5970729dc4057fe02d992543dc
Author: Christoph Bumiller <[email protected]>
Date: Tue Jan 3 23:32:36 2012 +0100
nvc0: adapt to new clip state
commit 6243a8246997f8d2fcc69ab741a2c2dea080ff11
Author: Marek Olšák <[email protected]>
Date: Thu Dec 29 01:32:51 2011 +0100
draw: initalize pt.user.planes in draw_init
This fixes a crash in glean/fpexceptions.
commit e3056524b19b56d473f4faff84ffa0eb41497408
Author: Marek Olšák <[email protected]>
Date: Mon Dec 26 06:26:55 2011 +0100
svga: adapt to new clip state
commit c5bfa8b37d6d489271df457229081d6bbb51b4b7
Author: Marek Olšák <[email protected]>
Date: Sun Dec 25 14:11:51 2011 +0100
r600g: adapt to new clip state
commit f11890905362f62627c4a28a8255b76eb7de7df2
Author: Marek Olšák <[email protected]>
Date: Sun Dec 25 14:10:26 2011 +0100
r300g: adapt to new clip state
commit e37465327c79a01112f15f6278d9accc5bf3103f
Author: Marek Olšák <[email protected]>
Date: Sun Dec 25 12:39:16 2011 +0100
draw: adapt to new clip state
This adds a regression in the LLVM clipping path. Can anybody see anything
wrong with the code? It works for every other case, just glean/fpexceptions
crashes when doing the "Infinite clip plane test".
commit b474d2b18c72d965eefae4e427c269cba5ce6ba2
Author: Marek Olšák <[email protected]>
Date: Sun Dec 25 13:14:59 2011 +0100
u_blitter: don't save/set/restore clip state
commit 9dd240ea91f523a677af45e8d0adb9e661e28602
Author: Marek Olšák <[email protected]>
Date: Sun Dec 25 13:11:56 2011 +0100
gallium: don't cso_save/set/restore clip state
The enable bits are in the rasterizer state.
commit a4f7031179f5f4ad524b34b394214b984ac950f6
Author: Marek Olšák <[email protected]>
Date: Sun Dec 25 12:58:55 2011 +0100
gallium: default depth_clip to 1
depth_clip = !depth_clamp
commit fe21147a00ab90e549d63fe12ee4625c9c2ffcc3
Author: Marek Olšák <[email protected]>
Date: Mon Dec 26 06:14:19 2011 +0100
trace,util: update state logging to new clip state
Also dump the other missing flags.
commit 2a3b96e84ac872dcc5bc1de049fe76bb58d64b23
Author: Marek Olšák <[email protected]>
Date: Sun Dec 25 10:43:43 2011 +0100
st/mesa: adapt to new clip state
commit b7b656a42fca19d7c85267f42649a206a85a2c72
Author: Marek Olšák <[email protected]>
Date: Sat Dec 17 15:45:19 2011 +0100
gallium: move state enable bits from clip_state to rasterizer_state
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The r300 driver requires LLVM when building and other drivers that
depend on it for all TNL, like i915g will be a lot slower without it.
Signed-off-by: Jakob Bornecrantz <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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Signed-off-by: Jakob Bornecrantz <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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Based on patches from Maarten Lankhorst <[email protected]>
Signed-off-by: Christian König <[email protected]>
Acked-by: Maarten Lankhorst <[email protected]>
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This is a necessary operation that is missing from TGSI.
Reviewed-by: Brian Paul <[email protected]>
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If the assertion was hit, it probably meant that we were unable to allocate
or map a vertex buffer. Instead of dying in a debug build, issue a warning
and continue.
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Emits a warning message, but only once to avoid tons of repeated warnings.
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All the implementations of this function always return TRUE.
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Signed-off-by: Dave Airlie <[email protected]>
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This is to match the gl_ClipVertex output from GLSL 1.20.
Signed-off-by: Dave Airlie <[email protected]>
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translate signed/unsigned integers to coresponding uint/sint r32g32b32a32 types.
This fixes a bunch of piglit tests.
Signed-off-by: Dave Airlie <[email protected]>
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This fixes
draw-elements-base-vertex user_varrays
draw-elements-instanced-base-vertex user_varrays
for softpipe with no llvm support (DRAW_USE_LLVM=false)
I'm not sure if this is the correct answer, but these tests were showing
a max_index of 7, then trying to fetch up to 43, maybe it should be fixing
max_index earlier somewhere to take care of this.
Signed-off-by: Dave Airlie <[email protected]>
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Improves performance to 28 fps in Cogs.
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Improves performance from cca 1 fps to 23 fps in Cogs.
This new codepath is not always used, instead, there is a heuristic which
determines whether to use it. Using translate for uploads is generally
slower than what we have had already, it's a win only in a few cases.
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This is for GL_ARB_vertex_type_2_10_10_10_rev.
I just took the code from u_format_table.c. It's based on pack_rgba_float.
I had no other choice. The u_format hooks are not exactly compatible
with translate. The cleanup of it is left for future work.
Reviewed-by: Dave Airlie <[email protected]>
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The conversion is limited to only a few cases, because converting to any other
type shouldn't happen in any driver.
Reviewed-by: Dave Airlie <[email protected]>
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Fetching int as float and vice versa is not allowed.
Fetching unsigned int as signed int and vice versa is not allowed either.
Doing conversions like that isn't allowed for samplers in OpenGL.
The three hooks could be consolidated into one fetch hook, which would fetch
uint as uint32, sint as sint32, and everything else as float. The receiving
parameter would be void*. This would be useful for implementing vertex fetches
for shader model 4.0, which has untyped registers.
Reviewed-by: Dave Airlie <[email protected]>
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PIPE_TRANSFER_DISCARD_RANGE is defined the same.
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We don't wanna convert per-instance or constant (zero-stride) attribs into
ordinary vertex attribs.
More importantly, the translation of instance attribs now finally works.
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