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* tgsi/scan: handle holes between VS inputs, assert-fail in other casesMarek Olšák2016-02-231-1/+9
| | | | | | | | | | | | | | | | "st/mesa: overhaul vertex setup for clearing, glDrawPixels, glBitmap" added a vertex shader declaring IN[0] and IN[2], but not IN[1]. Drivers relying on tgsi_shader_info can't handle holes in declarations, because tgsi_shader_info doesn't track that. This is just a quick workaround meant for stable that will work for vertex shaders. This fixes radeonsi DrawPixels and CopyPixels crashes. Cc: [email protected] Reviewed-by: Brian Paul <[email protected]>
* gallivm: Check whether to stop disassemble only for x86Oded Gabbay2016-02-191-0/+2
| | | | | | | | | | Because the if statement that checks whether we have a return statement is valid only on x86, surround it with X86 or X86-64 arch defines Signed-off-by: Oded Gabbay <[email protected]> Reviewed-by: Jose Fonseca <[email protected]> Reviewed-by: Roland Scheidegger <[email protected]>
* gallivm: use sstream for dissasemblingOded Gabbay2016-02-191-21/+30
| | | | | | | | | | | | | Currently, disassemble() directly prints to stdout. This has broke the profiling support for llvmpipe JIT code. This patch redirects the output to an sstream object, which is then either gets printed to stdout (for assembly debugging) or gets written to a file in /tmp/ (for profiling support). Signed-off-by: Oded Gabbay <[email protected]> Reviewed-by: Jose Fonseca <[email protected]> Reviewed-by: Roland Scheidegger <[email protected]>
* gallium/auxiliary: fix new gcc6 warningsRob Clark2016-02-181-2/+2
| | | | | | | | | | | | | | src/gallium/auxiliary/pipebuffer/pb_bufmgr_mm.c: In function ‘mm_bufmgr_create_from_buffer’: src/gallium/auxiliary/pipebuffer/pb_bufmgr_mm.c:288:4: warning: statement is indented as if it were guarded by... [-Wmisleading-indentation] if(mm->map) ^~ src/gallium/auxiliary/pipebuffer/pb_bufmgr_mm.c:286:1: note: ...this ‘if’ clause, but it is not if(mm->heap) ^~ Signed-off-by: Rob Clark <[email protected]>
* gallium/hud: fix new gcc6 warningsRob Clark2016-02-181-0/+2
| | | | | | | | | | | | src/gallium/auxiliary/hud/font.c:234:22: warning: ‘Fixed8x13_Character_159’ defined but not used [-Wunused-const-variable] static const GLubyte Fixed8x13_Character_159[] = { 9, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0}; ^~~~~~~~~~~~~~~~~~~~~~~ .... many more.. These are simply unused, just #if 0 them out for now, in case someone wants to use them in the future. Signed-off-by: Rob Clark <[email protected]>
* gallium/cso: only enable compute shaders when TGSI is supportedSamuel Pitoiset2016-02-181-1/+6
| | | | | | Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=94186 Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* gallivm, tgsi: provide fake sample_i_ms implementationsRoland Scheidegger2016-02-182-4/+11
| | | | | | | Just like the rest of the msaa "implementation" it's just fake for now... Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Jose Fonseca <[email protected]>
* gallivm: Add helpers for creating and destroying TargetLibraryInfoTom Stellard2016-02-172-0/+37
| | | | | | | This functionality is not exposed via the LLVM C API. Tested-by: Michel Dänzer <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* cso: add CSO_BITS_ALL_SHADERSBrian Paul2016-02-161-0/+6
| | | | | | For saving/restoring all shader stages. Reviewed-by: Marek Olšák <[email protected]>
* cso: make most of the cso_save/restore_x() functions staticBrian Paul2016-02-162-85/+70
| | | | | | | Users of the CSO save/restore facility all use the new cso_save/restore_state() functions instead. Reviewed-by: Jose Fonseca <[email protected]>
* postprocess: use new cso_save/restore_state() functionsBrian Paul2016-02-161-38/+20
| | | | Reviewed-by: Jose Fonseca <[email protected]>
* gallium/hud: use new cso_save/restore_state() functionsBrian Paul2016-02-161-37/+19
| | | | Reviewed-by: Jose Fonseca <[email protected]>
* gallium/util: use new cso_save/restore_state() functionsBrian Paul2016-02-161-34/+18
| | | | Reviewed-by: Jose Fonseca <[email protected]>
* cso: add new cso_save/restore_state() functionsBrian Paul2016-02-162-0/+133
| | | | | | | cso_save_state() takes a bitmask of state items to save. Calling cso_restore_state() restores those states. Reviewed-by: Jose Fonseca <[email protected]>
* cso: remove commentBrian Paul2016-02-161-1/+0
| | | | There's a similar comment just a few lines before.
* cso: add new cso_set_viewport_dims() helperBrian Paul2016-02-162-0/+20
| | | | | | To simplify some viewport setting code in the state tracker. Reviewed-by: Jose Fonseca <[email protected]>
* Handle removal of LLVMAddTargetData in SVN revision 260919Matthew Dawson2016-02-161-0/+2
| | | | | | | | | | | | | | | | | | | LLVM removed LLVMAddTargetData for the 3.9 release in r260919. For the two places in mesa where this is called, only enable the lines when compiling for less then 3.9. For the radeon driver, I'm not sure how to check if any other LLVM calls need to be adjusted. I think since the target data used is extracted from the LLVMModule, it isn't necessary to pass it back to LLVM again. The code does compile, and at least for radeonsi does run OpenGL games. [ Michel Dänzer: Move #if closer to LLVMAddTargetData in lp_bld_init.c, and add HAVE_LLVM < 0x0309 guards around now unused occurrences of TD and data_layout ] Signed-off-by: Matthew Dawson <[email protected]> Reviewed-and-Tested-by: Michel Dänzer <[email protected]>
* tgsi: show textual format representationIlia Mirkin2016-02-152-4/+11
| | | | | | Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Marek Olšák <[email protected]> Reviewed-by: Dave Airlie <[email protected]>
* gallium: add PIPE_SHADER_CAP_MAX_SHADER_IMAGESIlia Mirkin2016-02-152-0/+2
| | | | | | Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Marek Olšák <[email protected]> Reviewed-by: Dave Airlie <[email protected]>
* gallium: make image views non-persistent objectsIlia Mirkin2016-02-151-11/+0
| | | | | | | | | Make them akin to shader buffers, with no refcounting/etc. Just used to pass data about the bound image in ->set_shader_images. Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Dave Airlie <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* tgsi/ureg: add shared variables support for compute shadersSamuel Pitoiset2016-02-136-0/+45
| | | | | | | | | | | This introduces TGSI_FILE_MEMORY for shared, global and local memory. Only shared memory is currently supported. Changes from v2: - introduce TGSI_FILE_MEMORY Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* gallium: add PIPE_SHADER_CAP_SUPPORTED_IRSSamuel Pitoiset2016-02-132-0/+4
| | | | | | | | | | | | This cap indicates the supported representations of programs. It should be a mask of pipe_shader_ir bits. It will allow to enable ARB_compute_shader if the underlying driver supports TGSI. Changes from v2: - improve description of PIPE_SHADER_CAP_SUPPORTED_IRS Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* gallium/cso: add support for compute shadersSamuel Pitoiset2016-02-132-0/+34
| | | | | | | | | | | Changes from v2: - removed cso_{save,restore}_compute_shader() functions and the compute_shader_saved variable because disabling compute shaders for meta ops is not currently needed Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Ilia Mirkin <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* include,gallium: Remove pre-MSVC 2013 compatibility.Jose Fonseca2016-02-111-2/+1
| | | | | Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Roland Scheidegger <[email protected]>
* scons: Eliminate MSVC2008 compatibility.Jose Fonseca2016-02-112-2/+2
| | | | | Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Roland Scheidegger <[email protected]>
* configure: Eliminate MSVC2008 compatibility.Jose Fonseca2016-02-111-2/+2
| | | | | | | | | | | | | | | We no longer need to build any part of Mesa with Windows SDK 7.0.7600 or MSVC 2008. MSVC 2013 will be the oldest we support. In practice this means people are now free to declare variables in the middle of blocks, on the whole Mesa tree. Care should still be taken with variable length arrays and void pointer arithmetic. Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Roland Scheidegger <[email protected]> Hella-acked-by: Ian Romanick <[email protected]>
* nir: Separate texture from sampler in nir_tex_instrJason Ekstrand2016-02-091-0/+1
| | | | | | | | | | | | | This commit adds the capability to NIR to support separate textures and samplers. As it currently stands, glsl_to_nir only sets the texture deref and leaves the sampler deref alone as it did before and nir_lower_samplers assumes this. Backends can still assume that they are combined and only look at only at the texture index. Or, if they wish, they can assume that they are separate because nir_lower_samplers, tgsi_to_nir, and prog_to_nir all set both texture and sampler index whenever a sampler is required (the two indices are the same in this case). Reviewed-by: Kenneth Graunke <[email protected]>
* nir/tex_instr: Rename sampler to textureJason Ekstrand2016-02-091-4/+4
| | | | | | | | | We're about to separate the two concepts. When we do, the sampler will become optional. Doing a rename first makes the separation a bit more safe because drivers that depend on GLSL or TGSI behaviour will be fine to just use the texture index all the time. Reviewed-by: Kenneth Graunke <[email protected]>
* ttn: use const_index helpersRob Clark2016-02-091-5/+5
| | | | | Signed-off-by: Rob Clark <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
* ttn: small logic cleanupRob Clark2016-02-091-1/+1
| | | | | | | The only case where dim!=NULL is where op==load_ubo. But using op==load_ubo is less confusing. Signed-off-by: Rob Clark <[email protected]>
* draw: use util_pstipple_* function for stipple pattern textures and samplersNicolai Hähnle2016-02-093-112/+18
| | | | | | | | This reduces code duplication. Suggested-by: Jose Fonseca <[email protected]> Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Jose Fonseca <[email protected]>
* draw: use util_pstipple_create_fragment_shaderNicolai Hähnle2016-02-091-197/+12
| | | | | | | | | This reduces code duplication. It also adds support for drivers where the fragment position is a system value. Suggested-by: Jose Fonseca <[email protected]> Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Jose Fonseca <[email protected]>
* tgsi: minor whitespace fixes in tgsi_scan.cBrian Paul2016-02-081-4/+2
| | | | | Reviewed-by: Marek Olšák <[email protected]> Reviewed-by: Edward O'Callaghan <[email protected]>
* tgsi: s/true/TRUE/ in tgsi_scan.cBrian Paul2016-02-081-13/+13
| | | | | | | Just to be consistent. Reviewed-by: Marek Olšák <[email protected]> Reviewed-by: Edward O'Callaghan <[email protected]>
* tgsi: use switches instead of big if/else ifsBrian Paul2016-02-081-24/+36
| | | | | Reviewed-by: Marek Olšák <[email protected]> Reviewed-by: Edward O'Callaghan <[email protected]>
* tgsi: break gigantic tgsi_scan_shader() function into piecesBrian Paul2016-02-081-364/+375
| | | | | | | New functions for examining instructions, declarations, etc. Reviewed-by: Marek Olšák <[email protected]> Reviewed-by: Edward O'Callaghan <[email protected]>
* gallium/util: whitespace, formatting fixes in u_debug_stack.cBrian Paul2016-02-081-29/+32
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* gallium/util: whitespace, formatting fixes in u_staging.[ch] filesBrian Paul2016-02-082-33/+41
| | | | Still some nonsensical comments.
* gallium/util: switch over to new u_debug_image.[ch] codeBrian Paul2016-02-083-351/+3
| | | | Reviewed-by: Marek Olšák <[email protected]>
* gallium/util: put image dumping functions into separate fileBrian Paul2016-02-082-0/+422
| | | | | | To try to reduce the clutter in u_debug.[ch] Reviewed-by: Marek Olšák <[email protected]>
* gallium/util: whitespace, formatting fixes in u_debug.cBrian Paul2016-02-081-95/+106
| | | | Reviewed-by: Marek Olšák <[email protected]>
* tgsi: use TGSI_WRITEMASK_XYZW instead of hardcoding the maskSamuel Pitoiset2016-02-062-4/+4
| | | | | Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Serge Martin <[email protected]>
* st/nine: Fix use of uninitialized memoryPatrick Rudolph2016-02-041-0/+12
| | | | | | | The values of box.z and box.depth weren't set and lead to a crash. Signed-off-by: Patrick Rudolph <[email protected]> Reviewed-by: Axel Davy <[email protected]>
* vl: add zig zag scan for list 4x4Leo Liu2016-02-022-0/+8
| | | | | | Cc: "11.0 11.1" <[email protected]> Signed-off-by: Leo Liu <[email protected]> Reviewed-by: Christian König <[email protected]>
* tgsi/scan: add tgsi_shader_info::reads_samplemaskMarek Olšák2016-02-022-0/+3
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* tgsi: set correct src type for UP2HMarek Olšák2016-02-021-0/+1
| | | | Reviewed-by: Roland Scheidegger <[email protected]>
* gallivm: add PK2H/UP2H supportRoland Scheidegger2016-02-022-7/+9
| | | | | | | | | | | | Add support for these opcodes, the conversion functions were already there albeit need some new packing stuff. Just like the tgsi version, piglit won't like it for all the same reasons, so it's disabled (UP2H passes piglit arb_shader_language_packing tests, albeit since PK2H won't due to those rounding differences I don't know if that one works or not as the piglit test is rather difficult to deal with). Reviewed-by: Brian Paul <[email protected]>
* gallivm: add PK2H/UP2H supportRoland Scheidegger2016-02-025-2/+119
| | | | | | | | | | Add support for these opcodes, the conversion functions were already there albeit need some new packing stuff. Just like the tgsi version, piglit won't like it for all the same reasons, so it's disabled (UP2H passes piglit arb_shader_language_packing tests, albeit since PK2H won't due those rounding differences I don't know if that one works or not as the piglit test is rather difficult to deal with).
* tgsi: add PK2H/UP2H supportRoland Scheidegger2016-02-022-3/+48
| | | | | | | | | | | | | | | | | | | | | | | | | | The util functions handle the half-float conversion. Note that piglit won't like it much due to: a) The util functions use magic float mul conversion but when run inside softpipe/llvmpipe, denorms are flushed to zero, therefore when the conversion is from/to f16 denorm the result will be zero. This is a bug which should be fixed in these functions (should not rely on denorms being available), but will happen elsewhere just the same (e.g. conversion to f16 render targets). b) The util functions use trunc round mode rather than round-to-nearest. This is NOT a bug (as it is a d3d10 requirement). This will result of rounding not representable finite values to MAX_F16 rather than INFINITY. My belief is the piglit tests are wrong here but it's difficult to tell (generally glsl rounding mode is undefined, however I'm not sure if rounding mode might need to be consistent for different operations). Nevertheless, for gl it would be better to use round-to-nearest, but using different rounding for GL and d3d10 is an unsolved problem (as it affects things like conversion to f16 render targets, clear colors, this shader opcode). Hence for now don't enable the cap bit (so the code is unused). (Code is from imirkin, comment from sroland) Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Roland Scheidegger <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* mesa: fix typo in python scriptsRoland Scheidegger2016-02-021-1/+1
| | | | Reviewed-by: Matt Turner <[email protected]>