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gallium_va_encpackedheader01
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Age
Files
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...
*
glhd: Re-integrate with the debug system
Jakob Bornecrantz
2010-06-28
1
-0
/
+8
*
Merge branch 'gallium-drm-driver-drescriptor'
Jakob Bornecrantz
2010-06-28
3
-0
/
+133
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\
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*
gallium: Add debug target helper
Jakob Bornecrantz
2010-06-24
1
-0
/
+36
|
*
gallium: Remove drm_api and all references to it
Jakob Bornecrantz
2010-06-24
1
-46
/
+0
|
*
target-helpers: Add inline helpers
Jakob Bornecrantz
2010-06-23
2
-0
/
+97
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*
gallium: drm api compat helper
Jakob Bornecrantz
2010-06-06
1
-0
/
+46
*
|
util: fix a memory leak in blitter
Marek Olšák
2010-06-27
1
-6
/
+1
*
|
draw: fix build with llvm and make
Marek Olšák
2010-06-26
1
-0
/
+1
*
|
draw: Remove unnecessary header.
Vinson Lee
2010-06-26
1
-1
/
+0
*
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draw: deleted by mistake
Zack Rusin
2010-06-25
1
-0
/
+1
*
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draw: initialize headers in the none post paths as well
Zack Rusin
2010-06-25
1
-0
/
+8
*
|
draw: limit the number of vertex shader variants kept around
Zack Rusin
2010-06-25
8
-62
/
+324
*
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draw: initialize vertex header
Zack Rusin
2010-06-25
3
-43
/
+16
*
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gallium/util: fix pipe_sampler_view_reference() calls
Brian Paul
2010-06-25
1
-7
/
+2
*
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draw: Work around an invalid write.
Chia-I Wu
2010-06-25
1
-1
/
+1
*
|
draw: use gallium's TRUE/FALSE
Brian Paul
2010-06-23
2
-2
/
+2
*
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draw: don't try to precalculate the pipeline output primitive
Keith Whitwell
2010-06-23
8
-34
/
+46
*
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draw: mask off DRAW_PIPE_FLAG_MASK bits in prim decompose code
Brian Paul
2010-06-23
1
-25
/
+25
*
|
u_math: Add align function npot alignments
Jakob Bornecrantz
2010-06-22
1
-0
/
+14
*
|
gallium: add a timestamp disjoint query
Zack Rusin
2010-06-22
1
-1
/
+1
*
|
gallium: add a temporary array register file
Zack Rusin
2010-06-18
9
-131
/
+324
*
|
gallium: add a new register file - immediate array
Zack Rusin
2010-06-18
8
-59
/
+227
*
|
draw: implement triangle strips with adjacency in geometry shader
Zack Rusin
2010-06-17
1
-1
/
+12
*
|
draw: implement triangle lists with adjacency support in gs
Zack Rusin
2010-06-17
2
-1
/
+31
*
|
draw: fix a silly error
Zack Rusin
2010-06-17
1
-1
/
+1
*
|
draw: implement line strip adjacency
Zack Rusin
2010-06-17
1
-0
/
+5
*
|
draw: implement lines with adjacency in geometry shaders
Zack Rusin
2010-06-17
2
-18
/
+48
*
|
draw: validate stream output buffers
Zack Rusin
2010-06-17
1
-1
/
+16
*
|
draw: fix some unsigned issue
Zack Rusin
2010-06-17
1
-4
/
+4
*
|
draw: make sure we correctly iterate over output buffers on stream out
Zack Rusin
2010-06-16
1
-5
/
+11
*
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draw: add stream output decomposition file
Zack Rusin
2010-06-16
1
-0
/
+123
*
|
draw: rewrite stream output to handle all the dark corners
Zack Rusin
2010-06-16
6
-124
/
+190
*
|
translate: don't crash on elts paths with instances
Zack Rusin
2010-06-16
1
-10
/
+13
*
|
util: add alloc check
Alan Hourihane
2010-06-16
1
-0
/
+2
*
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draw: add alloc check
Alan Hourihane
2010-06-16
1
-0
/
+2
*
|
draw: handle some out of memory conditions
Alan Hourihane
2010-06-16
12
-35
/
+69
*
|
draw: Remove unnecessary headers.
Vinson Lee
2010-06-15
2
-2
/
+0
*
|
gs: make sure we end primitives when finishing executing shaders
Zack Rusin
2010-06-15
3
-26
/
+23
*
|
draw/gs: make sure gs works with elts and doesn't overrun the buffer
Zack Rusin
2010-06-15
2
-11
/
+43
*
|
draw: run the pipeline with the correct number of verts
Zack Rusin
2010-06-15
1
-1
/
+1
*
|
draw: fix primitive indexing in the pipeline
Zack Rusin
2010-06-15
1
-2
/
+4
*
|
draw: finish the new pipeline setup
Zack Rusin
2010-06-15
9
-245
/
+238
*
|
draw wip
Keith Whitwell
2010-06-15
8
-319
/
+342
*
|
gallivm: Omit references to NoFramePointerElimNonLeaf
José Fonseca
2010-06-14
1
-3
/
+0
*
|
util: Use int type for format field width.
José Fonseca
2010-06-14
1
-1
/
+1
*
|
gallivm: Override some of the default target options.
José Fonseca
2010-06-14
2
-0
/
+31
*
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gallivm: Use func_to_pointer().
José Fonseca
2010-06-14
1
-16
/
+1
*
|
util: Add a func_to_pointer util function too.
José Fonseca
2010-06-14
1
-0
/
+11
*
|
draw/gs: copy the outputs only if we emitted something
Zack Rusin
2010-06-12
1
-3
/
+5
*
|
gallium/softpipe/draw: support samplers in geometry shaders
Zack Rusin
2010-06-11
2
-4
/
+10
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