| Commit message (Collapse) | Author | Age | Files | Lines |
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This is for GL_ARB_vertex_type_2_10_10_10_rev.
I just took the code from u_format_table.c. It's based on pack_rgba_float.
I had no other choice. The u_format hooks are not exactly compatible
with translate. The cleanup of it is left for future work.
Reviewed-by: Dave Airlie <[email protected]>
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The conversion is limited to only a few cases, because converting to any other
type shouldn't happen in any driver.
Reviewed-by: Dave Airlie <[email protected]>
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Fetching int as float and vice versa is not allowed.
Fetching unsigned int as signed int and vice versa is not allowed either.
Doing conversions like that isn't allowed for samplers in OpenGL.
The three hooks could be consolidated into one fetch hook, which would fetch
uint as uint32, sint as sint32, and everything else as float. The receiving
parameter would be void*. This would be useful for implementing vertex fetches
for shader model 4.0, which has untyped registers.
Reviewed-by: Dave Airlie <[email protected]>
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PIPE_TRANSFER_DISCARD_RANGE is defined the same.
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We don't wanna convert per-instance or constant (zero-stride) attribs into
ordinary vertex attribs.
More importantly, the translation of instance attribs now finally works.
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Not used by anybody.
Reviewed-by: Brian Paul <[email protected]>
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To match what transfer_map returns. Really, subtracting the offset leads
to bugs if someone expects it to work exactly like transfer_map.
Reviewed-by: Brian Paul <[email protected]>
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There was some duplication between the tgsi_dump.c and tgsi_text.c
files. Also use some static assertions to help catch errors when
adding new TGSI values.
v2: put strings in tgsi_strings.c file instead of the .h file.
Reviewed-by: Dave Airlie <[email protected]>
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Otherwise xines xxmc plugin will just display green blocks.
Signed-off-by: Christian König <[email protected]>
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In the interest of softpipe preferring correctness over speed and passing more
piglit tests, set this to off by default. For speed you really want llvmpipe.
Signed-off-by: Dave Airlie <[email protected]>
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This patch remove the 32bits limitation. As a side effect, it bring the support for the GL_ARB_depth_buffer_float extension.
No regression have been found on piglit, and all tests for GL_ARB_depth_buffer_float pass successfully.
Signed-off-by: Dave Airlie <[email protected]>
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Signed-off-by: Brian Paul <[email protected]>
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Buffers for shader based decoding can now be
released without its component still being around.
Signed-off-by: Christian König <[email protected]>
Acked-by: Maarten Lankhorst <[email protected]>
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And more importantly, don't call u_sampler_view_default_template etc.
it was a source of bugs.
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This reorders the LIT operation like the r600 one to fix the
fp-lit-src-equals-dst piglit test.
Signed-off-by: Dave Airlie <[email protected]>
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This fixes the latc fetches for llvmpipe, fixes
fbo-generatemipmap-formats GL_ARB_texture_compression
fbo-generatemipmap-formats GL_ATI_texture_compression_3dc
fbo-generatemipmap-formats GL_EXT_texture_compression_latc
Signed-off-by: Dave Airlie <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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This fixes fbo-generatemipmap-formats GL_EXT_texture_compression_rgtc
on llvmpipe.
Signed-off-by: Dave Airlie <[email protected]>
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inv_swizzles is used in lp_tile_soa.py to create lp_tile_soa.c, we overwrite swizzles if they are already set.
This results in the i8 format getting alpha instead of red, and the l8 format
getting blue instead of red.
Fixes fbo-alphatest-formats, fbo-alphatest-formats ARB_texture_float,
and fbo-alphatest-formats EXT_texture_snorm on llvmpipe.
Signed-off-by: Dave Airlie <[email protected]>
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Reviewed-by: Brian Paul <[email protected]>
Signed-off-by: Brian Paul <[email protected]>
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just noticed this in passing, not sure it actually fixes any issus.
Signed-off-by: Dave Airlie <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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Submit all bitstreams at once to decode_bitstream.
Signed-off-by: Christian König <[email protected]>
Signed-off-by: Maarten Lankhorst <[email protected]>
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Reported-by: Andy Furniss <[email protected]>
Signed-off-by: Maarten Lankhorst <[email protected]>
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Only initialize vlc in MPEG2 decoding once for all slices,
add more sanity checks to vlc decoding functions, support
multiple vlc input buffer, improve documentation of the
vlc functions.
v2: also implement multiple inputs for the vlc functions
v3: some bug fixes for buffer size and alignment corner cases
v4: rework of the patch, some more improvements
Signed-off-by: Maarten Lankhorst <[email protected]>
Signed-off-by: Christian König <[email protected]>
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Hi all
This fixes a memory leak of 32 bytes on exit.
From 924f8fdccb41b011f372bc57252005bcdb096105 Mon Sep 17 00:00:00 2001
From: Lauri Kasanen <[email protected]>
Date: Thu, 22 Dec 2011 21:28:33 +0200
Subject: [PATCH] gallivm: Close a memory leak
As reported by "valgrind --leak-check=full glxgears".
Signed-off-by: Lauri Kasanen <[email protected]>
Signed-off-by: José Fonseca <[email protected]>
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csc is not used for rgba and gives a warning.
Signed-off-by: Maarten Lankhorst <[email protected]>
Signed-off-by: Christian König <[email protected]>
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Mapping to software and uploading again clearing is killing performance.
Signed-off-by: Maarten Lankhorst <[email protected]>
Signed-off-by: Christian König <[email protected]>
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This fixes the piglit glsl-1.10 shadow1D related tests.
Signed-off-by: Dave Airlie <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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The 4th texcoord is used in this case for the comparison.
This fixes piglit glsl-fs-shadow2DArray* on softpipe.
Signed-off-by: Dave Airlie <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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The code didn't handle the case where front wasn't specified in the vertex
shader outputs, but back was.
In that case we were doing a copy from back to non-existant front,
this code checks we have existant front/backs and only does the copy when
they both exist.
Signed-off-by: Dave Airlie <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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This is the first part of a fix to piglit glsl-fs-shadow1DArray
also fix the passing of unused r[2] in the normal 1D case.
Signed-off-by: Dave Airlie <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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llvm-3.1svn r145714 moved global variables into a new TargetOptions
class. TargetMachine constructor now needs a TargetOptions object as
well.
Signed-off-by: Vinson Lee <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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Namely:
- EXT_transform_feedback
- ARB_transform_feedback2
- ARB_transform_feedback_instanced
The old interface was not useful for OpenGL and had to be reworked.
This interface was originally designed for OpenGL, but additional
changes have been made in order to make st/d3d1x support easier.
The most notable change is the stream-out info must be linked
with a vertex or geometry shader and cannot be set independently.
This is due to limitations of existing hardware (special shader
instructions must be used to write into stream-out buffers),
and it's also how OpenGL works (stream outputs must be specified
prior to linking shaders).
Other than that, each stream output buffer has a "view" into it that
internally maintains the number of bytes which have been written
into it. (one buffer can be bound in several different transform
feedback objects in OpenGL, so we must be able to have several views
around) The set_stream_output_targets function contains a parameter
saying whether new data should be appended or not.
Also, the view can optionally be used to provide the vertex
count for draw_vbo. Note that the count is supposed to be stored
in device memory and the CPU never gets to know its value.
OpenGL way | Gallium way
------------------------------------
BeginTF = set_so_targets(append_bitmask = 0)
PauseTF = set_so_targets(num_targets = 0)
ResumeTF = set_so_targets(append_bitmask = ~0)
EndTF = set_so_targets(num_targets = 0)
DrawTF = use pipe_draw_info::count_from_stream_output
v2: * removed the reset_stream_output_targets function
* added a parameter append_bitmask to set_stream_output_targets,
each bit specifies whether new data should be appended to each
buffer or not.
v3: * added PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME for ARB_tfb2,
note that the draw-auto subset is always required (for d3d10),
only the pause/resume functionality is limited if the CAP is not
advertised
v4: * update gallium/docs
v5: * compactified struct pipe_stream_output_info, updated dump/trace
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Take viewport and scissors into account and make
the dirty area a parameter instead of a member.
Signed-off-by: Christian König <[email protected]>
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This adds a new TGSI property to represent the GLSL layout qualifier in TGSI.
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Fixes -Wimplicit-function-declaration for ffs with GCC. Spotted/tested
by Kai Wasserbäch.
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Number of fragment shader variants is not very representative of the
memory used by LLVM, neither is number of shader instructions, as often
texture sampling constitutes most of the generated code.
This change adds an additional trim criteria: least recently used
fragment shader variants will be freed until the total number of LLVM IR
instruction falls below a specified threshold.
Reviewed-by: Brian Paul <[email protected]>
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variant list.
u_simple_list.h uses a sentinel element, and not a NULL element. So
ensure list is not empty when reducing the list of shader variants.
Something I noticed while trying to free variants more aggressively.
Reviewed-by: Brian Paul <[email protected]>
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And wrap to 80 columns.
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