| Commit message (Collapse) | Author | Age | Files | Lines |
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This will allow the state trackers to use render nodes
with screen creation
v2: dup fd for pipe loader
Signed-off-by: Leo Liu <[email protected]>
Reviewed-by: Christian König <[email protected]>
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Useful is one wants to create RGBX or BGRX surfaces.
The infrastructure is such that it required just a
few definitions to support these formats.
Signed-off-by: Julien Isorce <[email protected]>
Reviewed-by: Christian K<C3><B6>nig <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
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This will allow gallium drivers to send messages to KHR_debug endpoints
Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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Trivial.
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Trivial.
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To ease debugging in gdb.
Reviewed-by: Charmaine Lee <[email protected]>
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This actually stored the values as 8bit linear values in the cache,
then did another srgb->linear conversion...
We don't want to do the former (decoding 8bit srgb values to 8bit linear
completely defeats the purpose of srgb in the first place), so just decode
to 8bit srgb.
Fixes piglit.spec.ext_texture_srgb.texwrap formats-s3tc tests.
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compressed textures are very slow because decoding is rather complex
(and because there's no jit code code to decode them too for non-technical
reasons).
Thus, add some texture cache which holds a couple of decoded blocks.
Right now this handles only s3tc format albeit it could be extended to work
with other formats rather trivially as long as the result of decode fits into
32bit per texel (ideally, rgtc actually would decode to more than 8 bits
per channel, but even then making it work for it shouldn't be too difficult).
This can improve performance noticeably but don't expect wonders (uncompressed
is unsurprisingly still faster). It's also possible it might be slower in
some cases (using nearest filtering for example or if there's otherwise not
many cache hits, the cache is only direct mapped which isn't great).
Also, actual decode of a block relies on util code, thus even though always
full blocks are decoded it is done texel by texel - this could obviously
benefit greatly from simd-optimized code decoding full blocks at once...
Note the cache is per (raster) thread, and currently only used for fragment
shaders.
Reviewed-by: Jose Fonseca <[email protected]>
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f16c intrinsic can only be emitted when AVX is used. So when we disable AVX
due to forcing 128bit vectors we must not use this intrinsic (depending on
llvm version, this worked previously because llvm used AVX even when we didn't
tell it to, however I've seen this fail with llvm 3.3 since
718249843b915decf8fccec92e466ac1a6219934 which seems to have the side effect
of disabling avx in llvm albeit it only touches sse flags really, but
with ea421e919ae6e72e1319fb205c42a6fb53ca2f82 it's now really disabled).
Albeit being able to use AVX with 128bit vectors also would have its uses, the
code as is really was meant to emulate jit code creation for less capable cpus.
v2: add some (ifdefed out) missing de-featuring options for simulating
less capable cpus.
Reviewed-by: Nicolai Hähnle <[email protected]>
Reviewed-by: Jose Fonseca <[email protected]>
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Can't see why anyone would ever want to use this, but it was clearly broken.
This fixes the piglit texwrap offset test using this combination.
Reviewed-by: Dave Airlie <[email protected]>
Reviewed-by: Jose Fonseca <[email protected]>
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When using nearest filtering and clamp / clamp to edge wrapping results could
be wrong for negative offsets. Fix this by adding the offset before doing
the conversion to int coords (could also use floor instead of trunc int
conversion but probably more complex on "typical" cpu).
This fixes the piglit texwrap offset failures with this filter/wrap combo
(which only leaves the linear/mirror repeat combination broken).
Reviewed-by: Dave Airlie <[email protected]>
Reviewed-by: Jose Fonseca <[email protected]>
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Reviewed-by: Michel Dänzer <[email protected]>
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Just to validate that radeonsi doesn't crash.
Reviewed-by: Michel Dänzer <[email protected]>
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Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=92214
CC: "10.6 11.0" <[email protected]>
Reviewed-by: Roland Scheidegger <[email protected]>
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virgl/vtest is a swrast driver that allows the
virgl acceleration to be tested without having
a virtual machine.
The backend has a unix socket server that
this connects to.
This is run by setting
LIBGL_ALWAYS_SOFTWARE=y
GALLIUM_DRIVER=virpipe
In this mode all renderering is sent over
a socket to the remote renderer, and the
results are readback and copies to the screen
using drisw. This works well enough to develop
new features and to help debug.
Signed-off-by: Dave Airlie <[email protected]>
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virgl is the 3D acceleration backend for the
virtio-gpu shipping with qemu.
The 3D acceleration is designed around gallium
and TGSI as the virtualisation layer. The backend
renderer translates the virgl interface into
OpenGL currently.
This is the initial import of the driver to mesa.
The kernel driver portions are lined up for drm-next.
Currently this driver supports up to GL3.3 and some
misc extensions if the host driver exposes it. It is
planned to iterate the virgl API to new GL levels
as mesa host drivers gain features.
v2: fix resource tracking across flushes to avoid
->bind hack in mapping.
consolidate mapping and waiting code for transfers.
use u_range for dirt tracking.
handle larger shaders in protocol.
include virtgpu_drm.h in mesa for now.
add translation layer for gallium tgsi to virgl tgsi.
Signed-off-by: Dave Airlie <[email protected]>
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This is used to detect error in virgl if we overflow the shader
dumping buffers.
v2: return a bool.
Reviewed-by: Marek Olšák <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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This adds support to the parser to accept hex values as floats,
and then adds support to the dumper to allow the user to select
to dump float as 32-bit hex numbers.
This is required to get accurate values for virgl use of TGSI.
Reviewed-by: Marek Olšák <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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This should prevent disparity between features Mesa and LLVM
believe are supported by the CPU.
http://lists.freedesktop.org/archives/mesa-dev/2015-October/thread.html#96990
Tested on a i7-3720QM w/ LLVM 3.3 and 3.6.
v2: Increase SmallVector initial size as suggested by Gustaw Smolarczyk.
Reviewed-by: Roland Scheidegger <[email protected]>
CC: "10.6 11.0" <[email protected]>
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When the draw module splits long line loops, the sections are emitted
as line strips. But the primitive type wasn't set correctly so each
section was being drawn as a loop, introducing extra line segments.
To fix this, we pass a new DRAW_LINE_LOOP_AS_STRIP flag to the run()
function. The linear/elt_run() functions have to check for this flag
and set their primitive type accordingly.
No piglit regressions. Fixes piglit's lineloop with -count 4097 or
higher.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=81174
Reviewed-by: Roland Scheidegger <[email protected]>
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This avoids a serious r600g bug leading to a GPU hang.
The chances this bug will get fixed are pretty low now.
I deeply regret listening to others and not pushing this patch, leaving
other users with a GPU-crashing driver. Yes, it should be fixed
in the compiler and it's ugly, but users couldn't care less about that.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=86720
Cc: 11.0 10.6 <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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No changes needed for drivers already relying on tgsi_shader_info.
Reviewed-by: Brian Paul <[email protected]>
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The TGSI usage mask can't be used, because these are declared as an output
array of 2 elements.
Reviewed-by: Ilia Mirkin <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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The previous version has precision issues. This can be a problem
with tessellation. Sadly, I can't find the article where I read it
anymore. I'm not sure if the unsafe-fp-math flag would be enough to revert
this.
v2: added the comment
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and clear the emit_data structure.
The new radeonsi min/max opcode implementation requires this.
(it looks good according to Roland S.)
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Reviewed-by: Michel Dänzer <[email protected]>
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Trivial.
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Fixes segfault because of uninitialized file pointer.
Trivial.
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(yes, we want PRI?64, but we want the x version rather than the u
version)
Signed-off-by: Rob Clark <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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Vertex attributes of different categories (constant/per-instance/
per-vertex) go into different buffers for translation, and this is now
properly reflected in the vertex buffers passed to the driver.
Fixes e.g. piglit's point-vertex-id divisor test.
Cc: [email protected]
Reviewed-by: Marek Olšák <[email protected]>
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v2: get it from declarations, not instructions
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st/mesa will use this, but drivers can use it too.
Reviewed-by: Dave Airlie <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Tested-by: Brian Paul <[email protected]>
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First step towards inverting the dependency between glsl and nir (so nir
can be used without glsl). Also solves this issue with 'make distclean'
Making distclean in mesa
make[2]: Entering directory '/mnt/sdb1/Src64/Mesa-git/mesa/src/mesa'
Makefile:2486: ../glsl/.deps/shader_enums.Plo: No such file or directory
make[2]: *** No rule to make target '../glsl/.deps/shader_enums.Plo'. Stop.
make[2]: Leaving directory '/mnt/sdb1/Src64/Mesa-git/mesa/src/mesa'
Makefile:684: recipe for target 'distclean-recursive' failed
make[1]: *** [distclean-recursive] Error 1
make[1]: Leaving directory '/mnt/sdb1/Src64/Mesa-git/mesa/src'
Makefile:615: recipe for target 'distclean-recursive' failed
make: *** [distclean-recursive] Error 1
Reported-by: Andy Furniss <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
Signed-off-by: Rob Clark <[email protected]>
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Trivial.
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Reviewed-by: Michel Dänzer <[email protected]>
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Drivers and state trackers that use LLVM for generating code, must
register the targets they use with LLVM's global TargetRegistry.
The TargetRegistry is not thread-safe, so all targets must be added
to the registry before it can be queried for target information.
When drivers and state trackers initialize their own targets, they need
a way to force gallivm to initialize its targets at the same time.
Otherwise, there can be a race condition in some multi-threaded
applications (e.g. glx-multihreaded-shader-compile in piglit),
when one thread creates a context for a driver that uses LLVM (e.g.
radeonsi) and another thread creates a gallivm context (glxContextCreate
does this).
The race happens when the driver thread initializes its LLVM targets and
then starts using the registry before the gallivm thread has a chance to
register its targets.
This patch allows users to force gallivm to register its targets by
calling the gallivm_init_llvm_targets() function.
v2:
- Use call_once and remove mutexes and static initializations.
- Replace gallivm_init_llvm_{begin,end}() with
gallivm_init_llvm_targets().
Reviewed-by: Marek Olšák <[email protected]>
Reviewed-by: Mathias Fröhlich <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
CC: "10.6 11.0" <[email protected]>
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Found by Coverity
Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Albert Freeman <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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Cc: 11.0 <[email protected]>
Acked-by: Christian König <[email protected]>
Reviewed-by: Michel Dänzer <[email protected]>
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This avoids exceeding the size of the .index bitfield since it got
truncated, and should make our NIR look more like the NIR that the rest of
the NIR developers are working on.
v2: split out vc4 updates, first patch uses varying_slot_to_tgsi_semantic()
helper, and second patch does the actual conversion.
v3: add frag_result_to_tgsi_semantic() helper and don't try to map
frag_results to semantic name/index as if they were varying_slot's
v4: use VERT_ATTRIB_ for VS inputs
v5: Fix vc4 build.
Signed-off-by: Rob Clark <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Roland Scheidegger <[email protected]>
Reviewed-by: Edward O'Callaghan <[email protected]>
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Sometimes a useful thing for compilers (or, for example, tgsi_to_nir) to
know. And pretty trivial for scan to figure this out for us.
Signed-off-by: Rob Clark <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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A followup from previous commit - since all functions called by
query_lod take pointers to const sp_sampler_view and const sp_sampler,
which are taken from tgsi_sampler subclass, we can the tgsi_sampler as
const itself now.
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Roland Scheidegger <[email protected]>
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We use capitalized enum values everywhere else.
This improves understanding a bit too.
Reviewed-by: Roland Scheidegger <[email protected]>
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This introduces new vfunc in tgsi_sampler just for this opcode. I
decided against extending get_samples vfunc to return the mipmap level
and LOD - the function's prototype is already too scary and doing the
sampling for textureQueryLod would be a waste of time.
v2:
- splitted too long lines
Reviewed-by: Brian Paul <[email protected]>
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It clearly is here by accident.
Reviewed-by: Brian Paul <[email protected]>
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After inserting instructions the cursor.option becomes _after_instr
(even if it started life as an _after_block). So we cannot simply stash
the current cursor on the if/loop_stack. Otherwise we end up inserting
instructions after the endif/endloop in the block preceeding the if/
loop.
Signed-off-by: Rob Clark <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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There are a few bits this commit aims to resolve:
One can generalise the mkdir rule to a simple MKDIR_P $(@D) which will
expand appropriately for even if we change the subdir name, and/or add
new rules. We can also drop the explicit $(srcdir) prefix for the
dependency rules, they they are not strictly required, nor used
elsewhere in mesa.
Finally replace $< with explicit filename to be consistent through the
file, and honour PYTHON_FLAGS.
v2: Add comprehensive commit summary/message (Ian, Matt)
Cc: 11.0 <[email protected]>
Signed-off-by: Emil Velikov <[email protected]>
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round(val*dscale) produces a double result, as val and dscale are double.
However, LLVMConstInt receives unsigned long long, so there is an
implicit conversion from double to unsigned long long.
This is an undefined behavior. Therefore, we need to first explicitly
convert the round result to long long, and then let the compiler handle
conversion from that to unsigned long long.
This bug manifests itself in POWER, where all IMM values of -1 are being
converted to 0 implicitly, causing a wrong LLVM IR output.
Signed-off-by: Oded Gabbay <[email protected]>
CC: "10.6 11.0" <[email protected]>
Reviewed-by: Tom Stellard <[email protected]>
Reviewed-by: Roland Scheidegger <[email protected]>
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This must be done before exporting a buffer as dmabuf fds, because
we lose track of who is using it and can't trust the reference counter.
Cc: 11.0 <[email protected]>
Reviewed-by: Alex Deucher <[email protected]>
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