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* [g3dvl] move vertex buffer handling into vl_vertex_buffer.cChristian König2010-12-074-96/+60
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* [g3dvl] rework pot buffer handling and flushingChristian König2010-12-072-84/+68
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* [g3dvl] move mapping/unmapping of buffers one layer upChristian König2010-12-053-34/+49
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* [g3dvl] move vertex handling into vl_vb objectChristian König2010-12-055-117/+94
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* [g3dvl] cleanup empty block handlingChristian König2010-12-052-70/+26
| | | | doing empty block handling in the mc code is indeed faster
* move empty block handling back into mc for testingChristian König2010-12-035-111/+190
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* add rasterizer stateChristian König2010-12-034-5/+34
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* use CMP also for referenz frame fetchChristian König2010-12-031-43/+71
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* cleanup and use CMP instead of IF ELSE ENDIFChristian König2010-12-031-20/+10
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* move to four component calculation for idct codeChristian König2010-12-031-70/+52
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* copy only mv really needed to vbChristian König2010-12-031-11/+14
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* use vertex buffer also for mc codeChristian König2010-12-032-162/+162
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* give each vertex element its own bufferChristian König2010-12-032-78/+85
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* use vl_vb_upload_quads also for mcChristian König2010-12-031-37/+1
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* move vertex elemt states into mb type handlersChristian König2010-12-032-133/+72
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* move macroblock type handling into its own structureChristian König2010-12-032-290/+151
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* use a shadow buffer for vertex data to optimize memory accessChristian König2010-12-036-129/+249
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* make nr of render targets configureable for testingChristian König2010-12-031-8/+23
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* [g3dvl] join empty blocks to get larger slicesChristian König2010-11-282-52/+91
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* [g3dvl] use 8 zslices for idctChristian König2010-11-272-65/+60
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* [g3dvl] some more bugfixingChristian König2010-11-271-4/+2
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* [g3dvl] idividual vs for each stage and a bunch of bugsfixesChristian König2010-11-272-68/+104
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* [g3dvl] give idct stage 1 & 2 its own sb_state and viewportChristian König2010-11-272-24/+28
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* [g3dvl] use four component fetch also for idct sourceChristian König2010-11-262-15/+16
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* [g3dvl] split matrix mul into seperate functionsChristian König2010-11-261-64/+114
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* [g3dvl] use inline constants instead of vs_const for idctChristian König2010-11-263-55/+18
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* [g3dvl] no need to keep the idct matrix multiple timesChristian König2010-11-253-54/+67
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* [g3dvl] also use four elemets on right side multiplikationChristian König2010-11-251-8/+11
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* [g3dvl] use four elements in matrix texture fetchChristian König2010-11-241-19/+31
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* [g3dvl] no need for all samplers at all stagesChristian König2010-11-242-17/+16
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* [g3dvl] remove flushing between stagesChristian König2010-11-241-4/+0
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* [g3dvl] spread scaling between idct stagesChristian König2010-11-241-18/+8
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* [g3dvl] remove invalid use of assertChristian König2010-11-232-17/+27
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* [g3dvl] switch to r32 float for idct matrixChristian König2010-11-231-6/+6
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* [g3dvl] add some error handlingChristian König2010-11-232-35/+55
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* Merge remote branch 'origin/master' into pipe-videoChristian König2010-11-215-86/+8
|\ | | | | | | | | | | Conflicts: src/gallium/auxiliary/Makefile src/gallium/auxiliary/SConscript
| * tgsi: Add STENCIL to text parser.Chia-I Wu2010-11-211-1/+2
| | | | | | | | | | | | | | | | | | Fix OpenVG "filter" demo Program received signal SIGSEGV, Segmentation fault. 0xb7153dc9 in str_match_no_case (pcur=0xbfffe564, str=0x0) at tgsi/tgsi_text.c:86 86 while (*str != '\0' && *str == uprcase( *cur )) {
| * gallium: Remove redundant sw and debug target helpersJakob Bornecrantz2010-11-174-87/+1
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| * tgsi: fill out CAPs for indirect addressingMarek Olšák2010-11-121-0/+5
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* | [g3dvl] first working version of idct codeChristian König2010-11-211-42/+46
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* | [g3dvl] move empty block handling into idct codeChristian König2010-11-203-133/+92
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* | [g3dvl] enable stage 1&2 buffers in idct codeChristian König2010-11-202-80/+83
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* | [g3dvl] next round of idct implementationChristian König2010-11-163-41/+236
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* | [g3dvl] add skeleton and incomplete idctChristian König2010-11-145-76/+616
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* | [g3dvl] remove need for XVMC_INTRA_UNSIGNEDChristian König2010-11-141-3/+5
| | | | | | | | | | Move from unsigned to signed intra dct blocks. You also need to update xf86-video-ati for this to work.
* | [g3dvl] fix of my one bug in SCALE_FACTOR_16_TO_9Christian König2010-11-141-1/+1
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* | [g3dvl] switch to using macroblock verticesChristian König2010-11-131-78/+54
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* | [g3dvl] move empty block handling completely into shadersChristian König2010-11-131-80/+126
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* | [g3dvl] use quads instead of trianglesChristian König2010-11-131-57/+48
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* | [g3dvl] cleanupChristian König2010-11-121-63/+68
| | | | | | | | Add missing comments simplyfy shaders etc...