| Commit message (Collapse) | Author | Age | Files | Lines |
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The logic was comparing actual ints, not true/false values.
This meant that it was emitting always multiple line segments instead of just
one even if the stipple test had the same result, which looks inefficient, and
the segments also overlapped thus breaking line aa as well.
(In practice, with the no-op default line stipple pattern, for a 10-pixel
long line from 0-9 it was emitting 10 segments, with the individual segments
ranging from 0-1, 0-2, 0-3 and so on.)
This fixes https://bugs.freedesktop.org/show_bug.cgi?id=94193
Reviewed-by: Jose Fonseca <[email protected]>
CC: <[email protected]>
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Reviewed-by: Ilia Mirkin <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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Reviewed-by: Ilia Mirkin <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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Reviewed-by: Ilia Mirkin <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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Reviewed-by: Ilia Mirkin <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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Frontends should have this information readily available, and it simplifies
image LOAD/STORE/ATOM* handling especially with indirect image access.
Reviewed-by: Ilia Mirkin <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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Add one missing extern C guard within include/pipe/p_video_enums.h, and
remove the wrapping throughout gallium.
On Haiku one could even use the gallium debug_printf() although
that's another topic.
v2: Leave dbghelp.h as is (Jose)
Cc: Jose Fonseca <[email protected]>
Cc: Brian Paul <[email protected]>
Cc: Alexander von Gluck IV <[email protected]>
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Jose Fonseca <[email protected]>
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This instruction has the resource (buffer or image) as a destination to
represent the writemask for SSBO writes. However, this is obviously not
a "real" destination for the purpose of emitting LLVM IR.
Reviewed-by: Marek Olšák <[email protected]>
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Acked-by: Ilia Mirkin <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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This will allow drivers to make better decisions about texture sharing
for DRI2, DRI3, Wayland, and OpenCL.
v2: add read/write flags, take advantage of __DRI_IMAGE_USE_BACKBUFFER
Reviewed-by: Axel Davy <[email protected]>
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The SHARED TGSI keyword is only allowed with TGSI_FILE_MEMORY and not
with TGSI_FILE_BUFFER. I have found this by using the nouveau_compiler
from command line.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
Cc: "11.2" <[email protected]>
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Reviewed-by: Eduardo Lima Mitev <[email protected]>
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Reviewed-by: Eduardo Lima Mitev <[email protected]>
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Reviewed-by: Eduardo Lima Mitev <[email protected]>
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Wrap comments to 78 columns, etc.
Reviewed-by: Eduardo Lima Mitev <[email protected]>
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Reviewed-by: Roland Scheidegger <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
Acked-by: Jose Fonseca <[email protected]>
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swr driver which is written in C++ needs access to some more
gallium utility functions than are currently exposed.
Reviewed-by: Roland Scheidegger <[email protected]>
Acked-by: Jose Fonseca <[email protected]>
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Only one of these were recently introduced. However, since
we keep copy/pasting the same wrong indentation we should
probably just fix it.
Reviewed-by: Brian Paul <[email protected]>
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for radeonsi
Reviewed-by: Brian Paul <[email protected]>
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Commits a39a8fbbaa12 ("nir: move to compiler/") and eb63640c1d38
("glsl: move to compiler/") broke Android builds. Fix them.
There is also a missing dependency between generated NIR headers and
several libraries. This isn't a new issue, but seems to have been
exposed by the NIR move.
Built with i915, i965, freedreno, r300g, r600g, vc4, and virgl enabled.
Cc: "11.2" <[email protected]>
Cc: Mauro Rossi <[email protected]>
Signed-off-by: Rob Herring <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
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"st/mesa: overhaul vertex setup for clearing, glDrawPixels, glBitmap"
added a vertex shader declaring IN[0] and IN[2], but not IN[1].
Drivers relying on tgsi_shader_info can't handle holes in declarations,
because tgsi_shader_info doesn't track that.
This is just a quick workaround meant for stable that will work for vertex
shaders.
This fixes radeonsi DrawPixels and CopyPixels crashes.
Cc: [email protected]
Reviewed-by: Brian Paul <[email protected]>
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Because the if statement that checks whether we have a return
statement is valid only on x86, surround it with X86 or X86-64
arch defines
Signed-off-by: Oded Gabbay <[email protected]>
Reviewed-by: Jose Fonseca <[email protected]>
Reviewed-by: Roland Scheidegger <[email protected]>
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Currently, disassemble() directly prints to stdout. This has broke the
profiling support for llvmpipe JIT code.
This patch redirects the output to an sstream object, which is then
either gets printed to stdout (for assembly debugging) or gets written
to a file in /tmp/ (for profiling support).
Signed-off-by: Oded Gabbay <[email protected]>
Reviewed-by: Jose Fonseca <[email protected]>
Reviewed-by: Roland Scheidegger <[email protected]>
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src/gallium/auxiliary/pipebuffer/pb_bufmgr_mm.c: In function ‘mm_bufmgr_create_from_buffer’:
src/gallium/auxiliary/pipebuffer/pb_bufmgr_mm.c:288:4:
warning: statement is indented as if it were guarded by... [-Wmisleading-indentation]
if(mm->map)
^~
src/gallium/auxiliary/pipebuffer/pb_bufmgr_mm.c:286:1: note:
...this ‘if’ clause, but it is not
if(mm->heap)
^~
Signed-off-by: Rob Clark <[email protected]>
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src/gallium/auxiliary/hud/font.c:234:22: warning: ‘Fixed8x13_Character_159’ defined but not used [-Wunused-const-variable]
static const GLubyte Fixed8x13_Character_159[] = { 9, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0};
^~~~~~~~~~~~~~~~~~~~~~~
.... many more..
These are simply unused, just #if 0 them out for now, in case someone
wants to use them in the future.
Signed-off-by: Rob Clark <[email protected]>
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Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=94186
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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Just like the rest of the msaa "implementation" it's just fake for now...
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Jose Fonseca <[email protected]>
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This functionality is not exposed via the LLVM C API.
Tested-by: Michel Dänzer <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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For saving/restoring all shader stages.
Reviewed-by: Marek Olšák <[email protected]>
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Users of the CSO save/restore facility all use the new
cso_save/restore_state() functions instead.
Reviewed-by: Jose Fonseca <[email protected]>
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Reviewed-by: Jose Fonseca <[email protected]>
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Reviewed-by: Jose Fonseca <[email protected]>
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Reviewed-by: Jose Fonseca <[email protected]>
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cso_save_state() takes a bitmask of state items to save. Calling
cso_restore_state() restores those states.
Reviewed-by: Jose Fonseca <[email protected]>
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There's a similar comment just a few lines before.
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To simplify some viewport setting code in the state tracker.
Reviewed-by: Jose Fonseca <[email protected]>
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LLVM removed LLVMAddTargetData for the 3.9 release in r260919. For the two
places in mesa where this is called, only enable the lines when compiling
for less then 3.9.
For the radeon driver, I'm not sure how to check if any other LLVM calls need
to be adjusted. I think since the target data used is extracted from the
LLVMModule, it isn't necessary to pass it back to LLVM again.
The code does compile, and at least for radeonsi does run OpenGL games.
[ Michel Dänzer: Move #if closer to LLVMAddTargetData in lp_bld_init.c,
and add HAVE_LLVM < 0x0309 guards around now unused occurrences of TD
and data_layout ]
Signed-off-by: Matthew Dawson <[email protected]>
Reviewed-and-Tested-by: Michel Dänzer <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Reviewed-by: Dave Airlie <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Reviewed-by: Dave Airlie <[email protected]>
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Make them akin to shader buffers, with no refcounting/etc. Just used to
pass data about the bound image in ->set_shader_images.
Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Dave Airlie <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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This introduces TGSI_FILE_MEMORY for shared, global and local memory.
Only shared memory is currently supported.
Changes from v2:
- introduce TGSI_FILE_MEMORY
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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This cap indicates the supported representations of programs. It should
be a mask of pipe_shader_ir bits. It will allow to enable
ARB_compute_shader if the underlying driver supports TGSI.
Changes from v2:
- improve description of PIPE_SHADER_CAP_SUPPORTED_IRS
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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Changes from v2:
- removed cso_{save,restore}_compute_shader() functions and the
compute_shader_saved variable because disabling compute shaders for
meta ops is not currently needed
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Roland Scheidegger <[email protected]>
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Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Roland Scheidegger <[email protected]>
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We no longer need to build any part of Mesa with Windows SDK 7.0.7600 or
MSVC 2008. MSVC 2013 will be the oldest we support.
In practice this means people are now free to declare variables in the
middle of blocks, on the whole Mesa tree.
Care should still be taken with variable length arrays and void pointer
arithmetic.
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Roland Scheidegger <[email protected]>
Hella-acked-by: Ian Romanick <[email protected]>
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This commit adds the capability to NIR to support separate textures and
samplers. As it currently stands, glsl_to_nir only sets the texture deref
and leaves the sampler deref alone as it did before and nir_lower_samplers
assumes this. Backends can still assume that they are combined and only
look at only at the texture index. Or, if they wish, they can assume that
they are separate because nir_lower_samplers, tgsi_to_nir, and prog_to_nir
all set both texture and sampler index whenever a sampler is required (the
two indices are the same in this case).
Reviewed-by: Kenneth Graunke <[email protected]>
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We're about to separate the two concepts. When we do, the sampler will
become optional. Doing a rename first makes the separation a bit more
safe because drivers that depend on GLSL or TGSI behaviour will be fine to
just use the texture index all the time.
Reviewed-by: Kenneth Graunke <[email protected]>
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Signed-off-by: Rob Clark <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
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The only case where dim!=NULL is where op==load_ubo. But using
op==load_ubo is less confusing.
Signed-off-by: Rob Clark <[email protected]>
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