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* Merge remote branch 'origin/master' into pipe-videoChristian König2010-11-215-86/+8
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| * tgsi: Add STENCIL to text parser.Chia-I Wu2010-11-211-1/+2
| * gallium: Remove redundant sw and debug target helpersJakob Bornecrantz2010-11-174-87/+1
| * tgsi: fill out CAPs for indirect addressingMarek Olšák2010-11-121-0/+5
* | [g3dvl] first working version of idct codeChristian König2010-11-211-42/+46
* | [g3dvl] move empty block handling into idct codeChristian König2010-11-203-133/+92
* | [g3dvl] enable stage 1&2 buffers in idct codeChristian König2010-11-202-80/+83
* | [g3dvl] next round of idct implementationChristian König2010-11-163-41/+236
* | [g3dvl] add skeleton and incomplete idctChristian König2010-11-145-76/+616
* | [g3dvl] remove need for XVMC_INTRA_UNSIGNEDChristian König2010-11-141-3/+5
* | [g3dvl] fix of my one bug in SCALE_FACTOR_16_TO_9Christian König2010-11-141-1/+1
* | [g3dvl] switch to using macroblock verticesChristian König2010-11-131-78/+54
* | [g3dvl] move empty block handling completely into shadersChristian König2010-11-131-80/+126
* | [g3dvl] use quads instead of trianglesChristian König2010-11-131-57/+48
* | [g3dvl] cleanupChristian König2010-11-121-63/+68
* | [g3dvl] and finally move field codec dct handling into shadersChristian König2010-11-121-78/+98
* | [g3dvl] make room for second z-coord and interlaced flagChristian König2010-11-121-50/+85
* | [g3dvl] move applying z-coord to fragment shaderChristian König2010-11-121-9/+15
* | [g3dvl] use constants for vertex shader outputs and move field calculation in...Christian König2010-11-121-35/+58
* | [g3dvl] move xfer_buffers_map/unmap into flushChristian König2010-11-111-3/+2
* | Merge remote branch 'origin/master' into pipe-videoChristian König2010-11-1112-1046/+1143
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| * gallivm: implement indirect addressing over inputsZack Rusin2010-11-101-3/+64
| * gallivm: Allocate TEMP/OUT arrays only once.José Fonseca2010-11-091-36/+23
| * gallivm: implement indirect addressing of the output registersZack Rusin2010-11-091-5/+105
| * os: Open file streams in binary mode.Michal Krol2010-11-081-1/+1
| * scons: Remove old pipebuffer SConscriptJakob Bornecrantz2010-11-051-18/+0
| * gallivm: add const qualifiers, fix comment stringBrian Paul2010-11-051-4/+4
| * gallivm: alloca() was called too often for temporary arraysBrian Paul2010-11-051-0/+2
| * tgsi: remove unused functionBrian Paul2010-11-041-11/+0
| * gallivm: implement execution mask for scatter storesBrian Paul2010-11-041-7/+34
| * gallivm: added lp_elem_type()Brian Paul2010-11-042-0/+20
| * gallivm: add pixel offsets in scatter storesBrian Paul2010-11-041-2/+18
| * gallivm: added debug code to dump temp registersBrian Paul2010-11-041-0/+51
| * tgsi/build: Reduce interface clutter.Michal Krol2010-11-042-541/+367
| * tgsi/exec: Get rid of obsolete condition codes.Michal Krol2010-11-042-33/+4
| * tgsi/exec: Cleanup the remaining arithmetic instructions.Michal Krol2010-11-041-378/+413
| * gallivm: add some LLVM var labelsBrian Paul2010-11-031-6/+6
| * gallivm: implement scatter stores into temp register fileBrian Paul2010-11-031-4/+47
| * scons: Revamp how to specify targets to build.José Fonseca2010-11-011-34/+37
| * gallivm: Remove the EMMS opcodes.José Fonseca2010-10-281-10/+0
| * gallivm: always enable LLVMAddInstructionCombiningPass()José Fonseca2010-10-281-7/+1
* | [g3dvl] move stuff from flush into own functionsChristian König2010-11-111-37/+59
* | [g3dvl] remove empty block handling for nowChristian König2010-11-112-65/+3
* | [g3dvl] use only one vertex element for ycbcr z-coordChristian König2010-11-111-39/+26
* | [g3dvl] move the rest of the calculations into the vertex shaderChristian König2010-11-112-138/+124
* | [g3dvl] cleanup vert_stream_0Christian König2010-11-111-59/+35
* | [g3dvl] use clamp to border for empty block handlingChristian König2010-11-101-31/+32
* | [g3dvl] move to 3D textures for y cb crChristian König2010-11-101-94/+84
* | [g3dvl] again rework vertex shader a bitChristian König2010-11-101-17/+34
* | [g3dvl] workaround for motion vertical field selectionChristian König2010-11-091-8/+23