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* util/u_queue: add an option to set the minimum thread priorityMarek Olšák2017-06-071-1/+1
* gallium/u_blitter: use 2D_ARRAY for cubemap blits if possibleMarek Olšák2017-06-072-19/+36
* gallium/u_blitter: use TXF if possibleMarek Olšák2017-06-071-102/+190
* gallium/u_blitter: use TEX_LZ if it's supportedMarek Olšák2017-06-071-4/+8
* gallium/util: add _LZ and TXF options to simple shadersMarek Olšák2017-06-075-32/+75
* gallium/ureg: add TEX/TXF_LZ opcodes to uregMarek Olšák2017-06-071-0/+2
* tree-wide: remove trailing backslashEric Engestrom2017-06-073-3/+3
* gallium/u_threaded: fixes for MSVCBrian Paul2017-06-051-7/+9
* tgsi/scan: fix scanning fragment shaders with PrimID and Position/FaceMarek Olšák2017-06-051-7/+10
* gallium/u_threaded: remove 16 bytes from tc_batchMarek Olšák2017-06-052-3/+0
* gallium/u_threaded: align batches and call slots to 16 bytesMarek Olšák2017-06-052-3/+17
* Android: use bionic pthread_barrier_* if possibleChih-Wei Huang2017-06-051-1/+1
* gallium: Add TGSI shader token for ARB_post_depth_coverageLyude2017-06-021-0/+1
* gallium/os: use mmap64 for AndroidRob Herring2017-05-251-18/+3
* tgsi: remove unused tgsi_is_passthrough_shader()Samuel Pitoiset2017-05-242-79/+0
* auxiliary/vl: use vl_*_screen_create stubs when building w/o platformEmil Velikov2017-05-193-15/+35
* configure: check once for DRI3 dependenciesEmil Velikov2017-05-191-0/+1
* gallium/u_threaded: add a fast path for unbinding shader buffersMarek Olšák2017-05-181-3/+9
* gallium/u_threaded: add a fast path for unbinding shader imagesMarek Olšák2017-05-181-4/+10
* tgsi: store the sampler view type directly in the instructionSamuel Pitoiset2017-05-183-6/+18
* tgsi: remove some unused OPCODE macrosSamuel Pitoiset2017-05-182-200/+0
* gallivm: Make sure module has the correct data layout when pass manager runsTom Stellard2017-05-181-16/+18
* ttn: fix dest size for some texture instructionsRob Clark2017-05-161-1/+3
* ttn: fix txd src sizesRob Clark2017-05-161-4/+6
* ttn: fix txs dest sizeRob Clark2017-05-161-1/+2
* gallium/u_threaded: drop and ignore all non-async debug callbacksMarek Olšák2017-05-152-3/+8
* gallium/util: add threaded_context as a pipe_context wrapperMarek Olšák2017-05-154-0/+2723
* gallium/u_upload: add u_upload_cloneMarek Olšák2017-05-152-0/+14
* renderonly: Initialize fields of struct winsys_handle.Eric Anholt2017-05-151-0/+1
* Android: rework LLVM build supportRob Herring2017-05-111-4/+4
* Android: Fix swrast only buildRob Herring2017-05-111-4/+3
* gallivm: Fix build against LLVM SVN >= r302589Michel Dänzer2017-05-111-3/+9
* gallium: remove pipe_index_buffer and set_index_bufferMarek Olšák2017-05-1018-276/+138
* gallium: separate indirect stuff from pipe_draw_info - 80 -> 56 bytesMarek Olšák2017-05-103-11/+16
* gallium: decrease the size of pipe_vertex_buffer - 24 -> 16 bytesMarek Olšák2017-05-1020-130/+144
* gallium/util: dump tokens in util_dump_shader_state only if type is TGSINicolai Hähnle2017-05-101-5/+7
* gallium/util: add util_dump_grid_infoNicolai Hähnle2017-05-102-0/+30
* nir: Embed the shader_info in the nir_shader againJason Ekstrand2017-05-091-7/+7
* gallium: Enable ARM NEON CPU detection.Eric Anholt2017-05-023-0/+46
* renderonly: use drmIoctlPhilipp Zabel2017-05-021-4/+3
* renderonly: drop resources on destroyPhilipp Zabel2017-05-022-2/+12
* renderonly: close transfer prime_fdPhilipp Zabel2017-05-021-0/+2
* gallium/targets: fix bool setting on BE architecturesIlia Mirkin2017-04-291-4/+4
* tgsi/scan: record compute shader system value usageMarek Olšák2017-04-282-0/+37
* gallium/util: reduce util_snprintf() calls in debug_flush_might_flush_cb()Brian Paul2017-04-261-5/+6
* gallium/util: add some comments in u_debug_flush.cBrian Paul2017-04-261-0/+15
* draw: whitespace fixes in draw_pipe_vbuf.cBrian Paul2017-04-261-104/+89
* gallium: add PIPE_SHADER_CAP_TGSI_SKIP_MERGE_REGISTERSSamuel Pitoiset2017-04-262-0/+2
* gallium: remove u_caps.c/h interfaceSamuel Pitoiset2017-04-253-340/+0
* gallium/util: add debugging helpers printing pipeline statisticsMarek Olšák2017-04-252-0/+59