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* u_blitter: Move a pointer dereference after null check.Vinson Lee2012-08-031-2/+3
* Use C99 NAN and INFINITY macrosMatt Turner2012-08-031-10/+3
* cso: remove unreachable break statementsBrian Paul2012-08-031-5/+0
* cso: 80-column wrapping, remove trailing whitespace, etcBrian Paul2012-08-031-33/+54
* gallium: consolidate CSO sampler and sampler_view functionsBrian Paul2012-08-037-254/+150
* gallium/util: Use GCC built-in functions for NaN and infinity.Vinson Lee2012-07-301-0/+5
* Fix compile time errors when building against uclibcAnthony G. Basile2012-07-241-0/+2
* gallivm: Prefer the standard JIT engine whenever possible.José Fonseca2012-07-231-4/+4
* pipe_loader: Try to connect with the X server before probing pciids v2Tom Stellard2012-07-231-0/+61
* gallivm: silence uninitialized variable warningsBrian Paul2012-07-173-3/+6
* gallium/util: add util_bit_last - finds the last bit set in a wordMarek Olšák2012-07-171-0/+14
* gallivm: (trivial) remove unnecessary bogus includeRoland Scheidegger2012-07-171-1/+0
* gallivm,draw,llvmpipe: Support wider native registers.José Fonseca2012-07-1746-2247/+4156
* gallivm: Allow to force nearest filtering on a per-axis basis.José Fonseca2012-07-172-47/+79
* gallium/util, mesa: Refactor etc1 unpack functionChad Versace2012-07-161-24/+1
* draw,gallivm: Fix draw_get_shader_param.José Fonseca2012-07-133-12/+103
* gallivm: Use %.9g to print floats.José Fonseca2012-07-121-3/+6
* st/mesa: implement accelerated stencil blitting using shader stencil exportMarek Olšák2012-07-124-38/+176
* st/mesa: set colormask to zero when blitting depthMarek Olšák2012-07-121-4/+8
* gallium/u_blit: remove useless memset callsMarek Olšák2012-07-121-6/+0
* gallium/u_blit: drop not-very-useful wrapper around util_blit_pixels_writemaskMarek Olšák2012-07-124-52/+19
* gallium/u_blit: don't do two copies for non-2D texturesMarek Olšák2012-07-121-33/+39
* gallium/util: move pipe_tex_to_tgsi_tex helper function into u_inlinesMarek Olšák2012-07-122-30/+30
* gallium/u_blitter: accelerate stencil-only copyingMarek Olšák2012-07-123-1/+79
* gallium/u_blitter: accelerate depth-stencil copying using shader stencil exportMarek Olšák2012-07-124-12/+147
* gallium: add util_format_stencil_only helper functionMarek Olšák2012-07-121-0/+29
* gallium/u_blitter: minify depth0 when initializing last_layerMarek Olšák2012-07-121-1/+1
* gallium/u_gen_mipmap: accelerate depth texture mipmap generationMarek Olšák2012-07-121-26/+58
* gallium/u_blitter: consolidate some state changesMarek Olšák2012-07-091-32/+17
* target-helpers: Enable debug helpers only on debug builds.José Fonseca2012-07-061-0/+7
* gallium/util: Save and restore vertex buffer state in util_gen_mipmap.Stuart Abercrombie2012-07-041-0/+2
* gallium/tgsi: Don't declare temps individually when they are all similar.José Fonseca2012-07-021-8/+19
* gallivm: Cleanup the 4 x float -> 16 ub special path in lp_build_conv.José Fonseca2012-07-021-49/+26
* gallium/util: Add ULL suffix to large constants.José Fonseca2012-07-021-3/+3
* gallium/util: Truly disable INF/NAN tests on MSVC.José Fonseca2012-06-291-1/+1
* gallium/util: Disable INF/NAN tests on MSVC.José Fonseca2012-06-291-1/+7
* translate: Free elt8_func/elt16_func too.José Fonseca2012-06-291-1/+3
* util: Reimplement half <-> float conversions.James Benton2012-06-297-227/+69
* tests: Updated tests to properly handle NaN for half floats.James Benton2012-06-291-2/+4
* util: Updated u_format_tests to rigidly test half-float boundary values.James Benton2012-06-291-0/+30
* util: Added functions for checking NaN / Inf for double and half-floats.James Benton2012-06-291-2/+102
* util: Added util_format_is_array.James Benton2012-06-292-0/+39
* gallivm: Refactor lp_build_broadcast(_scalar) to share code.José Fonseca2012-06-281-36/+28
* gallivm: Fix potential buffer overflowing in strncat.Johannes Obermayr2012-06-281-3/+3
* gallium/util: Fix parsing of options with underscore.José Fonseca2012-06-271-1/+1
* gallivm: Added a generic lp_build_print_value which prints a LLVMValueRef.James Benton2012-06-272-117/+117
* u2f_emit: Fix type parameter in LLVM call.Olivier Galibert2012-06-261-1/+1
* u_blitter: disable streamout before renderingMarek Olšák2012-06-261-0/+10
* draw: Handle the case when there isn't a fragment shader.Olivier Galibert2012-06-221-10/+17
* llvmpipe: Add vertex id support.Olivier Galibert2012-06-193-18/+38