| Commit message (Collapse) | Author | Age | Files | Lines |
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Also, actually update const_storage_size, therefore avoiding to
unnecessarily reallocate aligned_constant_storage every single time
draw_vs_set_constants() is called.
Reviewed-by: Brian Paul <[email protected]>
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ary_ge_arx_arz is already set earlier.
Reviewed-by: Brian Paul <[email protected]>
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Necessary with build against LLVM 2.6, with recent gcc, as LLVM headers
depend on ptrdiff_t but don't properly include stddef.h
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If the vbuf backend fails to allocate a vertex buffer, don't crash
or assert.
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Don't crash if we fail to allocate a vertex buffer.
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EXT_packed_float
These two are fairly unique types so add specific cases for decoding them.
Passes piglit fbo-clear-format and fbo-generatemipmap-format tests for these
two extensions.
Signed-off-by: Dave Airlie <[email protected]>
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tgsi_exec is simple. llvm is fast. tgsi_sse2 ends up being neither.
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It is needed for nv50's new shader backend. With this change, both u_math.h
and imports.h in core mesa define the same function. I have to #undef log2f
here to avoid the conflict. Not sure if there is a better way to deal with
the situation.
Acked-by: José Fonseca <[email protected]>
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Just found by reading llvmpipe code for no great reason.
Signed-off-by: Dave Airlie <[email protected]>
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Signed RGTC won't fit in a unorm, so don't allow them.
Signed-off-by: Dave Airlie <[email protected]>
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>= 0x0301
LLVM change r143502
Signed-off-by: José Fonseca <[email protected]>
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Fixes Coverity resource leak defect.
Reviewed-by: Brian Paul <[email protected]>
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Fixes Coverity resource leak defect.
Reviewed-by: Brian Paul <[email protected]>
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The code expects the geometry shader to be NULL.
We don't have geometry shaders now, but it's good to be prepared.
v2: check for support in the cso context
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Instead of just segfaulting. Recently ran into this.
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With the smpte240 profile, which was missing.
Signed-off-by: Maarten Lankhorst <[email protected]>
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Incrementing "td" before initializing it is
pointless and just leads to an uninitialized
variable warning with MSVC.
Signed-off-by: Christian König <[email protected]>
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Signed-off-by: Michel Dänzer <[email protected]>
Reviewed-by: Jose Fonseca <[email protected]>
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to match the prototype in postprocess.h
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pb_debug_manager_dump was trying to take a lock already
held by all callers.
Signed-off-by: Thomas Hellstrom <[email protected]>
Signed-off-by: Jos� Fonseca <[email protected]>
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Fixes the remainder of piglit GL_EXT_packed_float/pack.c
Reviewed-by: Marek Ol ák <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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Fixes the 1000000.0 overflow cases of piglit
GL_EXT_packed_float/pack.c
Reviewed-by: Marek Ol ák <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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This code was copy and pasted from the 11F unpacking, but not updated
for actually being 10 bits instead of 11.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=41206
Reviewed-by: Marek Ol ák <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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This is only used in the code for packing to INF, and resulted in an
extra bit set that was set anyway, so it was harmless except for the
confusion caused.
Reviewed-by: Marek Olšák <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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Signed-off-by: Alan Coopersmith <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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Fixes Coverity resource leak defect.
Reviewed-by: Brian Paul <[email protected]>
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Fixes Coverity resource leak defect.
Reviewed-by: José Fonseca <[email protected]>
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Reviewed-by: José Fonseca <[email protected]>
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Reviewed-by: José Fonseca <[email protected]>
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We can trivially remove the gotos in two places in this code and make
it a bit more readable.
Reviewed-by: José Fonseca <[email protected]>
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We'll use this soon.
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The views (sampler views and surfaces) are great tools for changing resource
properties without having to change pipe_resource.
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It complicates more than it simplifies, now that there's only one negate
bit on TGSI registers.
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Instead of separate ifloor / fract calls.
No change for SSE4.1 code, but less FP<->SI conversions on non SSE4.1
systems.
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these are never USCALED, always UINT in reality.
taken from some work by Christoph Bumiller
v2: fixup formatting of table + tabs
Signed-off-by: Dave Airlie <[email protected]>
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Previously it was getting set in draw_set_mapped_constant_buffer() but
if there were no shader constants, that function wasn't called. So the
pt.user.planes field was null and we died when we tried to access the
clip planes in the LLVM-generated code.
Fixes https://bugs.freedesktop.org/show_bug.cgi?id=41663
Note: This is a candidate for the 7.11 branch.
Reviewed-by: José Fonseca <[email protected]>
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Instead of 12 use DRAW_TOTAL_CLIP_PLANES. The max number of user-defined
clip planes was increased to 8 so the total number of planes is 14.
This doesn't fix any specific bug, but clearly the old code was wrong.
Reviewed-by: José Fonseca <[email protected]>
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as per Brian's suggestion, drop the pointless loops.
Signed-off-by: Dave Airlie <[email protected]>
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Should fix https://bugs.freedesktop.org/show_bug.cgi?id=41613
We don't want to create these vertex elements unless the pipe driver
vertex stage can handle integers.
Signed-off-by: Dave Airlie <[email protected]>
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We need add a new set of fragment shader variants, along with new vertex
elements for signed and unsigned clears.
The new fragment shader variants are due to the integers values requiring
CONSTANT interpolation. The new vertex element descriptions are for passing
the clear color as an unsigned or signed integer value.
Signed-off-by: Dave Airlie <[email protected]>
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NOTE: This is a candidate for the stable branches.
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This add support for unsigned/signed integer types via adding a 'pure' bit
in the format description table. It adds 4 new u_format get/put hooks,
for get/put uint and get/put sint so that accessors can get native access
to the integer bits. This is used to avoid precision loss via float converting
paths.
It doesn't add any float fetchers for these types at the moment, GL doesn't
require float fetching from these types and I expect we'll introduce a lot
of hidden bugs if we start allowing such conversions without an API mandating
it.
It adds all formats from EXT_texture_integer and EXT_texture_rg.
0 regressions on llvmpipe here with this.
(there is some more follow on code in my gallium-int-work branch, bringing
softpipe and mesa to a pretty integer clean state)
v2: fixup python generator to get signed->unsigned and unsigned->signed
fetches working.
Signed-off-by: Dave Airlie <[email protected]>
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