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* gallium/u_blitter: check PIPE_CAP_TEXTURE_MULTISAMPLEMarek Olšák2012-09-301-0/+8
* draw: fix non-indexed draw calls if there's an index bufferMarek Olšák2012-09-223-8/+6
* pipe-loader: Remove a few debug_printfsTom Stellard2012-09-212-4/+0
* gallium/u_blitter: fix stencil-only blitsMarek Olšák2012-09-141-0/+15
* Remove useless checks for NULL before freeingMatt Turner2012-09-056-33/+13
* Use the correct macro _WIN32 for Windows.Vinson Lee2012-09-052-3/+3
* gallivm,llvmpipe: Use 4-wide vectors on AMD Bulldozer.José Fonseca2012-09-043-1/+15
* util: Add cpuid for Solaris Studio.Vinson Lee2012-09-031-2/+2
* util: remove u_debug.h from u_math.hBrian Paul2012-09-011-1/+0
* util: include u_debug.hBrian Paul2012-09-011-0/+1
* tgsi: include u_debug.hBrian Paul2012-09-011-0/+1
* util: add casts to silence signed/unsigned comparison warningsBrian Paul2012-08-311-2/+2
* r600g: implement MSAA for CaymanMarek Olšák2012-08-312-1/+3
* r600g: implement draw_rectangle callbackMarek Olšák2012-08-302-14/+16
* u_vbuf: avoid unnecessary update of the vertex elementsVadim Girlin2012-08-281-1/+3
* gallium/util: implement tile code for PIPE_FORMAT_Z32_FLOATBrian Paul2012-08-271-0/+36
* r600g: implement compression for MSAA colorbuffers for evergreenMarek Olšák2012-08-272-0/+50
* gallium/u_blitter: initialize sample mask in resolveMarek Olšák2012-08-271-0/+1
* draw: Fix regression in draw_set_sampler(_views).José Fonseca2012-08-241-6/+6
* util: update and fix u_upload_mgr.h commentsBrian Paul2012-08-181-4/+3
* gallium/draw: move misplaced braceBrian Paul2012-08-161-1/+1
* gallium: remove PIPE_MAX_VERTEX/GEOMETRY_SAMPLERS #defineBrian Paul2012-08-164-9/+7
* draw: index samplers and sampler_view state by shader typeBrian Paul2012-08-163-29/+34
* draw: move tgsi-related state into a tgsi sub-structBrian Paul2012-08-165-30/+35
* gallium: add a shader stage/type param to some draw functionsBrian Paul2012-08-162-19/+31
* gallium/u_blitter: document custom meta helpersMarek Olšák2012-08-152-7/+16
* r600g: implement MSAA color resolveMarek Olšák2012-08-152-0/+69
* r600g: implement MSAA depth-stencil decompression and resolveMarek Olšák2012-08-152-0/+3
* gallium/u_blitter: implement X and Y texture flippingMarek Olšák2012-08-151-11/+26
* gallium/u_blitter: implement blitting multisample resourcesMarek Olšák2012-08-156-99/+342
* gallium: add TGSI support for multisample texturesMarek Olšák2012-08-153-1/+6
* gallium/tgsi: fix TGSI text parserMarek Olšák2012-08-151-77/+97
* gallium/u_blit: set dst format from pipe_resource, not pipe_surfaceMarek Olšák2012-08-151-1/+1
* cso: rearrange some structure fields for consistencyBrian Paul2012-08-101-2/+3
* gallivm: fix crash in lp_sampler_static_state()Brian Paul2012-08-101-4/+3
* gallivm: remove unused src_elem_type variableBrian Paul2012-08-081-2/+1
* translate: Fix typo in is_legal_int_format_combo.Vinson Lee2012-08-071-1/+1
* gallivm: Add constructor for raw_debug_ostream.Vinson Lee2012-08-061-0/+4
* util: Move dereference after null check in util_resource_copy_region.Vinson Lee2012-08-041-3/+3
* gallium/u_blitter: add a query for checking whether copying is supportedMarek Olšák2012-08-042-32/+68
* gallium/u_blitter: remove fallback for stencil copy that all drivers skippedMarek Olšák2012-08-042-13/+3
* gallium/u_blitter: add ability to blit only depth or only stencilMarek Olšák2012-08-042-13/+16
* gallium/u_blitter: minor cleanupMarek Olšák2012-08-042-8/+8
* gallium/tgsi: fixup texture name stringsMarek Olšák2012-08-041-4/+4
* gallium/u_blitter: set sample mask to ~0Marek Olšák2012-08-042-0/+20
* gallium/u_blit: bail out if src is a multisample textureMarek Olšák2012-08-041-0/+6
* gallium/u_blit: check nr_samples before using resource_copy_regionMarek Olšák2012-08-041-1/+2
* gallium: set sample mask to ~0 for clear, blit and gen_mipmapMarek Olšák2012-08-044-1/+23
* draw: Ensure channel in convert_to_soa is initialized.Vinson Lee2012-08-031-1/+1
* u_blitter: Move a pointer dereference after null check.Vinson Lee2012-08-031-2/+3