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* draw/gs: copy the outputs only if we emitted somethingZack Rusin2010-06-121-3/+5
* gallium/softpipe/draw: support samplers in geometry shadersZack Rusin2010-06-112-4/+10
* tgsi: support 2d indirect addressingZack Rusin2010-06-115-18/+86
* draw: forgot to add a fileZack Rusin2010-06-101-0/+129
* draw: rewrite geometry shader pipelineZack Rusin2010-06-102-103/+142
* draw: geometry shader fixesZack Rusin2010-06-105-27/+109
* draw: make sure that the gs never outputs more data than we allocated forZack Rusin2010-06-101-17/+25
* draw: make sure geometry shader correctly iterates the output bufferZack Rusin2010-06-092-5/+11
* draw: make sure the buffer is big enough to fit everything emitted by the gsZack Rusin2010-06-092-48/+27
* draw: fix geometry shader which emit multiplie primitivesZack Rusin2010-06-091-18/+20
* geometry shaders: make gs work with changable primitives and variable number ...Zack Rusin2010-06-0912-97/+149
* draw: Remove unnecessary headers.Vinson Lee2010-06-082-2/+0
* util: reference vertex buffers in blitterMarek Olšák2010-06-092-0/+18
* gallium: scream when one of two unimplemented features in draw is usedZack Rusin2010-06-081-6/+12
* gallium: make draw auto work and add relevant caps and docsZack Rusin2010-06-082-0/+10
* gallium: a lot more complete implementation of stream outputZack Rusin2010-06-087-74/+264
* gallium: basic and initial implementation of the stream output interfaceZack Rusin2010-06-084-0/+111
* util: implement util_clear_depth_stencil fallbackRoland Scheidegger2010-06-072-1/+115
* tgsi: null-terminate string in parse_identifierKeith Whitwell2010-06-071-0/+1
* draw: don't use llvm engine when geometry shaders activeKeith Whitwell2010-06-071-1/+1
* util: new file u_dirty_flags.hKeith Whitwell2010-06-071-0/+28
* util: add u_box_3dKeith Whitwell2010-06-071-0/+19
* gallivm: eliminate tgsi_exec.h includeKeith Whitwell2010-06-071-1/+1
* util: add util_framebuffer_min_sizeKeith Whitwell2010-06-072-0/+40
* util: allocate larger tmp_row in util_format_translateKeith Whitwell2010-06-071-3/+4
* tgsi: reject interpolation and semantics on vs inputsKeith Whitwell2010-06-071-2/+6
* util: Remove unnecessary header.Vinson Lee2010-06-031-1/+0
* Merge branch 'gallium-newclear'Roland Scheidegger2010-06-035-95/+151
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| * gallium: rename clearRT / clearDS to clear_render_target / clear_depth_stencilRoland Scheidegger2010-06-035-41/+41
| * util: adapt to clear interface changesRoland Scheidegger2010-05-295-95/+151
* | tgsi: we don't support indirect input/output registers in SSE codegen yetBrian Paul2010-06-031-6/+10
* | tgsi: whitespace cleanupBrian Paul2010-06-031-14/+2
* | gallium: add interpolation parameter to simple shader functionsBrian Paul2010-06-035-47/+56
* | util/u_debug: use MAX2 macroBrian Paul2010-06-031-7/+1
* | gallivm: Register the JIT engine with oprofile on debug/profile builds.José Fonseca2010-06-032-1/+30
* | gallivm: Factor out the quad derivative code into a single place. Fix ddy.José Fonseca2010-06-035-52/+204
* | gallium: silence all debug_named_value related warningsJoakim Sindholt2010-06-031-5/+5
* | util/u_debug: add description field to debug_named_valueJoakim Sindholt2010-06-032-6/+20
* | gallivm: bump up LP_BUILD_FLOW_MAX_VARIABLESBrian Paul2010-06-021-1/+1
* | gallivm: Add a lp_build_const_elem().José Fonseca2010-06-022-14/+29
* | llvmpipe: Store often used LLVM types in the lp_build_context.José Fonseca2010-06-022-2/+30
* | gallivm: Zero min_lod and max_lod when only one view is selected and min/mag ...José Fonseca2010-06-021-3/+9
* | gallivm: Make lp_build_sample_wrap_int usage more accurate.José Fonseca2010-06-021-11/+2
* | gallivm: Don't use reciprocate in lp_build_sample_wrap_linear().José Fonseca2010-06-021-51/+50
* | gallivm: Avoid fp arithmetic in lp_build_sample_wrap_nearest().José Fonseca2010-06-021-78/+32
* | gallivm: Don't use lp_build_sample_wrap_nearest()José Fonseca2010-06-021-42/+46
* | tgsi: Drop uses_fogcoord and uses_frontfacing from tgsi_scan.José Fonseca2010-06-012-16/+0
* | tgsi: Remove tgsi-instruction-set.txt.José Fonseca2010-06-011-1127/+0
* | tgsi: Determine which shader input channels are effectively.José Fonseca2010-06-014-7/+177
* | gallium/util: Define isfinite and isnan for MSVC.Chia-I Wu2010-05-311-0/+3