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* gallivm: implement better control of per-quad/per-element/scalar lodRoland Scheidegger2013-08-207-51/+145
* build: fix out-of-tree builds in gallium/auxiliaryRoss Burton2013-08-201-0/+4
* vl/buffers: consistent use on VL_MAX_SURFACESEmil Velikov2013-08-191-3/+3
* vl/idct: cleanup all idct buffersEmil Velikov2013-08-191-1/+1
* vl/buffer: add sanity check after CALLOC_STRUCTEmil Velikov2013-08-191-0/+2
* vdpau/vl 422 chroma width/height mix upAndy Furniss2013-08-192-3/+3
* vl: add entrypoint to is_video_format_supportedChristian König2013-08-192-2/+4
* vl: add entrypoint to get_video_paramChristian König2013-08-193-2/+6
* vl: rename pipe_video_decoder to pipe_video_codecChristian König2013-08-199-32/+32
* vl: rename enum pipe_video_codec to pipe_video_formatChristian König2013-08-194-11/+11
* vl: use a template for create_video_decoderChristian König2013-08-194-41/+19
* draw: handle nan clipdistanceZack Rusin2013-08-155-4/+48
* gallivm: revert accidentally commited hunkRoland Scheidegger2013-08-151-12/+1
* gallivm: do per-sample depth comparison instead of doing it post-filterRoland Scheidegger2013-08-152-106/+195
* tgsi: add info about MSAA samplers to tgsi_shader_infoMarek Olšák2013-08-152-0/+14
* tgsi: fix the location of sample indexMarek Olšák2013-08-151-1/+3
* gallivm: already pass coords in the right place in the sampler interfaceRoland Scheidegger2013-08-153-99/+90
* gallivm: change coordinate handling throughout functionsRoland Scheidegger2013-08-153-133/+133
* gallivm: fix border color with normalized texture formatsRoland Scheidegger2013-08-151-13/+53
* draw: make sure that the stages setup outputsZack Rusin2013-08-145-30/+62
* vl: Add support for max level query v2Rico Schüller2013-08-142-0/+21
* gallivm: implement new float comparison instructions returning integer masksRoland Scheidegger2013-08-131-2/+79
* tgsi: implement new float comparison instructions returning integer masksRoland Scheidegger2013-08-134-4/+102
* gallivm: fix exec_mask interaction with geometry shader after end of mainRoland Scheidegger2013-08-122-16/+14
* draw: simplify prim mask constructionRoland Scheidegger2013-08-121-22/+10
* gallivm: simplify geometry shader mask handling a bitRoland Scheidegger2013-08-121-36/+28
* draw: (trivial) dump tgsi for geometry shaders with GALLIVM_DEBUG_TGSIRoland Scheidegger2013-08-121-0/+5
* gallivm: (trivial) fix typo in argument declaration of lp_build_size_query_soaRoland Scheidegger2013-08-121-1/+1
* gallivm: set non-existing values really to zero in size queries for d3d10Roland Scheidegger2013-08-093-20/+20
* gallivm: use texture target from shader instead of static state for size queryRoland Scheidegger2013-08-095-4/+75
* gallivm: honor d3d10's wishes of out-of-bounds behavior for texture size queryRoland Scheidegger2013-08-091-8/+27
* util: (trivial) fix asm input/output list for fxsaveRoland Scheidegger2013-08-091-1/+1
* draw: rewrite primitive assemblerZack Rusin2013-08-089-297/+180
* draw: reset the vertex id when injecting new primitive idZack Rusin2013-08-081-0/+9
* draw: cleanup the extra attribsZack Rusin2013-08-081-0/+1
* util: (trivial) fix more compile errors in u_cpu_detect (gcc/x86 this time).Dieter Nützel2013-08-091-1/+1
* util: (trivial) fix compile error with MSVC on x86Roland Scheidegger2013-08-081-1/+1
* gallivm: honor d3d10 floating point rules for shadow comparisonsRoland Scheidegger2013-08-081-3/+17
* gallivm: don't clamp reference value for shadow comparison for float formatsRoland Scheidegger2013-08-081-4/+17
* gallivm: propagate scalar_lod to emit_size_query tooRoland Scheidegger2013-08-085-0/+10
* gallivm: fix out-of-bounds behavior for fetch/ldRoland Scheidegger2013-08-083-30/+88
* util: try much harder to set DAZ flagRoland Scheidegger2013-08-083-1/+31
* util: implement table-based + linear interpolation linear-to-srgb conversionRoland Scheidegger2013-08-082-11/+102
* gallivm: fix comment wrt srgb accuracy.Roland Scheidegger2013-08-081-2/+4
* gallivm: Fix build - Remove TargetOptions.RealignStack for llvm>=3.4Laurent Carlier2013-08-061-0/+2
* draw: Change slot from unsigned to int.Vinson Lee2013-08-051-1/+1
* postprocess: Check ppq is null before calling pp_free_bos.Vinson Lee2013-08-051-1/+3
* draw: add back separate input assemblerZack Rusin2013-08-036-4/+351
* draw: implement proper primitive assembler as a pipeline stageZack Rusin2013-08-0312-352/+280
* draw: fix front face injectionZack Rusin2013-08-031-9/+15