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* gallium: fix compiler warningKeith Whitwell2008-03-101-2/+1
* gallium: use the same bypass_clipping logic on all vs pathsKeith Whitwell2008-03-102-33/+53
* gallium: enable bug workaround in draw_vertex_cache_invalidateKeith Whitwell2008-03-101-1/+5
* gallium: new surface/context tracker (sct) moduleBrian2008-03-105-0/+658
* gallium: Use hardcoded breakpoints on x86 targets.José Fonseca2008-03-101-7/+10
* gallium: Import Dennis Smit cpu detection code.José Fonseca2008-03-102-0/+584
* gallium: WinCE portability fixes.José Fonseca2008-03-102-1/+9
* gallium: avoid deleting currently-bound CSO's on cache destructionKeith Whitwell2008-03-091-10/+24
* draw: cope with binding NULL vertex shader (on context delete, for instance)Keith Whitwell2008-03-091-5/+12
* cso: fix line endingsKeith Whitwell2008-03-091-340/+340
* cso: Use MALLOCKeith Whitwell2008-03-091-6/+6
* cso: add a higher-level interface which does all pipe interactions to set a g...Keith Whitwell2008-03-094-0/+427
* gallium: Document debug_printf usage.José Fonseca2008-03-081-1/+2
* gallium: Surround externs with extern "C".Michal Krol2008-03-061-6/+12
* gallium: michel's patch to rework texture/sampler binding interfaceKeith Whitwell2008-03-052-49/+56
* gallium: Use custom vsnprintf in WINDDK.José Fonseca2008-03-053-1/+1502
* draw: dont' compute clipmask or apply viewport when not clipping (rename bypa...Keith Whitwell2008-03-041-14/+24
* win32: don't prepend all debug with gallium3dKeith Whitwell2008-03-031-1/+1
* draw: add fetch for bgra ubyte surfacesKeith Whitwell2008-03-031-15/+29
* refactor code calling builtins and implement dp4Zack Rusin2008-03-014-27/+116
* make the first builtin work (dp3)Zack Rusin2008-03-012-18/+33
* start implementing start of bultinsZack Rusin2008-03-018-58/+228
* gallium: fix line emit order for unfilled trisBrian Paul2008-02-291-1/+1
* gallium: point rast coord tweakBrian Paul2008-02-291-7/+11
* gallium: need precalc_flat=1 for wide linesBrian Paul2008-02-291-0/+1
* gallium: tweak coords for wide linesBrian Paul2008-02-291-9/+12
* gallium: added pipe_get/put_tile_z() functionsBrian Paul2008-02-292-0/+138
* gallium: remove the ugly pipe->draw stage lookup code in aaline/point/pstippl...Brian2008-02-293-84/+12
* gallium: new wide point/line stages (missed in prev commit)Brian Paul2008-02-282-0/+444
* gallium: split draw_wide_prim stage into separate point/line stages.Brian Paul2008-02-286-22/+30
* gallium: Fix MSVC warnings.José Fonseca2008-02-281-4/+4
* gallium: Fix sign/unsign comparison.José Fonseca2008-02-281-1/+1
* gallium: added draw_num_vs_outputs() to query number of post-transform vertex...Brian2008-02-272-0/+17
* gallium: remove dependencies on pipe_shader_state's semantic infoBrian2008-02-2713-35/+45
* gallium: include p_util.hBrian2008-02-271-0/+1
* gallium: include p_compiler.h instead of p_util.hBrian2008-02-271-1/+1
* gallium: added file_max[] array to tgsi_shader_infoBrian2008-02-272-1/+5
* gallium: added uses_kill field to tgsi_shader_infoBrian2008-02-272-0/+4
* gallium: remove pipe_context->texture_create/release/get_tex_surface()Brian2008-02-272-4/+7
* gallium: better debug messagesBrian2008-02-271-4/+4
* gallium: Make headers C++ friendly.José Fonseca2008-02-273-3/+30
* gallium: Replace // comments.José Fonseca2008-02-278-25/+25
* gallium: Use stricter types.José Fonseca2008-02-271-13/+13
* gallium: updated prototype (missed in prev commit)Brian2008-02-261-0/+2
* gallium: replace draw_convert_wide_points() with draw_wide_point_threshold()Brian2008-02-264-19/+23
* gallium: Print texture target for short dumps.Michal Krol2008-02-261-0/+18
* gallium: collect more shader info in tgsi_scan_shader()Brian2008-02-262-0/+31
* gallium: disable debug codeBrian2008-02-261-1/+1
* gallium: Fix build on Windows.Michal Krol2008-02-261-1/+1
* implement cache limits for csoZack Rusin2008-02-263-43/+110