| Commit message (Collapse) | Author | Age | Files | Lines |
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there's no error checking, because the previous code didn't do it either.
Reviewed-by: Nicolai Hähnle <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
Reviewed-by: Edmondo Tommasina <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
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Added extern "C" __cplusplus guards on headers that did not have them.
Reviewed-by: Ilia Mirkin <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
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This can affect whether u_vbuf will be enabled or not.
Reviewed-by: Nicolai Hähnle <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
Tested-by: Charmaine Lee <[email protected]>
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Reviewed-by: Christian König <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
Tested-by: Edmondo Tommasina <[email protected]>
Tested-by: Charmaine Lee <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
Tested-by: Edmondo Tommasina <[email protected]>
Tested-by: Charmaine Lee <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
Tested-by: Edmondo Tommasina <[email protected]>
Tested-by: Charmaine Lee <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
Tested-by: Edmondo Tommasina <[email protected]>
Tested-by: Charmaine Lee <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
Tested-by: Edmondo Tommasina <[email protected]>
Tested-by: Charmaine Lee <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
Tested-by: Edmondo Tommasina <[email protected]>
Tested-by: Charmaine Lee <[email protected]>
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This just fixes this without repeating the code.
Reported-by: Li Qiang
Cc: "17.0" <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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DRI2DriverPrimeShift was added in dri2proto-2.8, which we now require as
of the previous commit.
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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The instruction has an associated label when Instruction.Label == 1,
as can be seen in ureg_emit_label() or tgsi_build_full_instruction().
This fixes dump generating extra :0 labels on conditionals, and virgl
parsing more than the expected tokens and eventually reaching "Illegal
command buffer" (when parsing more than a safety margin of 10 we
currently have).
Signed-off-by: Marc-André Lureau <[email protected]>
Cc: "13.0 17.0" <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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Unused since commit 2897cb3dba9287011f9c43cd2f214100952370c0.
Signed-off-by: Marc-André Lureau <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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When parsing texture instruction, it doesn't stop if the
'cur' is ',', the loop variable 'i' will also be increased
and be used to index the 'inst.TexOffsets' array. This can lead
an oob access issue. This patch avoid this.
Reviewed-by: Dave Airlie <[email protected]>
Signed-off-by: Li Qiang <[email protected]>
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Now that there's MESA_LOADER_DRIVER_OVERRIDE for choosing the driver name
we load, we don't need this any more.
v2: Get the junk out of pipe_loader_drm.c, too.
Reviewed-by: Emil Velikov <[email protected]> (v1)
Reviewed-by: Nicolai Hähnle <[email protected]> (v2)
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This is no longer actively maintained and is just
accumulating bitrot.
Signed-off-by: Edward O'Callaghan <[email protected]>
Acked-by: Chia-I Wu <[email protected]>
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Make the cap consistent with PIPE_CAP_INT64.
Aside from the hypothetical case of using draw for vertex shaders (and
actually caring about doubles...), every implementation supports doubles
either nowhere or everywhere.
Also, st/mesa didn't even check the cap correctly in all supported
shader stages.
While at it, add a missing LLVM version check for 64-bit integers in
radeonsi. This is conservative: judging by the log, LLVM 3.8 might be
sufficient, but there are probably bugs that have been fixed since then.
v2: fix clover (Marek)
Reviewed-by: Marek Olšák <[email protected]>
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Signed-off-by: Boyuan Zhang <[email protected]>
Reviewed-by: Christian König <[email protected]>
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v2: use PRId64 instead of PRIx64
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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Correctly handled by the build systems.
Cc: Roland Scheidegger <[email protected]>
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Roland Scheidegger <[email protected]>
Reviewed-by: Eric Engestrom <[email protected]>
Reviewed-by: Jose Fonseca <[email protected]>
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The use of fast rcp instruction is disabled, and will always fall back
to use a division instead (1 / x). Hence, if we get a division opcode,
it doesn't make much sense trying to split that into rcp/mul.
Reviewed-by: Jose Fonseca <[email protected]>
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we can't use the cpu implementation of fdiv, as this one uses different
lp_build_context, which causes assertion failure.
Just use default fdiv action (there is no fast rcp for doubles which we
could potentially use anyway).
Cc: 17.0 <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
Reviewed-by: Jose Fonseca <[email protected]>
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softpipe (along with llvmpipe) claims to support arb_gpu_shader_fp64,
so we really need to support that opcode.
Cc: 17.0 <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
Reviewed-by: Jose Fonseca <[email protected]>
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This will be useful for proper D3D9 emulation, where this behavior is
expected by some shaders.
Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
Reviewed-by: Axel Davy <[email protected]>
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Fixes: e99b9395bef "gallium/hud: Add support for CPU frequency monitoring"
Cc: [email protected]
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
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This fixes the build on ppc/s390.
Reviewed-by: Roland Scheidegger <[email protected]>
Cc: "17.0" <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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Conditional libLLVMCore static library dependency is added,
for the case when MESA_ENABLE_LLVM is true
Fixes the following building error with Android 7.0:
In file included from
external/mesa/src/gallium/auxiliary/gallivm/lp_bld_misc.cpp:62:
...
external/llvm/include/llvm/IR/Attributes.h:68:14: fatal error:
'llvm/IR/Attributes.inc' file not found
#include "llvm/IR/Attributes.inc"
^
1 error generated.
Reviewed-by: Emil Velikov <[email protected]>
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We should be using LIBS rather than the LDFLAGS variable. Furthermore
try to keep the linking to the final stage, rather than intermetent
static library.
Cc: Steven Toth <[email protected]>
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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8bd67a35c50e68c21aed043de11e095c284d151a introduced using undefined variable
on big endian archs due to copy/paste bug.
(compile hack tested only)
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This reverts changes 903eb09b5fb78d47d0f8a4bdf826a113ca2aff40..1a0aa468f354f0ee94dd383cd40ae915584624aa:
Tobias Droste (5):
configure.ac: Rename MESA_LLVM to FOUND_LLVM
configure.ac: Only set LLVM_LIBS if LLVM is used
configure.ac: Only define HAVE_LLVM if LLVM is used
configure.ac: Set and use HAVE_GALLIUM_LLVM define
configure.ac: Don't check LLVM version in gallium_require_llvm
They break scons build, and I'm not convinced this is the right fix. In
particular changing HAVE_LLVM in the C code is something I'd rather
avoid no matter what. So it's better to discuss without the pressure of
broken builds.
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Gallium code used HAVE_LLVM to check if it needs to compile code for
LLVM in header and source files.
With the new logic HAVE_LLVM is always set. Use extra define to figure
out if LLVM is used.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=99010
Signed-off-by: Tobias Droste <[email protected]>
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Split USE_MCJIT macro dual nature into a separate constant time define
and a run-time variable.
Reviewed-by: Emil Velikov <[email protected]>
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dri3 allows us to send handle of a texture directly to X
so this patch allows a state tracker to directly send its
texture to X to be used as back buffer and avoids extra
copying
v2: use clip width/height to display a portion of the surface
v3: remove redundant variables, fix wrapping, rename variables
handle vaapi path
v3.1: we need clip_width/height for every frame so we don't need
to maintain it for each buffer instead use a global variable
v4: In case of single gpu we can cache the buffers as applications
use constant number of buffer and we can avoid calls to present
extension for every frame
Reviewed and Suggested-by: Leo Liu <[email protected]>
Acked-by: Christian König <[email protected]>
Tested-by: Andy Furniss <[email protected]>
Signed-off-by: Nayan Deshmukh <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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Double-precision division, to allow more precision than a DRCP + DMUL
sequence.
Reviewed-by: Roland Scheidegger <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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Renaming data sources was added in
e8bb97ce30051b999a4a69c9b27884daeb8d71e6
It was possible to use a new name longer than
the name array in hud_graph of 128. This
patch truncates the name to fit the array.
CC: Marek Olšák <[email protected]>
Signed-off-by: Marek Olšák <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
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