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path: root/src/gallium/auxiliary/vl
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* util: rename PIPE_ARCH_*_ENDIAN to UTIL_ARCH_*_ENDIANDylan Baker2019-11-051-1/+1
* util/u_endian: set PIPE_ARCH_*_ENDIAN to 1Dylan Baker2019-11-051-1/+1
* radeonsi: remove si_vid_join_surfaces and use combined planar allocationsMarek Olšák2019-10-092-0/+45
* vl: use u_format in vl_video_buffer_formatsMarek Olšák2019-10-093-100/+25
* gallium/vl: don't set PIPE_HANDLE_USAGE_EXPLICIT_FLUSHMarek Olšák2019-09-241-4/+1
* gallium/vl: use compute preference for all multimedia, not just blitIlia Mirkin2019-08-201-1/+1
* gallium/auxiliary/vl: add compute shaders for deint yuvSonny Jiang2019-07-294-31/+403
* gallium/auxiliary/vl: don't call gfx functions on compute-only chipsSonny Jiang2019-07-291-75/+83
* gallium/auxiliary/vl: add PIPE_CAP_GRAPHICS check for vl compositorJames Zhu2019-07-292-64/+65
* gallium: create multimedia contexts as compute-only if graphics is unsupportedMarek Olšák2019-07-292-3/+2
* gallium/vl: fix compute tgsi shaders to not process undefined componentsIlia Mirkin2019-07-271-52/+52
* gallium: switch boolean -> bool at the interface definitionsIlia Mirkin2019-07-223-3/+3
* vl: Use CS composite shader only if TEX_LZ and DIV are supportedGert Wollny2019-06-302-8/+11
* vl: replace DIV-ADD with MAD using inverse sizeGert Wollny2019-06-301-4/+5
* vl: Always enable drm winsys.Bas Nieuwenhuizen2019-06-131-5/+1
* Revert "vl: Enable DRM by default."Bas Nieuwenhuizen2019-06-041-1/+1
* vl: Enable DRM by default.Bas Nieuwenhuizen2019-06-041-1/+1
* vl/dri3: set back buffer from output to NULL with front buffer caseLeo Liu2019-05-161-0/+1
* gallium: Redefine the max texture 2d cap from _LEVELS to _SIZE.Eric Anholt2019-05-131-5/+1
* gallium/auxiliary/vl: Fix a couple of warningsKristian H. Kristensen2019-04-192-8/+2
* gallium/auxiliary/vl: Add barrier/unbind after compute shader launch.James Zhu2019-04-051-0/+13
* gallium/auxiliary/vl: Fixed blank issue with compute shaderJames Zhu2019-04-051-6/+1
* gallium/auxiliary/vl: Fixed blur issue with weave compute shaderJames Zhu2019-04-051-1/+1
* vl/dri3: remove the wait before getting back bufferLeo Liu2019-03-251-15/+3
* gallium/auxiliary/vl: Change weave compute shader implementationJames Zhu2019-03-151-17/+62
* gallium/auxiliary/vl: Change grid settingJames Zhu2019-03-151-4/+5
* gallium/auxiliary/vl: Increase shader_params sizeJames Zhu2019-03-152-2/+9
* gallium/auxiliary/vl: Fix duplicate symbol build errors.Vinson Lee2019-02-222-6/+6
* gallium/auxiliary/vl: Fix transparent issue on compute shader with rgbaJames Zhu2019-02-211-10/+7
* gallium/auxiliary/vl: Add video compositor compute shader renderJames Zhu2019-02-152-28/+83
* gallium/auxiliary/vl: Add compute shader to support video compositor renderJames Zhu2019-02-153-0/+465
* gallium/auxiliary/vl: Rename csc_matrix and increase its size.James Zhu2019-02-153-7/+7
* gallium/auxiliary/vl: Split vl_compositor graphic shaders from vl_compositor APIJames Zhu2019-02-153-688/+817
* gallium/auxiliary/vl: Move dirty define to header fileJames Zhu2019-02-152-9/+8
* gallium: rework PIPE_HANDLE_USAGE_* flagsMarek Olšák2018-10-302-3/+3
* vl: drop left-over variableEric Engestrom2018-10-301-1/+0
* pipe-loader: move dup(fd) within pipe_loader_drm_probe_fdEmil Velikov2018-10-032-14/+7
* vl/dri3: do full teardown on screen_destroyEmil Velikov2018-10-031-1/+0
* vl/dri: add color depth to vl winsysLeo Liu2018-09-132-0/+2
* vl/dri3: add support for 10 bits formatLeo Liu2018-09-131-4/+25
* vl/dri: add 10 bits format supportsLeo Liu2018-09-132-10/+65
* gallium: split depth_clip into depth_clip_near & depth_clip_farMarek Olšák2018-09-068-8/+23
* gallium: add storage_sample_count parameter into is_format_supportedMarek Olšák2018-07-312-6/+6
* gallium/winsys: rename DRM_API_HANDLE_* to WINSYS_HANDLE_*Dave Airlie2018-05-302-3/+3
* vl: add VP9 probability tablesLeo Liu2018-04-121-0/+585
* gallium: use PIPE_CAP_CONSTBUF0_FLAGSMarek Olšák2018-02-171-1/+1
* gallium/vl: don't use the template keywordMarek Olšák2017-09-301-14/+14
* vl/compositor: convert RGB buffer to YUV with color conversionLeo Liu2017-09-252-0/+81
* vl/csc: add a RGB to YUV CSC matrixLeo Liu2017-09-252-1/+11
* vl/compositor: create RGB to YUV fragment shaderLeo Liu2017-09-252-0/+51