| Commit message (Collapse) | Author | Age | Files | Lines |
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For VDPAU use later
Signed-off-by: Leo Liu <[email protected]>
Reviewed-by: Michel Dänzer <[email protected]>
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Signed-off-by: Leo Liu <[email protected]>
Reviewed-by: Michel Dänzer <[email protected]>
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v2: Tell B10G10R10X2 and R10G10B10X2 formats for different HW.
Signed-off-by: Leo Liu <[email protected]>
Reviewed-by: Michel Dänzer <[email protected]>
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for AMD_depth_clamp_separate.
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Tested-by: Dieter Nützel <[email protected]>
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This just renames this as we want to add an shm handle which
isn't really drm related.
Originally by: Marc-André Lureau <[email protected]>
(airlied: I used this sed script instead)
This was generated with:
git grep -l 'DRM_API_' | xargs sed -i 's/DRM_API_/WINSYS_/g'
Reviewed-by: Marek Olšák <[email protected]>
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Signed-off-by: Leo Liu <[email protected]>
Acked-by: Christian König <[email protected]>
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for C++ editors
Reviewed-by: Brian Paul <[email protected]>
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Acked-by: Christian König <[email protected]>
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Acked-by: Christian König <[email protected]>
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Acked-by: Christian König <[email protected]>
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Acked-by: Christian König <[email protected]>
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No longer used.
Acked-by: Christian König <[email protected]>
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It will replace previous deint function with abilities of
scaling and field deinterlacing
Acked-by: Christian König <[email protected]>
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It will add Bob deint ability to interlaced video for HW encoder
Acked-by: Christian König <[email protected]>
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So that it can be re-used
Acked-by: Christian König <[email protected]>
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Since it's no longer being called outside of compositor
Signed-off-by: Leo Liu <[email protected]>
Reviewed-by: Christian König <[email protected]>
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The similar function is in OMX, and only used by OMX. Now have it
moved to vl/compositor for other state tracker to use later.
Signed-off-by: Leo Liu <[email protected]>
Reviewed-by: Christian König <[email protected]>
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The config passed into the screen should be independent from the state
tracker, because at least in the case of radeonsi, the screen structure
can be shared between different state trackers.
Incidentally, this also fixes crashes that were recently introduced.
Fixes: a35a9e7c ("gallium: add driconf options to pipe_screen_config")
Tested-by: Dieter Nützel <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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This allows a more generic mechanism for passing user configurations
into drivers by accessing the dri options directly.
Reviewed-by: Marek Olšák <[email protected]>
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Mesa here requires the scaling lists in diagonal scan order, but
VAAPI passes them in raster scan order. Therefore, rearrange the
elements when copying.
v2: Move scan tables to vl_zscan.c.
Fix type in size assertion.
Cc: [email protected]
Signed-off-by: Mark Thompson <[email protected]>
Reviewed-by: Christian König <[email protected]>
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for drirc options
Reviewed-by: Nicolai Hähnle <[email protected]>
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Same as the previous commit, but this one was split out because it's
a bit more complicated: this field is given as a pointer to a function,
so the function had to be changed as well, and the function was use in
a bunch of places, which needed updating as well.
Signed-off-by: Eric Engestrom <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
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Unused and radeonsi ignores it anyway.
Acked-by: Nicolai Hähnle <[email protected]>
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Provide a dummy stub when the user has opted w/o said platform, thus
we can build the binaries without unnecessarily requiring X11/other
headers.
In order to avoid build and link-time issues, we remove the HAVE_DRI3
guards in the VA and VDPAU state-trackers.
With this change st/va will return VA_STATUS_ERROR_ALLOCATION_FAILED
instead of VA_STATUS_ERROR_UNIMPLEMENTED. That is fine since upstream
users of libva such as vlc and mpv do little error checking, let
alone distinguish between the two.
Cc: Leo Liu <[email protected]>
Cc: Guttula, Suresh <[email protected]>
Cc: [email protected]
Cc: Christian König <[email protected]>
Signed-off-by: Emil Velikov <[email protected]>
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Some other changes needed here.
Reviewed-by: Nicolai Hähnle <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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Just simply the description of the planes.
Signed-off-by: Christian König <[email protected]>
Reviewed-by: Mark Thompson <[email protected]>
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Signed-off-by: Nayan Deshmukh <[email protected]>
Signed-off-by: Marek Olšák <[email protected]>
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It looks like it was partly copied from the median filter fragment shader
and unnecessesarily saved a lot of temporary values.
Signed-off-by: Thomas Hellstrom <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Christian König <[email protected]>
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Makes the code significantly more readable.
Signed-off-by: Thomas Hellstrom <[email protected]>
Reviewed-by: Sinclair Yeh <[email protected]>
Reviewed-by: Christian König <[email protected]>
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When looking at the full range matrices, it becomes obvious that the difference
between the standard matrices and the full range matrices is that the full
range matrices are multiplied by 1.164. Together with offsetting the y value
with -16/255, this will scale and offset RGB with the desired quantities.
However, the standard SMPTE 240M matrix seems to differ a bit since the
U and V coefficients are only multiplied with 1.138 to get the full range
matrix. This would actually alter the color somewhat so I figure that's an
error. The full range matrix is consistent with Nvidia's VDPAU implementation.
We can also incorporate the ybias in the brightness simplifying the
calculation somewhat.
Signed-off-by: Thomas Hellstrom <[email protected]>
Reviewed-by: Sinclair Yeh <[email protected]>
Reviewed-by: Christian König <[email protected]>
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The brightness matrix doesn't actually match the procamp matrix and
what's calculated in vl_csc_get_matrix.
Signed-off-by: Thomas Hellstrom <[email protected]>
Reviewed-by: Sinclair Yeh <[email protected]>
Reviewed-by: Christian König <[email protected]>
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It will cause multiple simultaneous maps of the same vertex buffer and
flushed-while-mapped warnings.
Signed-off-by: Thomas Hellstrom <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Christian König <[email protected]>
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Needed for at least the svga driver.
Signed-off-by: Thomas Hellstrom <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Christian König <[email protected]>
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The svga driver relies on the existence of these sampler views.
Signed-off-by: Thomas Hellstrom <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Christian König <[email protected]>
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there's no error checking, because the previous code didn't do it either.
Reviewed-by: Nicolai Hähnle <[email protected]>
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Reviewed-by: Christian König <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
Tested-by: Edmondo Tommasina <[email protected]>
Tested-by: Charmaine Lee <[email protected]>
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DRI2DriverPrimeShift was added in dri2proto-2.8, which we now require as
of the previous commit.
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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dri3 allows us to send handle of a texture directly to X
so this patch allows a state tracker to directly send its
texture to X to be used as back buffer and avoids extra
copying
v2: use clip width/height to display a portion of the surface
v3: remove redundant variables, fix wrapping, rename variables
handle vaapi path
v3.1: we need clip_width/height for every frame so we don't need
to maintain it for each buffer instead use a global variable
v4: In case of single gpu we can cache the buffers as applications
use constant number of buffer and we can avoid calls to present
extension for every frame
Reviewed and Suggested-by: Leo Liu <[email protected]>
Acked-by: Christian König <[email protected]>
Tested-by: Andy Furniss <[email protected]>
Signed-off-by: Nayan Deshmukh <[email protected]>
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It's redundant with the source modifier.
Reviewed-by: Nicolai Hähnle <[email protected]>
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The variable actually needs to be signed, otherwise converting it to a
float doesn't work as expected.
Fixes: https://bugs.freedesktop.org/show_bug.cgi?id=98914
Signed-off-by: Christian König <[email protected]>
Reviewed-by: Nayan Deshmukh <[email protected]>
Cc: "13.0" <[email protected]>
Fixes: 1fb4179f927 ("vl: Fix trivial sign compare warnings")
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pipe_buffer_map and pipe_buffer_create may return NULL
Signed-off-by: Nayan Deshmukh <[email protected]>
Reviewed-by: Christian König <[email protected]>
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this fixes compile failures since 86514d84e0beec47c82da4888db12bf07f33cb83
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Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Eric Engestrom <[email protected]>
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Without this fix, duplicated file descriptors leak into child processes.
See commit aaac913e901229d11a1894f6aaf646de6b1a542c for one instance
where the same fix was employed.
Cc: <[email protected]>
Signed-off-by: Matt Whitlock <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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Signed-off-by: Nayan Deshmukh <[email protected]>
Reviewed-by: Leo Liu <[email protected]>
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In case of prime when rendering is done on GPU other then the
server GPU, use a seprate linear buffer for each back buffer
which will be displayed using present extension.
v2: Use a seprate linear buffer for each back buffer (Michel)
v3: Change variable names and fix coding style (Leo and Emil)
v4: Use PIPE_BIND_SAMPLER_VIEW for back buffer in case when
a seprate linear buffer is used (Michel)
v4.1: remove empty line
v4.2: destroy the context and handle the case when
create_context fails (Emil)
Signed-off-by: Nayan Deshmukh <[email protected]>
Reviewed-by: Leo Liu <[email protected]>
Acked-by: Michel Dänzer <[email protected]>
Acked-by: Christian König <[email protected]>
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Otherwise the check for the three byte will not make sense.
Signed-off-by: Leo Liu <[email protected]>
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