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path: root/src/gallium/auxiliary/vl
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* Merge remote branch 'origin/master' into pipe-videoChristian König2010-12-111-12/+20
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* | [g3dvl] move z-coord generation for multiple render targets into vertex shaderChristian König2010-12-101-16/+18
* | [g3dvl] move idct stage 1 scaling into matrixChristian König2010-12-101-7/+8
* | [g3dvl] make render targets full configureableChristian König2010-12-101-9/+12
* | [g3dvl] move interlaced dct handling into vertex shaderChristian König2010-12-101-25/+21
* | [g3dvl] move frame predition handling vom fragment into vertex shaderChristian König2010-12-101-13/+14
* | [g3dvl] avoid some ELSE blocksChristian König2010-12-101-48/+36
* | [g3dvl] fix buffer handling in mc codeChristian König2010-12-091-0/+19
* | [g3dvl] fix idct matrix uploadChristian König2010-12-091-1/+1
* | [g3dvl] split mc code into state and bufferChristian König2010-12-082-160/+203
* | [g3dvl] move buffer mapping/unmapping out of flushChristian König2010-12-082-23/+40
* | [g3dvl] replace IF THEN ELSE with CMP statementChristian König2010-12-081-47/+36
* | [g3dvl] remove shadow buffering of vertex buffersChristian König2010-12-085-128/+86
* | [g3dvl] remove mb type handler structureChristian König2010-12-082-163/+38
* | [g3dvl] move macro block type handling into shaders part 3Christian König2010-12-081-15/+39
* | [g3dvl] moving macroblock type handling into shaders part 2Christian König2010-12-081-29/+30
* | [g3dvl] start moving macroblock type handling into shadersChristian König2010-12-081-25/+67
* | [g3dvl] allways use all motion vectorsChristian König2010-12-082-37/+28
* | [g3dvl] split empty block handlingChristian König2010-12-081-50/+34
* | [g3dvl] split idct code into state and buffersChristian König2010-12-086-277/+343
* | [g3dvl] use buffer width instead of texture size or vs constantsChristian König2010-12-074-56/+28
* | [g3dvl] move vertex buffer handling into vl_vertex_buffer.cChristian König2010-12-074-96/+60
* | [g3dvl] rework pot buffer handling and flushingChristian König2010-12-072-84/+68
* | [g3dvl] move mapping/unmapping of buffers one layer upChristian König2010-12-053-34/+49
* | [g3dvl] move vertex handling into vl_vb objectChristian König2010-12-055-117/+94
* | [g3dvl] cleanup empty block handlingChristian König2010-12-052-70/+26
* | move empty block handling back into mc for testingChristian König2010-12-035-111/+190
* | add rasterizer stateChristian König2010-12-034-5/+34
* | use CMP also for referenz frame fetchChristian König2010-12-031-43/+71
* | cleanup and use CMP instead of IF ELSE ENDIFChristian König2010-12-031-20/+10
* | move to four component calculation for idct codeChristian König2010-12-031-70/+52
* | copy only mv really needed to vbChristian König2010-12-031-11/+14
* | use vertex buffer also for mc codeChristian König2010-12-032-162/+162
* | give each vertex element its own bufferChristian König2010-12-032-78/+85
* | use vl_vb_upload_quads also for mcChristian König2010-12-031-37/+1
* | move vertex elemt states into mb type handlersChristian König2010-12-032-133/+72
* | move macroblock type handling into its own structureChristian König2010-12-032-290/+151
* | use a shadow buffer for vertex data to optimize memory accessChristian König2010-12-035-128/+247
* | make nr of render targets configureable for testingChristian König2010-12-031-8/+23
* | [g3dvl] join empty blocks to get larger slicesChristian König2010-11-282-52/+91
* | [g3dvl] use 8 zslices for idctChristian König2010-11-272-65/+60
* | [g3dvl] some more bugfixingChristian König2010-11-271-4/+2
* | [g3dvl] idividual vs for each stage and a bunch of bugsfixesChristian König2010-11-272-68/+104
* | [g3dvl] give idct stage 1 & 2 its own sb_state and viewportChristian König2010-11-272-24/+28
* | [g3dvl] use four component fetch also for idct sourceChristian König2010-11-262-15/+16
* | [g3dvl] split matrix mul into seperate functionsChristian König2010-11-261-64/+114
* | [g3dvl] use inline constants instead of vs_const for idctChristian König2010-11-263-55/+18
* | [g3dvl] no need to keep the idct matrix multiple timesChristian König2010-11-253-54/+67
* | [g3dvl] also use four elemets on right side multiplikationChristian König2010-11-251-8/+11
* | [g3dvl] use four elements in matrix texture fetchChristian König2010-11-241-19/+31