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gallium_va_encpackedheader01
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gallium
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auxiliary
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vl
Commit message (
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Author
Age
Files
Lines
*
gallium/vl: use compute preference for all multimedia, not just blit
Ilia Mirkin
2019-08-20
1
-1
/
+1
*
gallium/auxiliary/vl: add compute shaders for deint yuv
Sonny Jiang
2019-07-29
4
-31
/
+403
*
gallium/auxiliary/vl: don't call gfx functions on compute-only chips
Sonny Jiang
2019-07-29
1
-75
/
+83
*
gallium/auxiliary/vl: add PIPE_CAP_GRAPHICS check for vl compositor
James Zhu
2019-07-29
2
-64
/
+65
*
gallium: create multimedia contexts as compute-only if graphics is unsupported
Marek Olšák
2019-07-29
2
-3
/
+2
*
gallium/vl: fix compute tgsi shaders to not process undefined components
Ilia Mirkin
2019-07-27
1
-52
/
+52
*
gallium: switch boolean -> bool at the interface definitions
Ilia Mirkin
2019-07-22
3
-3
/
+3
*
vl: Use CS composite shader only if TEX_LZ and DIV are supported
Gert Wollny
2019-06-30
2
-8
/
+11
*
vl: replace DIV-ADD with MAD using inverse size
Gert Wollny
2019-06-30
1
-4
/
+5
*
vl: Always enable drm winsys.
Bas Nieuwenhuizen
2019-06-13
1
-5
/
+1
*
Revert "vl: Enable DRM by default."
Bas Nieuwenhuizen
2019-06-04
1
-1
/
+1
*
vl: Enable DRM by default.
Bas Nieuwenhuizen
2019-06-04
1
-1
/
+1
*
vl/dri3: set back buffer from output to NULL with front buffer case
Leo Liu
2019-05-16
1
-0
/
+1
*
gallium: Redefine the max texture 2d cap from _LEVELS to _SIZE.
Eric Anholt
2019-05-13
1
-5
/
+1
*
gallium/auxiliary/vl: Fix a couple of warnings
Kristian H. Kristensen
2019-04-19
2
-8
/
+2
*
gallium/auxiliary/vl: Add barrier/unbind after compute shader launch.
James Zhu
2019-04-05
1
-0
/
+13
*
gallium/auxiliary/vl: Fixed blank issue with compute shader
James Zhu
2019-04-05
1
-6
/
+1
*
gallium/auxiliary/vl: Fixed blur issue with weave compute shader
James Zhu
2019-04-05
1
-1
/
+1
*
vl/dri3: remove the wait before getting back buffer
Leo Liu
2019-03-25
1
-15
/
+3
*
gallium/auxiliary/vl: Change weave compute shader implementation
James Zhu
2019-03-15
1
-17
/
+62
*
gallium/auxiliary/vl: Change grid setting
James Zhu
2019-03-15
1
-4
/
+5
*
gallium/auxiliary/vl: Increase shader_params size
James Zhu
2019-03-15
2
-2
/
+9
*
gallium/auxiliary/vl: Fix duplicate symbol build errors.
Vinson Lee
2019-02-22
2
-6
/
+6
*
gallium/auxiliary/vl: Fix transparent issue on compute shader with rgba
James Zhu
2019-02-21
1
-10
/
+7
*
gallium/auxiliary/vl: Add video compositor compute shader render
James Zhu
2019-02-15
2
-28
/
+83
*
gallium/auxiliary/vl: Add compute shader to support video compositor render
James Zhu
2019-02-15
3
-0
/
+465
*
gallium/auxiliary/vl: Rename csc_matrix and increase its size.
James Zhu
2019-02-15
3
-7
/
+7
*
gallium/auxiliary/vl: Split vl_compositor graphic shaders from vl_compositor API
James Zhu
2019-02-15
3
-688
/
+817
*
gallium/auxiliary/vl: Move dirty define to header file
James Zhu
2019-02-15
2
-9
/
+8
*
gallium: rework PIPE_HANDLE_USAGE_* flags
Marek Olšák
2018-10-30
2
-3
/
+3
*
vl: drop left-over variable
Eric Engestrom
2018-10-30
1
-1
/
+0
*
pipe-loader: move dup(fd) within pipe_loader_drm_probe_fd
Emil Velikov
2018-10-03
2
-14
/
+7
*
vl/dri3: do full teardown on screen_destroy
Emil Velikov
2018-10-03
1
-1
/
+0
*
vl/dri: add color depth to vl winsys
Leo Liu
2018-09-13
2
-0
/
+2
*
vl/dri3: add support for 10 bits format
Leo Liu
2018-09-13
1
-4
/
+25
*
vl/dri: add 10 bits format supports
Leo Liu
2018-09-13
2
-10
/
+65
*
gallium: split depth_clip into depth_clip_near & depth_clip_far
Marek Olšák
2018-09-06
8
-8
/
+23
*
gallium: add storage_sample_count parameter into is_format_supported
Marek Olšák
2018-07-31
2
-6
/
+6
*
gallium/winsys: rename DRM_API_HANDLE_* to WINSYS_HANDLE_*
Dave Airlie
2018-05-30
2
-3
/
+3
*
vl: add VP9 probability tables
Leo Liu
2018-04-12
1
-0
/
+585
*
gallium: use PIPE_CAP_CONSTBUF0_FLAGS
Marek Olšák
2018-02-17
1
-1
/
+1
*
gallium/vl: don't use the template keyword
Marek Olšák
2017-09-30
1
-14
/
+14
*
vl/compositor: convert RGB buffer to YUV with color conversion
Leo Liu
2017-09-25
2
-0
/
+81
*
vl/csc: add a RGB to YUV CSC matrix
Leo Liu
2017-09-25
2
-1
/
+11
*
vl/compositor: create RGB to YUV fragment shader
Leo Liu
2017-09-25
2
-0
/
+51
*
vl/compositor: add Bob top and bottom to YUV deint function
Leo Liu
2017-09-25
1
-6
/
+28
*
vl/compositor: remove vl_compositor_yuv_deint() function
Leo Liu
2017-09-25
2
-40
/
+0
*
vl/compositor: add a new function for YUV deint
Leo Liu
2017-09-25
2
-0
/
+42
*
vl/compositor: extend YUV deint function to do field deint
Leo Liu
2017-09-25
2
-12
/
+26
*
vl/compositor: separate YUV part from shader video buffer function
Leo Liu
2017-09-25
1
-13
/
+18
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