Commit message (Collapse) | Author | Age | Files | Lines | |
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* | g3dvl: extend the functionality of the compositor | Christian König | 2011-09-01 | 2 | -29/+77 |
| | | | | Prepares for vdpau menu overlay. | ||||
* | vl: Fix include style | Kai Wasserbäch | 2011-08-29 | 20 | -63/+63 |
| | | | | | | | | | | | As explained in the thread starting at [0], the internal include style should be »#include "path/to/header.h"« for non-system includes. [0] <http://news.gmane.org/find-root.php?message_id=%3c4E5802BE.6020206%40vmware.com%3e> Signed-off-by: Kai Wasserbäch <[email protected]> Signed-off-by: Brian Paul <[email protected]> | ||||
* | g3dvl: Fix a bug not decoding the last 32-64 bits of an mpeg2 bitstream. | Christian König | 2011-08-29 | 2 | -8/+7 |
| | | | | Another bug found by Andy Furniss. | ||||
* | g3dvl: use pointer_to_uintptr() to silence a cast warning | Brian Paul | 2011-08-26 | 1 | -1/+2 |
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* | g3dvl: s/inline/INLINE/ to fix MSVC build | Brian Paul | 2011-08-26 | 1 | -3/+3 |
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* | g3dvl: fix compilation failure on MSVC | Brian Paul | 2011-08-26 | 1 | -1/+2 |
| | | | | I assume the intention of "mb = {}" was to zero-initialize it. | ||||
* | g3dvl: Rewrite the mpeg 1&2 bitstream parser | Christian König | 2011-08-26 | 4 | -1751/+923 |
| | | | | | | | Based on work of Maarten Lankhorst this time. Signed-off-by: Christian König <[email protected]> Reviewed-by: Younes Manton <[email protected]> | ||||
* | g3dvl: Use a single texture for luma and chroma data | Christian König | 2011-08-26 | 6 | -140/+91 |
| | | | | | Signed-off-by: Christian König <[email protected]> Reviewed-by: Younes Manton <[email protected]> | ||||
* | g3dvl: Rework the decoder interface part 5/5 | Christian König | 2011-08-26 | 1 | -4/+11 |
| | | | | | | | | Make setting the quant matrixes a generic interface. Also removes setting the quant matrix from the XvMC interface Signed-off-by: Christian König <[email protected]> Reviewed-by: Younes Manton <[email protected]> | ||||
* | g3dvl: Rework the decoder interface part 4/5 | Christian König | 2011-08-26 | 2 | -2/+0 |
| | | | | | | | | Make the picture_structure enum spec complient. Also remove it from the compositor. Signed-off-by: Christian König <[email protected]> Reviewed-by: Younes Manton <[email protected]> | ||||
* | g3dvl: Rework the decoder interface part 3/5 | Christian König | 2011-08-26 | 6 | -82/+301 |
| | | | | | | | | Revert back to a macroblock based interface. The structure used tries to keep as close to the spec as possible. Signed-off-by: Christian König <[email protected]> Reviewed-by: Younes Manton <[email protected]> | ||||
* | g3dvl: Rework the decoder interface part 2/5 | Christian König | 2011-08-26 | 2 | -0/+19 |
| | | | | | | | | Implement PIPE_CAP_NUM_BUFFERS_DESIRED giving the decoder control over the number of buffers a state tracker should allocate. Signed-off-by: Christian König <[email protected]> Reviewed-by: Younes Manton <[email protected]> | ||||
* | g3dvl: Rework the decoder interface part 1/5 | Christian König | 2011-08-26 | 2 | -220/+254 |
| | | | | | | | | | First of all get ride of the decode_buffer structure, while still giving the decoder the ability to organize it's buffers depending on the needs of the state tracker. Signed-off-by: Christian König <[email protected]> Reviewed-by: Younes Manton <[email protected]> | ||||
* | g3dvl: remove unused vs output from create_ref_vert_shader | Christian König | 2011-07-25 | 1 | -4/+1 |
| | | | | | The position of the quad vertex is calculated in calc_position, so we don't need the output here any more. | ||||
* | Revert "g3dvl: Preserve previously rendered components for MC output." | Younes Manton | 2011-07-21 | 1 | -4/+4 |
| | | | | | | This reverts commit b56daf71d2f63d044d4c53ab49c6f87e02991a28. The bug is actually in softpipe's blend and writemask interaction. | ||||
* | g3dvl: remove unused vertex shader inputs | Marek Olšák | 2011-07-20 | 2 | -4/+4 |
| | | | | See also comments in the code. | ||||
* | g3dvl: Preserve previously rendered components for MC output. | Younes Manton | 2011-07-20 | 1 | -4/+4 |
| | | | | Fixes xvmc-softpipe MC entrypoint, amongst others. | ||||
* | g3dvl: Init/clean pipe fully when a shader-based decoder isn't used. | Younes Manton | 2011-07-20 | 2 | -0/+26 |
| | | | | Fixes VDPAU CSC-only mode. | ||||
* | g3dvl: no need for flushing inside the compositor any more | Christian König | 2011-07-15 | 2 | -6/+2 |
| | | | | Move that also inside the state tracker where needed. | ||||
* | g3dvl: correctly distinct dst area and clip area in the compositor | Christian König | 2011-07-15 | 2 | -10/+19 |
| | | | | Otherwise xine won't scale correctly. | ||||
* | g3dvl: change picture parameter of decode_bitstream to general version | Christian König | 2011-07-15 | 1 | -3/+5 |
| | | | | Using pipe_mpeg12_picture_desc was unintentional here. | ||||
* | g3dvl: Remove non-constant expression array initializers. | Vinson Lee | 2011-07-13 | 2 | -7/+31 |
| | | | | The array initializer must be a constant expression in MSVC. | ||||
* | g3dvl: Remove designated initializers. | Vinson Lee | 2011-07-13 | 1 | -4/+4 |
| | | | | MSVC does not support designated initializers. | ||||
* | g3dvl: s/inline/INLINE/ | Vinson Lee | 2011-07-13 | 3 | -36/+40 |
| | | | | The inline keyword is not available in MSVC C. | ||||
* | [g3dvl] don't upload all quant buffer layers at once | Christian König | 2011-07-13 | 3 | -21/+14 |
| | | | | | | | There seems to be a bug in r600g when uploading more than one layer of a 3D resource at once with a hardware blit. So just do them one at a time to workaround this. | ||||
* | [g3dvl] implement workaround for missing blender clamp control | Christian König | 2011-07-13 | 2 | -7/+35 |
| | | | | It's about 20% slower, but should at least work with every hardware. | ||||
* | [g3dvl] keep a pointer in idct buffer to idct object | Christian König | 2011-07-13 | 3 | -20/+26 |
| | | | | So we always know to which idct object a buffer belongs | ||||
* | [g3dvl] add some more PIPE_VIDEO_CAPs | Christian König | 2011-07-12 | 4 | -0/+34 |
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* | [g3dvl] fix a whole bunch of memory leaks | Christian König | 2011-07-11 | 3 | -4/+11 |
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* | [g3dvl] and finally remove pipe_video_context | Christian König | 2011-07-08 | 6 | -121/+92 |
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* | [g3dvl] move video buffer creation out of video context | Christian König | 2011-07-08 | 4 | -79/+91 |
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* | [g3dvl] move compositor creation and handling directly into the state trackers | Christian König | 2011-07-08 | 3 | -83/+130 |
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* | [g3dvl] remove sampler view handling from video context | Christian König | 2011-07-08 | 1 | -86/+0 |
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* | [g3dvl] remove create_surface from video context | Christian König | 2011-07-08 | 1 | -13/+0 |
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* | [g3dvl] make pipe_context mandatory for creation pipe_video_context | Christian König | 2011-07-08 | 1 | -2/+0 |
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* | [g3dvl] rename is_format_supported to is_video_format_supported and move it ↵ | Christian König | 2011-07-08 | 3 | -31/+35 |
| | | | | into screen object | ||||
* | [g3dvl] rename get_param to get_video_param and move into screen object | Christian König | 2011-07-07 | 2 | -23/+17 |
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* | [g3dvl] rework video buffer format handling | Christian König | 2011-06-07 | 3 | -30/+53 |
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* | [g3dvl] move dummy quantification into xvmc state tracker | Christian König | 2011-06-07 | 1 | -15/+3 |
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* | [g3dvl] split quant matrix out of picture info | Christian König | 2011-06-05 | 1 | -7/+14 |
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* | [g3dvl] rename map/unmap to begin/end frame | Christian König | 2011-06-05 | 1 | -4/+4 |
| | | | | | mapping and unmapping of buffers is just an implementation detail. begining and ending an frame is much more descriptive | ||||
* | [g3dvl] remove unused and dublicate fields from picture structure | Christian König | 2011-06-05 | 1 | -3/+3 |
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* | [g3dvl] use a vertex element instead of the instance id | Christian König | 2011-06-05 | 1 | -2/+1 |
| | | | | Enable this change permanently | ||||
* | [g3dvl] use a vertex element instead of the instance id | Christian König | 2011-06-04 | 5 | -21/+85 |
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* | [g3dvl] respect maximum instruction for idct render targets | Christian König | 2011-06-01 | 1 | -3/+8 |
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* | [g3dvl] dynamical adjust blocks per line | Christian König | 2011-06-01 | 1 | -5/+4 |
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* | [g3dvl] move quantification into shaders | Christian König | 2011-05-29 | 4 | -112/+168 |
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* | [g3dvl] implement mismatch control inside idct shaders | Christian König | 2011-05-29 | 4 | -46/+198 |
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* | [g3dvl] fix resource type for idct | Christian König | 2011-05-29 | 1 | -12/+11 |
| | | | | Only the intermediate resource are 3D textures | ||||
* | [g3dvl] rework resource format handling | Christian König | 2011-05-22 | 1 | -131/+88 |
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