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* g3dvl: extend the functionality of the compositorChristian König2011-09-012-29/+77
| | | | Prepares for vdpau menu overlay.
* vl: Fix include styleKai Wasserbäch2011-08-2920-63/+63
| | | | | | | | | | | As explained in the thread starting at [0], the internal include style should be »#include "path/to/header.h"« for non-system includes. [0] <http://news.gmane.org/find-root.php?message_id=%3c4E5802BE.6020206%40vmware.com%3e> Signed-off-by: Kai Wasserbäch <[email protected]> Signed-off-by: Brian Paul <[email protected]>
* g3dvl: Fix a bug not decoding the last 32-64 bits of an mpeg2 bitstream.Christian König2011-08-292-8/+7
| | | | Another bug found by Andy Furniss.
* g3dvl: use pointer_to_uintptr() to silence a cast warningBrian Paul2011-08-261-1/+2
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* g3dvl: s/inline/INLINE/ to fix MSVC buildBrian Paul2011-08-261-3/+3
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* g3dvl: fix compilation failure on MSVCBrian Paul2011-08-261-1/+2
| | | | I assume the intention of "mb = {}" was to zero-initialize it.
* g3dvl: Rewrite the mpeg 1&2 bitstream parserChristian König2011-08-264-1751/+923
| | | | | | | Based on work of Maarten Lankhorst this time. Signed-off-by: Christian König <[email protected]> Reviewed-by: Younes Manton <[email protected]>
* g3dvl: Use a single texture for luma and chroma dataChristian König2011-08-266-140/+91
| | | | | Signed-off-by: Christian König <[email protected]> Reviewed-by: Younes Manton <[email protected]>
* g3dvl: Rework the decoder interface part 5/5Christian König2011-08-261-4/+11
| | | | | | | | Make setting the quant matrixes a generic interface. Also removes setting the quant matrix from the XvMC interface Signed-off-by: Christian König <[email protected]> Reviewed-by: Younes Manton <[email protected]>
* g3dvl: Rework the decoder interface part 4/5Christian König2011-08-262-2/+0
| | | | | | | | Make the picture_structure enum spec complient. Also remove it from the compositor. Signed-off-by: Christian König <[email protected]> Reviewed-by: Younes Manton <[email protected]>
* g3dvl: Rework the decoder interface part 3/5Christian König2011-08-266-82/+301
| | | | | | | | Revert back to a macroblock based interface. The structure used tries to keep as close to the spec as possible. Signed-off-by: Christian König <[email protected]> Reviewed-by: Younes Manton <[email protected]>
* g3dvl: Rework the decoder interface part 2/5Christian König2011-08-262-0/+19
| | | | | | | | Implement PIPE_CAP_NUM_BUFFERS_DESIRED giving the decoder control over the number of buffers a state tracker should allocate. Signed-off-by: Christian König <[email protected]> Reviewed-by: Younes Manton <[email protected]>
* g3dvl: Rework the decoder interface part 1/5Christian König2011-08-262-220/+254
| | | | | | | | | First of all get ride of the decode_buffer structure, while still giving the decoder the ability to organize it's buffers depending on the needs of the state tracker. Signed-off-by: Christian König <[email protected]> Reviewed-by: Younes Manton <[email protected]>
* g3dvl: remove unused vs output from create_ref_vert_shaderChristian König2011-07-251-4/+1
| | | | | The position of the quad vertex is calculated in calc_position, so we don't need the output here any more.
* Revert "g3dvl: Preserve previously rendered components for MC output."Younes Manton2011-07-211-4/+4
| | | | | | This reverts commit b56daf71d2f63d044d4c53ab49c6f87e02991a28. The bug is actually in softpipe's blend and writemask interaction.
* g3dvl: remove unused vertex shader inputsMarek Olšák2011-07-202-4/+4
| | | | See also comments in the code.
* g3dvl: Preserve previously rendered components for MC output.Younes Manton2011-07-201-4/+4
| | | | Fixes xvmc-softpipe MC entrypoint, amongst others.
* g3dvl: Init/clean pipe fully when a shader-based decoder isn't used.Younes Manton2011-07-202-0/+26
| | | | Fixes VDPAU CSC-only mode.
* g3dvl: no need for flushing inside the compositor any moreChristian König2011-07-152-6/+2
| | | | Move that also inside the state tracker where needed.
* g3dvl: correctly distinct dst area and clip area in the compositorChristian König2011-07-152-10/+19
| | | | Otherwise xine won't scale correctly.
* g3dvl: change picture parameter of decode_bitstream to general versionChristian König2011-07-151-3/+5
| | | | Using pipe_mpeg12_picture_desc was unintentional here.
* g3dvl: Remove non-constant expression array initializers.Vinson Lee2011-07-132-7/+31
| | | | The array initializer must be a constant expression in MSVC.
* g3dvl: Remove designated initializers.Vinson Lee2011-07-131-4/+4
| | | | MSVC does not support designated initializers.
* g3dvl: s/inline/INLINE/Vinson Lee2011-07-133-36/+40
| | | | The inline keyword is not available in MSVC C.
* [g3dvl] don't upload all quant buffer layers at onceChristian König2011-07-133-21/+14
| | | | | | | There seems to be a bug in r600g when uploading more than one layer of a 3D resource at once with a hardware blit. So just do them one at a time to workaround this.
* [g3dvl] implement workaround for missing blender clamp controlChristian König2011-07-132-7/+35
| | | | It's about 20% slower, but should at least work with every hardware.
* [g3dvl] keep a pointer in idct buffer to idct objectChristian König2011-07-133-20/+26
| | | | So we always know to which idct object a buffer belongs
* [g3dvl] add some more PIPE_VIDEO_CAPsChristian König2011-07-124-0/+34
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* [g3dvl] fix a whole bunch of memory leaksChristian König2011-07-113-4/+11
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* [g3dvl] and finally remove pipe_video_contextChristian König2011-07-086-121/+92
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* [g3dvl] move video buffer creation out of video contextChristian König2011-07-084-79/+91
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* [g3dvl] move compositor creation and handling directly into the state trackersChristian König2011-07-083-83/+130
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* [g3dvl] remove sampler view handling from video contextChristian König2011-07-081-86/+0
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* [g3dvl] remove create_surface from video contextChristian König2011-07-081-13/+0
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* [g3dvl] make pipe_context mandatory for creation pipe_video_contextChristian König2011-07-081-2/+0
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* [g3dvl] rename is_format_supported to is_video_format_supported and move it ↵Christian König2011-07-083-31/+35
| | | | into screen object
* [g3dvl] rename get_param to get_video_param and move into screen objectChristian König2011-07-072-23/+17
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* [g3dvl] rework video buffer format handlingChristian König2011-06-073-30/+53
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* [g3dvl] move dummy quantification into xvmc state trackerChristian König2011-06-071-15/+3
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* [g3dvl] split quant matrix out of picture infoChristian König2011-06-051-7/+14
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* [g3dvl] rename map/unmap to begin/end frameChristian König2011-06-051-4/+4
| | | | | mapping and unmapping of buffers is just an implementation detail. begining and ending an frame is much more descriptive
* [g3dvl] remove unused and dublicate fields from picture structureChristian König2011-06-051-3/+3
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* [g3dvl] use a vertex element instead of the instance idChristian König2011-06-051-2/+1
| | | | Enable this change permanently
* [g3dvl] use a vertex element instead of the instance idChristian König2011-06-045-21/+85
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* [g3dvl] respect maximum instruction for idct render targetsChristian König2011-06-011-3/+8
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* [g3dvl] dynamical adjust blocks per lineChristian König2011-06-011-5/+4
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* [g3dvl] move quantification into shadersChristian König2011-05-294-112/+168
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* [g3dvl] implement mismatch control inside idct shadersChristian König2011-05-294-46/+198
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* [g3dvl] fix resource type for idctChristian König2011-05-291-12/+11
| | | | Only the intermediate resource are 3D textures
* [g3dvl] rework resource format handlingChristian König2011-05-221-131/+88
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