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* g3dvl: Add max_references parameter to vl_create_decoder()Emeric Grange2011-09-144-5/+6
* g3dvl: Add get_clear_color capabilityEmeric Grange2011-09-142-0/+18
* g3dvl: Various whitespace cleanups found while reading some codeEmeric Grange2011-09-144-18/+20
* g3dvl: extend the functionality of the compositorChristian König2011-09-012-29/+77
* vl: Fix include styleKai Wasserbäch2011-08-2920-63/+63
* g3dvl: Fix a bug not decoding the last 32-64 bits of an mpeg2 bitstream.Christian König2011-08-292-8/+7
* g3dvl: use pointer_to_uintptr() to silence a cast warningBrian Paul2011-08-261-1/+2
* g3dvl: s/inline/INLINE/ to fix MSVC buildBrian Paul2011-08-261-3/+3
* g3dvl: fix compilation failure on MSVCBrian Paul2011-08-261-1/+2
* g3dvl: Rewrite the mpeg 1&2 bitstream parserChristian König2011-08-264-1751/+923
* g3dvl: Use a single texture for luma and chroma dataChristian König2011-08-266-140/+91
* g3dvl: Rework the decoder interface part 5/5Christian König2011-08-261-4/+11
* g3dvl: Rework the decoder interface part 4/5Christian König2011-08-262-2/+0
* g3dvl: Rework the decoder interface part 3/5Christian König2011-08-266-82/+301
* g3dvl: Rework the decoder interface part 2/5Christian König2011-08-262-0/+19
* g3dvl: Rework the decoder interface part 1/5Christian König2011-08-262-220/+254
* g3dvl: remove unused vs output from create_ref_vert_shaderChristian König2011-07-251-4/+1
* Revert "g3dvl: Preserve previously rendered components for MC output."Younes Manton2011-07-211-4/+4
* g3dvl: remove unused vertex shader inputsMarek Olšák2011-07-202-4/+4
* g3dvl: Preserve previously rendered components for MC output.Younes Manton2011-07-201-4/+4
* g3dvl: Init/clean pipe fully when a shader-based decoder isn't used.Younes Manton2011-07-202-0/+26
* g3dvl: no need for flushing inside the compositor any moreChristian König2011-07-152-6/+2
* g3dvl: correctly distinct dst area and clip area in the compositorChristian König2011-07-152-10/+19
* g3dvl: change picture parameter of decode_bitstream to general versionChristian König2011-07-151-3/+5
* g3dvl: Remove non-constant expression array initializers.Vinson Lee2011-07-132-7/+31
* g3dvl: Remove designated initializers.Vinson Lee2011-07-131-4/+4
* g3dvl: s/inline/INLINE/Vinson Lee2011-07-133-36/+40
* [g3dvl] don't upload all quant buffer layers at onceChristian König2011-07-133-21/+14
* [g3dvl] implement workaround for missing blender clamp controlChristian König2011-07-132-7/+35
* [g3dvl] keep a pointer in idct buffer to idct objectChristian König2011-07-133-20/+26
* [g3dvl] add some more PIPE_VIDEO_CAPsChristian König2011-07-124-0/+34
* [g3dvl] fix a whole bunch of memory leaksChristian König2011-07-113-4/+11
* [g3dvl] and finally remove pipe_video_contextChristian König2011-07-086-121/+92
* [g3dvl] move video buffer creation out of video contextChristian König2011-07-084-79/+91
* [g3dvl] move compositor creation and handling directly into the state trackersChristian König2011-07-083-83/+130
* [g3dvl] remove sampler view handling from video contextChristian König2011-07-081-86/+0
* [g3dvl] remove create_surface from video contextChristian König2011-07-081-13/+0
* [g3dvl] make pipe_context mandatory for creation pipe_video_contextChristian König2011-07-081-2/+0
* [g3dvl] rename is_format_supported to is_video_format_supported and move it i...Christian König2011-07-083-31/+35
* [g3dvl] rename get_param to get_video_param and move into screen objectChristian König2011-07-072-23/+17
* [g3dvl] rework video buffer format handlingChristian König2011-06-073-30/+53
* [g3dvl] move dummy quantification into xvmc state trackerChristian König2011-06-071-15/+3
* [g3dvl] split quant matrix out of picture infoChristian König2011-06-051-7/+14
* [g3dvl] rename map/unmap to begin/end frameChristian König2011-06-051-4/+4
* [g3dvl] remove unused and dublicate fields from picture structureChristian König2011-06-051-3/+3
* [g3dvl] use a vertex element instead of the instance idChristian König2011-06-051-2/+1
* [g3dvl] use a vertex element instead of the instance idChristian König2011-06-045-21/+85
* [g3dvl] respect maximum instruction for idct render targetsChristian König2011-06-011-3/+8
* [g3dvl] dynamical adjust blocks per lineChristian König2011-06-011-5/+4
* [g3dvl] move quantification into shadersChristian König2011-05-294-112/+168