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gallium_va_encpackedheader01
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gallium
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auxiliary
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vl
Commit message (
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Author
Age
Files
Lines
*
copy only mv really needed to vb
Christian König
2010-12-03
1
-11
/
+14
*
use vertex buffer also for mc code
Christian König
2010-12-03
2
-162
/
+162
*
give each vertex element its own buffer
Christian König
2010-12-03
2
-78
/
+85
*
use vl_vb_upload_quads also for mc
Christian König
2010-12-03
1
-37
/
+1
*
move vertex elemt states into mb type handlers
Christian König
2010-12-03
2
-133
/
+72
*
move macroblock type handling into its own structure
Christian König
2010-12-03
2
-290
/
+151
*
use a shadow buffer for vertex data to optimize memory access
Christian König
2010-12-03
5
-128
/
+247
*
make nr of render targets configureable for testing
Christian König
2010-12-03
1
-8
/
+23
*
[g3dvl] join empty blocks to get larger slices
Christian König
2010-11-28
2
-52
/
+91
*
[g3dvl] use 8 zslices for idct
Christian König
2010-11-27
2
-65
/
+60
*
[g3dvl] some more bugfixing
Christian König
2010-11-27
1
-4
/
+2
*
[g3dvl] idividual vs for each stage and a bunch of bugsfixes
Christian König
2010-11-27
2
-68
/
+104
*
[g3dvl] give idct stage 1 & 2 its own sb_state and viewport
Christian König
2010-11-27
2
-24
/
+28
*
[g3dvl] use four component fetch also for idct source
Christian König
2010-11-26
2
-15
/
+16
*
[g3dvl] split matrix mul into seperate functions
Christian König
2010-11-26
1
-64
/
+114
*
[g3dvl] use inline constants instead of vs_const for idct
Christian König
2010-11-26
3
-55
/
+18
*
[g3dvl] no need to keep the idct matrix multiple times
Christian König
2010-11-25
3
-54
/
+67
*
[g3dvl] also use four elemets on right side multiplikation
Christian König
2010-11-25
1
-8
/
+11
*
[g3dvl] use four elements in matrix texture fetch
Christian König
2010-11-24
1
-19
/
+31
*
[g3dvl] no need for all samplers at all stages
Christian König
2010-11-24
2
-17
/
+16
*
[g3dvl] remove flushing between stages
Christian König
2010-11-24
1
-4
/
+0
*
[g3dvl] spread scaling between idct stages
Christian König
2010-11-24
1
-18
/
+8
*
[g3dvl] remove invalid use of assert
Christian König
2010-11-23
2
-17
/
+27
*
[g3dvl] switch to r32 float for idct matrix
Christian König
2010-11-23
1
-6
/
+6
*
[g3dvl] add some error handling
Christian König
2010-11-23
2
-35
/
+55
*
[g3dvl] first working version of idct code
Christian König
2010-11-21
1
-42
/
+46
*
[g3dvl] move empty block handling into idct code
Christian König
2010-11-20
3
-133
/
+92
*
[g3dvl] enable stage 1&2 buffers in idct code
Christian König
2010-11-20
2
-80
/
+83
*
[g3dvl] next round of idct implementation
Christian König
2010-11-16
3
-41
/
+236
*
[g3dvl] add skeleton and incomplete idct
Christian König
2010-11-14
4
-75
/
+614
*
[g3dvl] remove need for XVMC_INTRA_UNSIGNED
Christian König
2010-11-14
1
-3
/
+5
*
[g3dvl] fix of my one bug in SCALE_FACTOR_16_TO_9
Christian König
2010-11-14
1
-1
/
+1
*
[g3dvl] switch to using macroblock vertices
Christian König
2010-11-13
1
-78
/
+54
*
[g3dvl] move empty block handling completely into shaders
Christian König
2010-11-13
1
-80
/
+126
*
[g3dvl] use quads instead of triangles
Christian König
2010-11-13
1
-57
/
+48
*
[g3dvl] cleanup
Christian König
2010-11-12
1
-63
/
+68
*
[g3dvl] and finally move field codec dct handling into shaders
Christian König
2010-11-12
1
-78
/
+98
*
[g3dvl] make room for second z-coord and interlaced flag
Christian König
2010-11-12
1
-50
/
+85
*
[g3dvl] move applying z-coord to fragment shader
Christian König
2010-11-12
1
-9
/
+15
*
[g3dvl] use constants for vertex shader outputs and move field calculation in...
Christian König
2010-11-12
1
-35
/
+58
*
[g3dvl] move xfer_buffers_map/unmap into flush
Christian König
2010-11-11
1
-3
/
+2
*
[g3dvl] move stuff from flush into own functions
Christian König
2010-11-11
1
-37
/
+59
*
[g3dvl] remove empty block handling for now
Christian König
2010-11-11
2
-65
/
+3
*
[g3dvl] use only one vertex element for ycbcr z-coord
Christian König
2010-11-11
1
-39
/
+26
*
[g3dvl] move the rest of the calculations into the vertex shader
Christian König
2010-11-11
2
-138
/
+124
*
[g3dvl] cleanup vert_stream_0
Christian König
2010-11-11
1
-59
/
+35
*
[g3dvl] use clamp to border for empty block handling
Christian König
2010-11-10
1
-31
/
+32
*
[g3dvl] move to 3D textures for y cb cr
Christian König
2010-11-10
1
-94
/
+84
*
[g3dvl] again rework vertex shader a bit
Christian König
2010-11-10
1
-17
/
+34
*
[g3dvl] workaround for motion vertical field selection
Christian König
2010-11-09
1
-8
/
+23
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