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gallium
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auxiliary
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vl
Commit message (
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Author
Age
Files
Lines
*
g3dvl: extend the functionality of the compositor
Christian König
2011-09-01
2
-29
/
+77
*
vl: Fix include style
Kai Wasserbäch
2011-08-29
20
-63
/
+63
*
g3dvl: Fix a bug not decoding the last 32-64 bits of an mpeg2 bitstream.
Christian König
2011-08-29
2
-8
/
+7
*
g3dvl: use pointer_to_uintptr() to silence a cast warning
Brian Paul
2011-08-26
1
-1
/
+2
*
g3dvl: s/inline/INLINE/ to fix MSVC build
Brian Paul
2011-08-26
1
-3
/
+3
*
g3dvl: fix compilation failure on MSVC
Brian Paul
2011-08-26
1
-1
/
+2
*
g3dvl: Rewrite the mpeg 1&2 bitstream parser
Christian König
2011-08-26
4
-1751
/
+923
*
g3dvl: Use a single texture for luma and chroma data
Christian König
2011-08-26
6
-140
/
+91
*
g3dvl: Rework the decoder interface part 5/5
Christian König
2011-08-26
1
-4
/
+11
*
g3dvl: Rework the decoder interface part 4/5
Christian König
2011-08-26
2
-2
/
+0
*
g3dvl: Rework the decoder interface part 3/5
Christian König
2011-08-26
6
-82
/
+301
*
g3dvl: Rework the decoder interface part 2/5
Christian König
2011-08-26
2
-0
/
+19
*
g3dvl: Rework the decoder interface part 1/5
Christian König
2011-08-26
2
-220
/
+254
*
g3dvl: remove unused vs output from create_ref_vert_shader
Christian König
2011-07-25
1
-4
/
+1
*
Revert "g3dvl: Preserve previously rendered components for MC output."
Younes Manton
2011-07-21
1
-4
/
+4
*
g3dvl: remove unused vertex shader inputs
Marek Olšák
2011-07-20
2
-4
/
+4
*
g3dvl: Preserve previously rendered components for MC output.
Younes Manton
2011-07-20
1
-4
/
+4
*
g3dvl: Init/clean pipe fully when a shader-based decoder isn't used.
Younes Manton
2011-07-20
2
-0
/
+26
*
g3dvl: no need for flushing inside the compositor any more
Christian König
2011-07-15
2
-6
/
+2
*
g3dvl: correctly distinct dst area and clip area in the compositor
Christian König
2011-07-15
2
-10
/
+19
*
g3dvl: change picture parameter of decode_bitstream to general version
Christian König
2011-07-15
1
-3
/
+5
*
g3dvl: Remove non-constant expression array initializers.
Vinson Lee
2011-07-13
2
-7
/
+31
*
g3dvl: Remove designated initializers.
Vinson Lee
2011-07-13
1
-4
/
+4
*
g3dvl: s/inline/INLINE/
Vinson Lee
2011-07-13
3
-36
/
+40
*
[g3dvl] don't upload all quant buffer layers at once
Christian König
2011-07-13
3
-21
/
+14
*
[g3dvl] implement workaround for missing blender clamp control
Christian König
2011-07-13
2
-7
/
+35
*
[g3dvl] keep a pointer in idct buffer to idct object
Christian König
2011-07-13
3
-20
/
+26
*
[g3dvl] add some more PIPE_VIDEO_CAPs
Christian König
2011-07-12
4
-0
/
+34
*
[g3dvl] fix a whole bunch of memory leaks
Christian König
2011-07-11
3
-4
/
+11
*
[g3dvl] and finally remove pipe_video_context
Christian König
2011-07-08
6
-121
/
+92
*
[g3dvl] move video buffer creation out of video context
Christian König
2011-07-08
4
-79
/
+91
*
[g3dvl] move compositor creation and handling directly into the state trackers
Christian König
2011-07-08
3
-83
/
+130
*
[g3dvl] remove sampler view handling from video context
Christian König
2011-07-08
1
-86
/
+0
*
[g3dvl] remove create_surface from video context
Christian König
2011-07-08
1
-13
/
+0
*
[g3dvl] make pipe_context mandatory for creation pipe_video_context
Christian König
2011-07-08
1
-2
/
+0
*
[g3dvl] rename is_format_supported to is_video_format_supported and move it i...
Christian König
2011-07-08
3
-31
/
+35
*
[g3dvl] rename get_param to get_video_param and move into screen object
Christian König
2011-07-07
2
-23
/
+17
*
[g3dvl] rework video buffer format handling
Christian König
2011-06-07
3
-30
/
+53
*
[g3dvl] move dummy quantification into xvmc state tracker
Christian König
2011-06-07
1
-15
/
+3
*
[g3dvl] split quant matrix out of picture info
Christian König
2011-06-05
1
-7
/
+14
*
[g3dvl] rename map/unmap to begin/end frame
Christian König
2011-06-05
1
-4
/
+4
*
[g3dvl] remove unused and dublicate fields from picture structure
Christian König
2011-06-05
1
-3
/
+3
*
[g3dvl] use a vertex element instead of the instance id
Christian König
2011-06-05
1
-2
/
+1
*
[g3dvl] use a vertex element instead of the instance id
Christian König
2011-06-04
5
-21
/
+85
*
[g3dvl] respect maximum instruction for idct render targets
Christian König
2011-06-01
1
-3
/
+8
*
[g3dvl] dynamical adjust blocks per line
Christian König
2011-06-01
1
-5
/
+4
*
[g3dvl] move quantification into shaders
Christian König
2011-05-29
4
-112
/
+168
*
[g3dvl] implement mismatch control inside idct shaders
Christian König
2011-05-29
4
-46
/
+198
*
[g3dvl] fix resource type for idct
Christian König
2011-05-29
1
-12
/
+11
*
[g3dvl] rework resource format handling
Christian König
2011-05-22
1
-131
/
+88
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