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* g3dvl: remove unused vs output from create_ref_vert_shaderChristian König2011-07-251-4/+1
| | | | | The position of the quad vertex is calculated in calc_position, so we don't need the output here any more.
* Revert "g3dvl: Preserve previously rendered components for MC output."Younes Manton2011-07-211-4/+4
| | | | | | This reverts commit b56daf71d2f63d044d4c53ab49c6f87e02991a28. The bug is actually in softpipe's blend and writemask interaction.
* g3dvl: remove unused vertex shader inputsMarek Olšák2011-07-202-4/+4
| | | | See also comments in the code.
* g3dvl: Preserve previously rendered components for MC output.Younes Manton2011-07-201-4/+4
| | | | Fixes xvmc-softpipe MC entrypoint, amongst others.
* g3dvl: Init/clean pipe fully when a shader-based decoder isn't used.Younes Manton2011-07-202-0/+26
| | | | Fixes VDPAU CSC-only mode.
* g3dvl: no need for flushing inside the compositor any moreChristian König2011-07-152-6/+2
| | | | Move that also inside the state tracker where needed.
* g3dvl: correctly distinct dst area and clip area in the compositorChristian König2011-07-152-10/+19
| | | | Otherwise xine won't scale correctly.
* g3dvl: change picture parameter of decode_bitstream to general versionChristian König2011-07-151-3/+5
| | | | Using pipe_mpeg12_picture_desc was unintentional here.
* g3dvl: Remove non-constant expression array initializers.Vinson Lee2011-07-132-7/+31
| | | | The array initializer must be a constant expression in MSVC.
* g3dvl: Remove designated initializers.Vinson Lee2011-07-131-4/+4
| | | | MSVC does not support designated initializers.
* g3dvl: s/inline/INLINE/Vinson Lee2011-07-133-36/+40
| | | | The inline keyword is not available in MSVC C.
* [g3dvl] don't upload all quant buffer layers at onceChristian König2011-07-133-21/+14
| | | | | | | There seems to be a bug in r600g when uploading more than one layer of a 3D resource at once with a hardware blit. So just do them one at a time to workaround this.
* [g3dvl] implement workaround for missing blender clamp controlChristian König2011-07-132-7/+35
| | | | It's about 20% slower, but should at least work with every hardware.
* [g3dvl] keep a pointer in idct buffer to idct objectChristian König2011-07-133-20/+26
| | | | So we always know to which idct object a buffer belongs
* [g3dvl] add some more PIPE_VIDEO_CAPsChristian König2011-07-124-0/+34
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* [g3dvl] fix a whole bunch of memory leaksChristian König2011-07-113-4/+11
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* [g3dvl] and finally remove pipe_video_contextChristian König2011-07-086-121/+92
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* [g3dvl] move video buffer creation out of video contextChristian König2011-07-084-79/+91
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* [g3dvl] move compositor creation and handling directly into the state trackersChristian König2011-07-083-83/+130
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* [g3dvl] remove sampler view handling from video contextChristian König2011-07-081-86/+0
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* [g3dvl] remove create_surface from video contextChristian König2011-07-081-13/+0
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* [g3dvl] make pipe_context mandatory for creation pipe_video_contextChristian König2011-07-081-2/+0
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* [g3dvl] rename is_format_supported to is_video_format_supported and move it ↵Christian König2011-07-083-31/+35
| | | | into screen object
* [g3dvl] rename get_param to get_video_param and move into screen objectChristian König2011-07-072-23/+17
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* [g3dvl] rework video buffer format handlingChristian König2011-06-073-30/+53
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* [g3dvl] move dummy quantification into xvmc state trackerChristian König2011-06-071-15/+3
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* [g3dvl] split quant matrix out of picture infoChristian König2011-06-051-7/+14
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* [g3dvl] rename map/unmap to begin/end frameChristian König2011-06-051-4/+4
| | | | | mapping and unmapping of buffers is just an implementation detail. begining and ending an frame is much more descriptive
* [g3dvl] remove unused and dublicate fields from picture structureChristian König2011-06-051-3/+3
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* [g3dvl] use a vertex element instead of the instance idChristian König2011-06-051-2/+1
| | | | Enable this change permanently
* [g3dvl] use a vertex element instead of the instance idChristian König2011-06-045-21/+85
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* [g3dvl] respect maximum instruction for idct render targetsChristian König2011-06-011-3/+8
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* [g3dvl] dynamical adjust blocks per lineChristian König2011-06-011-5/+4
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* [g3dvl] move quantification into shadersChristian König2011-05-294-112/+168
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* [g3dvl] implement mismatch control inside idct shadersChristian König2011-05-294-46/+198
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* [g3dvl] fix resource type for idctChristian König2011-05-291-12/+11
| | | | Only the intermediate resource are 3D textures
* [g3dvl] rework resource format handlingChristian König2011-05-221-131/+88
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* [g3dvl] fix missing swizzle on instanceidChristian König2011-05-181-1/+1
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* [g3dvl] add missing ureg_ENDChristian König2011-05-161-0/+2
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* [g3dvl] store the idct matrix as hex valuesChristian König2011-05-161-10/+17
| | | | Give the dct matrix a higher precision.
* [g3dvl] enable gl_rasterization_rules for idctChristian König2011-05-151-11/+6
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* [g3dvl] enable gl_rasterization_rules for zscanChristian König2011-05-151-6/+5
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* [g3dvl] store mvpos seperately from x,y cordChristian König2011-05-151-23/+27
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* [g3dvl] pre apply zscan to quant matrixChristian König2011-05-151-68/+51
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* [g3dvl] no need for seperate intermediate buffers any moreChristian König2011-05-152-102/+110
| | | | This should reduce the video memory footprint drastically.
* [g3dvl] move alignment of buffers to mb size into contextChristian König2011-05-152-7/+4
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* [g3dvl] fix fi_frame mb incrementChristian König2011-05-141-2/+19
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* [g3dvl] move dct_type detection out of get_macroblock_modesChristian König2011-05-081-29/+23
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* [g3dvl] fix field selection of mb without mcChristian König2011-05-081-18/+23
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* [g3dvl] memcpy the DCT buffer instead of writing it directlyChristian König2011-05-071-2/+6
| | | | It looks like texture buffers are not cached so this seems to be alot faster