| Commit message (Expand) | Author | Age | Files | Lines |
* | vl: add zig zag scan for list 4x4 | Leo Liu | 2016-02-02 | 1 | -0/+1 |
* | s/Tungsten Graphics/VMware/ | José Fonseca | 2014-01-17 | 1 | -1/+1 |
* | vl: seperate shader buffers from components | Christian König | 2012-01-02 | 1 | -4/+3 |
* | vl: Fix include style | Kai Wasserbäch | 2011-08-29 | 1 | -2/+2 |
* | [g3dvl] don't upload all quant buffer layers at once | Christian König | 2011-07-13 | 1 | -3/+1 |
* | [g3dvl] move quantification into shaders | Christian König | 2011-05-29 | 1 | -7/+5 |
* | [g3dvl] move zscan into shaders | Christian König | 2011-05-05 | 1 | -13/+8 |
* | [g3dvl] start implementing zscan and quantification | Christian König | 2011-04-23 | 1 | -0/+110 |