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gallium_va_encpackedheader01
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path:
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src
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gallium
/
auxiliary
/
vl
/
vl_zscan.c
Commit message (
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Author
Age
Files
Lines
*
gallium: use PIPE_SHADER_* everywhere, remove TGSI_PROCESSOR_*
Marek Olšák
2016-04-22
1
-2
/
+2
*
vl: add zig zag scan for list 4x4
Leo Liu
2016-02-02
1
-0
/
+7
*
gallium: remove unused pipe_viewport_state::translate[3] and scale[3]
Marek Olšák
2014-11-16
1
-2
/
+0
*
s/Tungsten Graphics/VMware/
José Fonseca
2014-01-17
1
-1
/
+1
*
gallium: new, unified pipe_context::set_sampler_views() function
Brian Paul
2013-10-23
1
-1
/
+2
*
vl: remove old bind_fragment_sampler_states() calls
Brian Paul
2013-10-03
1
-6
/
+2
*
vl: use pipe_context::bind_sampler_states() if non-null
Brian Paul
2013-10-03
1
-1
/
+6
*
gallium: Add support for multiple viewports
Zack Rusin
2013-05-25
1
-1
/
+1
*
gallium: Replace gl_rasterization_rules with lower_left_origin and half_pixel...
José Fonseca
2013-04-23
1
-1
/
+2
*
gallium: unify transfer functions
Marek Olšák
2012-10-11
1
-34
/
+11
*
vl: fix shader in/out numbering
Christian König
2012-03-03
1
-2
/
+2
*
vl: prefix size defines with VL_
Christian König
2012-02-06
1
-20
/
+21
*
Squash-merge branch 'gallium-clip-state'
Marek Olšák
2012-01-10
1
-0
/
+1
*
gallium: remove deprecated PIPE_TRANSFER_DISCARD
Marek Olšák
2012-01-05
1
-2
/
+2
*
vl: seperate shader buffers from components
Christian König
2012-01-02
1
-11
/
+6
*
vl: Fix include style
Kai Wasserbäch
2011-08-29
1
-9
/
+9
*
g3dvl: Remove non-constant expression array initializers.
Vinson Lee
2011-07-13
1
-3
/
+15
*
[g3dvl] don't upload all quant buffer layers at once
Christian König
2011-07-13
1
-16
/
+9
*
[g3dvl] use a vertex element instead of the instance id
Christian König
2011-06-05
1
-2
/
+1
*
[g3dvl] use a vertex element instead of the instance id
Christian König
2011-06-04
1
-5
/
+5
*
[g3dvl] move quantification into shaders
Christian König
2011-05-29
1
-33
/
+105
*
[g3dvl] fix missing swizzle on instanceid
Christian König
2011-05-18
1
-1
/
+1
*
[g3dvl] enable gl_rasterization_rules for zscan
Christian König
2011-05-15
1
-6
/
+5
*
[g3dvl] move zscan into shaders
Christian König
2011-05-05
1
-15
/
+57
*
[g3dvl] start implementing zscan and quantification
Christian König
2011-04-23
1
-0
/
+492