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path: root/src/gallium/auxiliary/vl/vl_vertex_buffers.h
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* [g3dvl] give mc and ycbcr stage its own vertex element stateChristian König2011-04-151-3/+7
* [g3dvl] use blending for mc of ref framesChristian König2011-04-141-6/+4
* [g3dvl] cleanup headers and commentsChristian König2011-04-101-1/+2
* [g3dvl] splitt vertex element state into y, cb, crChristian König2011-04-021-9/+7
* [g3dvl] cleanup and documentationChristian König2011-03-161-1/+6
* [g3dvl] start to cleanup the messChristian König2011-03-081-1/+3
* [g3dvl] use a single vertex buffer for both idct and mcChristian König2011-03-081-21/+29
* [g3dvl] use instanced drawing to reduce the vertex buffer payloadChristian König2011-03-051-6/+2
* [g3dvl] move to integer verticiesChristian König2011-01-101-9/+9
* [g3dvl] remove shadow buffering of vertex buffersChristian König2010-12-081-6/+13
* [g3dvl] split idct code into state and buffersChristian König2010-12-081-5/+7
* [g3dvl] move vertex buffer handling into vl_vertex_buffer.cChristian König2010-12-071-1/+6
* [g3dvl] move vertex handling into vl_vb objectChristian König2010-12-051-10/+13
* move empty block handling back into mc for testingChristian König2010-12-031-16/+2
* use a shadow buffer for vertex data to optimize memory accessChristian König2010-12-031-0/+75