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path: root/src/gallium/auxiliary/vl/vl_vertex_buffers.c
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* vl: Initialize pipe_vertex_buffer.user_buffer fields.Vinson Lee2012-05-141-0/+4
* vl: rename VL_MAX_PLANES to VL_NUM_COMPONENTSChristian König2012-02-061-7/+7
* gallium: remove deprecated PIPE_TRANSFER_DISCARDMarek Olšák2012-01-051-4/+4
* vl: Fix include styleKai Wasserbäch2011-08-291-1/+1
* g3dvl: Use a single texture for luma and chroma dataChristian König2011-08-261-47/+2
* g3dvl: Rework the decoder interface part 3/5Christian König2011-08-261-6/+6
* [g3dvl] use a vertex element instead of the instance idChristian König2011-06-041-1/+55
* [g3dvl] cleanup error handlingChristian König2011-04-231-1/+15
* [g3dvl] make ycbcr stream and block data a public interfaceChristian König2011-04-231-37/+6
* [g3dvl] start implementing zscan and quantificationChristian König2011-04-231-4/+5
* [g3dvl] make motion vector buffers a public interfaceChristian König2011-04-201-33/+10
* [g3dvl] revert commit 310eea52ca1e997295c84163066cc5d0fd4f8cf6Christian König2011-04-191-69/+41
* [g3dvl] give each color component their own vertex bufferChristian König2011-04-171-49/+70
* [g3dvl] no need for seperate mv vertex states any moreChristian König2011-04-171-1/+1
* [g3dvl] give mv their own vertex buffer backChristian König2011-04-171-69/+161
* [g3dvl] move top/bottom field selection into mc codeChristian König2011-04-171-16/+10
* [g3dvl] give mc and ycbcr stage its own vertex element stateChristian König2011-04-151-3/+23
* [g3dvl] give mv and ycbcr stage its own vertex shaderChristian König2011-04-151-3/+3
* [g3dvl] use blending for mc of ref framesChristian König2011-04-141-21/+23
* [g3dvl] make mv weights a public interfaceChristian König2011-04-091-55/+20
* [g3dvl] give each mv an individual weightChristian König2011-04-091-12/+15
* [g3dvl] fix vertex buffer size calculationChristian König2011-04-031-0/+1
* [g3dvl] splitt vertex element state into y, cb, crChristian König2011-04-021-37/+42
* [g3dvl] handle different mc types more similaryChristian König2011-03-201-14/+14
* [g3dvl] simplify motion vector calculationChristian König2011-03-201-45/+25
* [g3dvl] rename motion vector fieldsChristian König2011-03-201-34/+30
* [g3dvl] cleanup and documentationChristian König2011-03-161-4/+0
* [g3dvl] start to cleanup the messChristian König2011-03-081-1/+8
* [g3dvl] use a single vertex buffer for both idct and mcChristian König2011-03-081-25/+192
* [g3dvl] use instanced drawing to reduce the vertex buffer payloadChristian König2011-03-051-1/+1
* Merge remote branch 'origin/master' into pipe-videoChristian König2011-02-241-3/+3
* [g3dvl] move to integer verticiesChristian König2011-01-101-4/+4
* [g3dvl] fix merge conflictsChristian König2010-12-221-2/+2
* [g3dvl] remove shadow buffering of vertex buffersChristian König2010-12-081-31/+46
* [g3dvl] split idct code into state and buffersChristian König2010-12-081-21/+36
* [g3dvl] move vertex buffer handling into vl_vertex_buffer.cChristian König2010-12-071-1/+37
* [g3dvl] move vertex handling into vl_vb objectChristian König2010-12-051-9/+10
* use a shadow buffer for vertex data to optimize memory accessChristian König2010-12-031-0/+116