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path: root/src/gallium/auxiliary/vl/vl_mpeg12_mc_renderer.h
Commit message (Expand)AuthorAgeFilesLines
* move empty block mask into mpeg12 contextChristian König2011-03-191-1/+0
* [g3dvl] cleanup and documentationChristian König2011-03-161-2/+0
* [g3dvl] move idct out of mc codeChristian König2011-03-091-17/+8
* [g3dvl] start to cleanup the messChristian König2011-03-081-25/+4
* [g3dvl] use a single vertex buffer for both idct and mcChristian König2011-03-081-6/+3
* [g3dvl] use a table of empty block mask instead of calculating itChristian König2011-01-091-0/+1
* [g3dvl] move mv into vertex streamChristian König2010-12-111-6/+4
* [g3dvl] split mc code into state and bufferChristian König2010-12-081-9/+22
* [g3dvl] move buffer mapping/unmapping out of flushChristian König2010-12-081-0/+4
* [g3dvl] remove shadow buffering of vertex buffersChristian König2010-12-081-13/+0
* [g3dvl] remove mb type handler structureChristian König2010-12-081-11/+6
* [g3dvl] allways use all motion vectorsChristian König2010-12-081-1/+2
* [g3dvl] split idct code into state and buffersChristian König2010-12-081-1/+2
* [g3dvl] use buffer width instead of texture size or vs constantsChristian König2010-12-071-1/+0
* [g3dvl] rework pot buffer handling and flushingChristian König2010-12-071-5/+5
* [g3dvl] move vertex handling into vl_vb objectChristian König2010-12-051-14/+3
* move empty block handling back into mc for testingChristian König2010-12-031-2/+12
* add rasterizer stateChristian König2010-12-031-0/+2
* use vertex buffer also for mc codeChristian König2010-12-031-2/+6
* give each vertex element its own bufferChristian König2010-12-031-2/+4
* move vertex elemt states into mb type handlersChristian König2010-12-031-6/+1
* move macroblock type handling into its own structureChristian König2010-12-031-2/+19
* [g3dvl] add skeleton and incomplete idctChristian König2010-11-141-2/+4
* [g3dvl] remove empty block handling for nowChristian König2010-11-111-10/+0
* [g3dvl] move the rest of the calculations into the vertex shaderChristian König2010-11-111-2/+2
* [g3dvl] move vertex normalisation into vertex shaderChristian König2010-11-041-1/+0
* vl: Get softpipe working again.Younes Manton2010-05-231-0/+3
* Merge branch 'master' of ssh://git.freedesktop.org/git/mesa/mesa into pipe-videoYounes Manton2010-04-301-4/+14
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| * Squashed commit of the following:Keith Whitwell2010-04-101-121/+0
| * vl: adapt to new vertex element cso interfaceRoland Scheidegger2010-03-011-2/+2
* | vl: Use pipe_surface instead of pipe_texture in interfaces.Younes Manton2010-03-121-4/+4
* | vl: Get rid of pipe_video_surface.Younes Manton2010-03-121-1/+0
* | Merge remote branch 'origin/master' into pipe-videoYounes Manton2010-03-121-11/+10
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| * gallium: adapt state trackers etc. to pipe_constant_buffer removalRoland Scheidegger2009-12-231-2/+2
* | Merge branch 'master' into pipe-videoYounes Manton2009-12-061-0/+1
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| * g3dvl: add scissor settingCooper Yuan2009-11-051-0/+1
* | g3dvl: Basic subpicture support.Younes Manton2009-11-221-5/+1
* | g3dvl: Use a func instead of large ugly macro to gen per-block verts.Younes Manton2009-11-091-2/+7
* | g3dvl: Use immediates in shaders where possible.Younes Manton2009-11-071-1/+0
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* g3dvl: Copyright blocks.Younes Manton2009-10-011-0/+27
* g3dvl: Fix MSVC build.José Fonseca2009-09-281-1/+1
* g3dvl: pipe_video_context interface, softpipe impl, auxiliary libsYounes Manton2009-09-271-0/+93