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path: root/src/gallium/auxiliary/vl/vl_mpeg12_decoder.h
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* vl: rename VL_MAX_PLANES to VL_NUM_COMPONENTSChristian König2012-02-061-4/+4
| | | | Signed-off-by: Christian König <[email protected]>
* vl: move away from state like parametersChristian König2012-01-151-8/+0
| | | | | | | Again based on Maartens work, but keep begin_frame and end_frame functions for now. Signed-off-by: Christian König <[email protected]>
* vl: replace decode_buffers with auxiliary data fieldChristian König2012-01-091-2/+8
| | | | | | | Based on patches from Maarten Lankhorst <[email protected]> Signed-off-by: Christian König <[email protected]> Acked-by: Maarten Lankhorst <[email protected]>
* g3dvl: Add max_references parameter to vl_create_decoder()Emeric Grange2011-09-141-1/+1
| | | | Signed-off-by: Emeric Grange <[email protected]>
* vl: Fix include styleKai Wasserbäch2011-08-291-1/+1
| | | | | | | | | | | As explained in the thread starting at [0], the internal include style should be »#include "path/to/header.h"« for non-system includes. [0] <http://news.gmane.org/find-root.php?message_id=%3c4E5802BE.6020206%40vmware.com%3e> Signed-off-by: Kai Wasserbäch <[email protected]> Signed-off-by: Brian Paul <[email protected]>
* g3dvl: Use a single texture for luma and chroma dataChristian König2011-08-261-4/+4
| | | | | Signed-off-by: Christian König <[email protected]> Reviewed-by: Younes Manton <[email protected]>
* g3dvl: Rework the decoder interface part 3/5Christian König2011-08-261-0/+6
| | | | | | | | Revert back to a macroblock based interface. The structure used tries to keep as close to the spec as possible. Signed-off-by: Christian König <[email protected]> Reviewed-by: Younes Manton <[email protected]>
* g3dvl: Rework the decoder interface part 1/5Christian König2011-08-261-2/+7
| | | | | | | | | First of all get ride of the decode_buffer structure, while still giving the decoder the ability to organize it's buffers depending on the needs of the state tracker. Signed-off-by: Christian König <[email protected]> Reviewed-by: Younes Manton <[email protected]>
* [g3dvl] and finally remove pipe_video_contextChristian König2011-07-081-6/+5
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* [g3dvl] use a vertex element instead of the instance idChristian König2011-06-041-1/+2
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* [g3dvl] no need for seperate intermediate buffers any moreChristian König2011-05-151-5/+3
| | | | This should reduce the video memory footprint drastically.
* [g3dvl] move zscan into shadersChristian König2011-05-051-0/+4
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* [g3dvl] Implement MPEG2 VLDChristian König2011-05-041-0/+2
| | | | | Based uppon xine's slice_xvmc.c. This gets VDPAU up and running.
* [g3dvl] merge idct stage 2 and mc ycbcr stage into a single drawChristian König2011-04-251-2/+2
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* [g3dvl] make ycbcr stream and block data a public interfaceChristian König2011-04-231-2/+0
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* [g3dvl] start implementing zscan and quantificationChristian König2011-04-231-0/+10
| | | | Not 100% complete, but at least a good start.
* [g3dvl] give each color component their own vertex bufferChristian König2011-04-171-1/+1
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* [g3dvl] no need for seperate mv vertex states any moreChristian König2011-04-171-1/+1
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* [g3dvl] give mv their own vertex buffer backChristian König2011-04-171-8/+2
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* [g3dvl] move blender state into idct codeChristian König2011-04-171-1/+0
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* [g3dvl] rename vl_mpeg12_mc_renderer into vl_mcChristian König2011-04-171-3/+3
| | | | | It's still not 100% free from mpeg12 specific stuff, but should now be a good start for other codecs.
* [g3dvl] back to seperate mc for y and c planesChristian König2011-04-161-1/+1
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* [g3dvl] use blending for mc of ref framesChristian König2011-04-141-1/+2
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* [g3dvl] autoselect texture formatsChristian König2011-04-101-0/+4
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* [g3dvl] remove unused rasterizer state from mpeg decoderChristian König2011-04-101-1/+0
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* [g3dvl] cleanup headers and commentsChristian König2011-04-101-3/+3
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* [g3dvl] make number of idct render targets configurableChristian König2011-04-101-0/+1
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* [g3dvl] also use video buffer for idct intermediateChristian König2011-04-101-0/+1
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* [g3dvl] add support for different decoding entry pointsChristian König2011-04-071-1/+2
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* [g3dvl] move mapping/unmapping and uploading of blocks out of idct codeChristian König2011-04-071-0/+3
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* [g3dvl] and finally split the decoder part out of the contextChristian König2011-04-061-0/+90
This should give a good basis to implement vdpau ontop of it.