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path: root/src/gallium/auxiliary/vl/vl_mpeg12_decoder.c
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* [g3dvl] use a vertex element instead of the instance idChristian König2011-06-041-9/+12
* [g3dvl] respect maximum instruction for idct render targetsChristian König2011-06-011-3/+8
* [g3dvl] dynamical adjust blocks per lineChristian König2011-06-011-5/+4
* [g3dvl] move quantification into shadersChristian König2011-05-291-2/+21
* [g3dvl] implement mismatch control inside idct shadersChristian König2011-05-291-7/+1
* [g3dvl] rework resource format handlingChristian König2011-05-221-131/+88
* [g3dvl] no need for seperate intermediate buffers any moreChristian König2011-05-151-97/+107
* [g3dvl] move alignment of buffers to mb size into contextChristian König2011-05-151-3/+0
* [g3dvl] move zscan into shadersChristian König2011-05-051-7/+20
* [g3dvl] divide mpg12 width height by 16Christian König2011-05-041-1/+3
* [g3dvl] Implement MPEG2 VLDChristian König2011-05-041-0/+28
* [g3dvl] merge idct stage 2 and mc ycbcr stage into a single drawChristian König2011-04-251-38/+107
* [g3dvl] rework fence handling and add r600g workaroundChristian König2011-04-241-4/+1
* [g3dvl] start supporting different render target formatsChristian König2011-04-241-22/+31
* Merge remote branch 'origin/master' into pipe-videoChristian König2011-04-231-1/+1
* [g3dvl] cleanup error handlingChristian König2011-04-231-46/+79
* [g3dvl] make ycbcr stream and block data a public interfaceChristian König2011-04-231-150/+60
* [g3dvl] start implementing zscan and quantificationChristian König2011-04-231-104/+228
* [g3dvl] make motion vector buffers a public interfaceChristian König2011-04-201-1/+22
* [g3dvl] revert commit 310eea52ca1e997295c84163066cc5d0fd4f8cf6Christian König2011-04-191-14/+13
* [g3dvl] give each color component their own vertex bufferChristian König2011-04-171-16/+11
* [g3dvl] no need for seperate mv vertex states any moreChristian König2011-04-171-5/+3
* [g3dvl] give mv their own vertex buffer backChristian König2011-04-171-22/+32
* [g3dvl] move blender state into idct codeChristian König2011-04-171-20/+0
* [g3dvl] make macroblock_size configurable in mcChristian König2011-04-161-2/+3
* [g3dvl] move mc fb and viewport handling into buffer objectChristian König2011-04-161-6/+3
* [g3dvl] back to seperate mc for y and c planesChristian König2011-04-161-9/+18
* [g3dvl] give mc and ycbcr stage its own vertex element stateChristian König2011-04-151-2/+2
* [g3dvl] use blending for mc of ref framesChristian König2011-04-141-26/+41
* [g3dvl] split mc into seperate stagesChristian König2011-04-131-2/+3
* [g3dvl] make resource format selection a public interfaceChristian König2011-04-121-3/+3
* [g3dvl] fully support different formats for source and intermediate texturesChristian König2011-04-111-32/+86
* [g3dvl] autoselect texture formatsChristian König2011-04-101-23/+78
* [g3dvl] autoconfigure nr of idct render targetsChristian König2011-04-101-1/+4
* [g3dvl] remove unused rasterizer state from mpeg decoderChristian König2011-04-101-34/+0
* [g3dvl] give idct it's own init buffer functionChristian König2011-04-101-83/+102
* [g3dvl] make number of idct render targets configurableChristian König2011-04-101-3/+7
* [g3dvl] also use video buffer for idct intermediateChristian König2011-04-101-15/+39
* [g3dvl] add support for different decoding entry pointsChristian König2011-04-071-66/+82
* [g3dvl] move mapping/unmapping and uploading of blocks out of idct codeChristian König2011-04-071-8/+69
* [g3dvl] and finally split the decoder part out of the contextChristian König2011-04-061-0/+561