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path: root/src/gallium/auxiliary/vl/vl_mc.c
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* tgsi: rename the TGSI fragment kill opcodesBrian Paul2013-07-121-1/+1
* gallium: Add support for multiple viewportsZack Rusin2013-05-251-1/+1
* gallium: Replace gl_rasterization_rules with lower_left_origin and half_pixel...José Fonseca2013-04-231-1/+2
* vl: fix shader in/out numberingChristian König2012-03-031-2/+2
* vl: prefix size defines with VL_Christian König2012-02-061-10/+10
* Squash-merge branch 'gallium-clip-state'Marek Olšák2012-01-101-0/+1
* vl: seperate shader buffers from componentsChristian König2012-01-021-17/+5
* vl: Fix include styleKai Wasserbäch2011-08-291-4/+4
* g3dvl: remove unused vs output from create_ref_vert_shaderChristian König2011-07-251-4/+1
* Revert "g3dvl: Preserve previously rendered components for MC output."Younes Manton2011-07-211-4/+4
* g3dvl: remove unused vertex shader inputsMarek Olšák2011-07-201-2/+3
* g3dvl: Preserve previously rendered components for MC output.Younes Manton2011-07-201-4/+4
* [g3dvl] implement workaround for missing blender clamp controlChristian König2011-07-131-6/+33
* [g3dvl] add missing ureg_ENDChristian König2011-05-161-0/+2
* [g3dvl] merge idct stage 2 and mc ycbcr stage into a single drawChristian König2011-04-251-37/+30
* [g3dvl] start supporting different render target formatsChristian König2011-04-241-45/+50
* [g3dvl] make motion vector buffers a public interfaceChristian König2011-04-201-1/+1
* [g3dvl] revert commit 310eea52ca1e997295c84163066cc5d0fd4f8cf6Christian König2011-04-191-191/+167
* [g3dvl] give mv their own vertex buffer backChristian König2011-04-171-18/+7
* [g3dvl] rename vl_mpeg12_mc_renderer into vl_mcChristian König2011-04-171-0/+668