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path: root/src/gallium/auxiliary/vl/vl_idct.h
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* [g3dvl] keep a pointer in idct buffer to idct objectChristian König2011-07-131-3/+5
* [g3dvl] implement mismatch control inside idct shadersChristian König2011-05-291-4/+7
* [g3dvl] merge idct stage 2 and mc ycbcr stage into a single drawChristian König2011-04-251-17/+35
* [g3dvl] revert commit 310eea52ca1e997295c84163066cc5d0fd4f8cf6Christian König2011-04-191-2/+0
* [g3dvl] move blender state into idct codeChristian König2011-04-171-0/+1
* [g3dvl] fully support different formats for source and intermediate texturesChristian König2011-04-111-1/+3
* [g3dvl] make number of idct render targets configurableChristian König2011-04-101-0/+2
* [g3dvl] also use video buffer for idct intermediateChristian König2011-04-101-1/+3
* [g3dvl] add support for different decoding entry pointsChristian König2011-04-071-1/+1
* [g3dvl] move mapping/unmapping and uploading of blocks out of idct codeChristian König2011-04-071-12/+0
* [g3dvl] rename ycbcr buffer to video buffer and add some more functionalityChristian König2011-04-041-2/+0
* [g3dvl] remove unused color_swizzle from idct codeChristian König2011-04-021-1/+1
* [g3dvl] introduction of ycbcr buffersChristian König2011-03-271-16/+6
* [g3dvl] no need for individual samplers for idct stage 1 & 2Christian König2011-03-271-9/+1
* [g3dvl] cleanup and documentationChristian König2011-03-161-0/+13
* [g3dvl] move idct out of mc codeChristian König2011-03-091-2/+1
* [g3dvl] start to cleanup the messChristian König2011-03-081-9/+1
* [g3dvl] use a single vertex buffer for both idct and mcChristian König2011-03-081-12/+9
* [g3dvl] move idct texture addr generation into vertex shaderChristian König2010-12-121-1/+1
* [g3dvl] split idct code into state and buffersChristian König2010-12-081-18/+27
* [g3dvl] use buffer width instead of texture size or vs constantsChristian König2010-12-071-0/+7
* [g3dvl] move mapping/unmapping of buffers one layer upChristian König2010-12-051-0/+4
* [g3dvl] cleanup empty block handlingChristian König2010-12-051-2/+2
* move empty block handling back into mc for testingChristian König2010-12-031-1/+0
* add rasterizer stateChristian König2010-12-031-0/+2
* use a shadow buffer for vertex data to optimize memory accessChristian König2010-12-031-11/+3
* [g3dvl] join empty blocks to get larger slicesChristian König2010-11-281-0/+6
* [g3dvl] use 8 zslices for idctChristian König2010-11-271-4/+0
* [g3dvl] idividual vs for each stage and a bunch of bugsfixesChristian König2010-11-271-2/+2
* [g3dvl] give idct stage 1 & 2 its own sb_state and viewportChristian König2010-11-271-2/+2
* [g3dvl] use four component fetch also for idct sourceChristian König2010-11-261-6/+6
* [g3dvl] use inline constants instead of vs_const for idctChristian König2010-11-261-1/+0
* [g3dvl] no need to keep the idct matrix multiple timesChristian König2010-11-251-1/+3
* [g3dvl] no need for all samplers at all stagesChristian König2010-11-241-6/+9
* [g3dvl] move empty block handling into idct codeChristian König2010-11-201-1/+4
* [g3dvl] next round of idct implementationChristian König2010-11-161-5/+17
* [g3dvl] add skeleton and incomplete idctChristian König2010-11-141-0/+90