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src
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gallium
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auxiliary
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vl
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vl_idct.c
Commit message (
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Author
Age
Files
Lines
...
*
[g3dvl] seperate texture addr generation from fetching
Christian König
2010-12-12
1
-69
/
+68
*
Merge remote branch 'origin/master' into pipe-video
Christian König
2010-12-11
1
-12
/
+20
*
[g3dvl] move z-coord generation for multiple render targets into vertex shader
Christian König
2010-12-10
1
-16
/
+18
*
[g3dvl] move idct stage 1 scaling into matrix
Christian König
2010-12-10
1
-7
/
+8
*
[g3dvl] make render targets full configureable
Christian König
2010-12-10
1
-9
/
+12
*
[g3dvl] fix idct matrix upload
Christian König
2010-12-09
1
-1
/
+1
*
[g3dvl] remove shadow buffering of vertex buffers
Christian König
2010-12-08
1
-17
/
+7
*
[g3dvl] split idct code into state and buffers
Christian König
2010-12-08
1
-173
/
+217
*
[g3dvl] use buffer width instead of texture size or vs constants
Christian König
2010-12-07
1
-2
/
+5
*
[g3dvl] move vertex buffer handling into vl_vertex_buffer.c
Christian König
2010-12-07
1
-22
/
+5
*
[g3dvl] move mapping/unmapping of buffers one layer up
Christian König
2010-12-05
1
-34
/
+36
*
[g3dvl] move vertex handling into vl_vb object
Christian König
2010-12-05
1
-8
/
+11
*
[g3dvl] cleanup empty block handling
Christian König
2010-12-05
1
-68
/
+24
*
move empty block handling back into mc for testing
Christian König
2010-12-03
1
-37
/
+6
*
add rasterizer state
Christian König
2010-12-03
1
-3
/
+16
*
move to four component calculation for idct code
Christian König
2010-12-03
1
-70
/
+52
*
use a shadow buffer for vertex data to optimize memory access
Christian König
2010-12-03
1
-117
/
+48
*
make nr of render targets configureable for testing
Christian König
2010-12-03
1
-8
/
+23
*
[g3dvl] join empty blocks to get larger slices
Christian König
2010-11-28
1
-52
/
+85
*
[g3dvl] use 8 zslices for idct
Christian König
2010-11-27
1
-61
/
+60
*
[g3dvl] some more bugfixing
Christian König
2010-11-27
1
-4
/
+2
*
[g3dvl] idividual vs for each stage and a bunch of bugsfixes
Christian König
2010-11-27
1
-66
/
+102
*
[g3dvl] give idct stage 1 & 2 its own sb_state and viewport
Christian König
2010-11-27
1
-22
/
+26
*
[g3dvl] use four component fetch also for idct source
Christian König
2010-11-26
1
-9
/
+10
*
[g3dvl] split matrix mul into seperate functions
Christian König
2010-11-26
1
-64
/
+114
*
[g3dvl] use inline constants instead of vs_const for idct
Christian König
2010-11-26
1
-53
/
+16
*
[g3dvl] no need to keep the idct matrix multiple times
Christian König
2010-11-25
1
-50
/
+54
*
[g3dvl] also use four elemets on right side multiplikation
Christian König
2010-11-25
1
-8
/
+11
*
[g3dvl] use four elements in matrix texture fetch
Christian König
2010-11-24
1
-19
/
+31
*
[g3dvl] no need for all samplers at all stages
Christian König
2010-11-24
1
-11
/
+7
*
[g3dvl] remove flushing between stages
Christian König
2010-11-24
1
-4
/
+0
*
[g3dvl] spread scaling between idct stages
Christian König
2010-11-24
1
-18
/
+8
*
[g3dvl] remove invalid use of assert
Christian König
2010-11-23
1
-4
/
+4
*
[g3dvl] switch to r32 float for idct matrix
Christian König
2010-11-23
1
-6
/
+6
*
[g3dvl] add some error handling
Christian König
2010-11-23
1
-7
/
+18
*
[g3dvl] first working version of idct code
Christian König
2010-11-21
1
-42
/
+46
*
[g3dvl] move empty block handling into idct code
Christian König
2010-11-20
1
-21
/
+70
*
[g3dvl] enable stage 1&2 buffers in idct code
Christian König
2010-11-20
1
-60
/
+68
*
[g3dvl] next round of idct implementation
Christian König
2010-11-16
1
-29
/
+214
*
[g3dvl] add skeleton and incomplete idct
Christian König
2010-11-14
1
-0
/
+505
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