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path: root/src/gallium/auxiliary/vl/vl_idct.c
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* [g3dvl] merge idct stage 2 and mc ycbcr stage into a single drawChristian König2011-04-251-160/+152
* [g3dvl] revert commit 310eea52ca1e997295c84163066cc5d0fd4f8cf6Christian König2011-04-191-70/+23
* [g3dvl] move blender state into idct codeChristian König2011-04-171-1/+26
* [g3dvl] fully support different formats for source and intermediate texturesChristian König2011-04-111-2/+5
* [g3dvl] cleanup headers and commentsChristian König2011-04-101-6/+8
* [g3dvl] make number of idct render targets configurableChristian König2011-04-101-11/+11
* [g3dvl] also use video buffer for idct intermediateChristian König2011-04-101-30/+6
* [g3dvl] add support for different decoding entry pointsChristian König2011-04-071-5/+1
* [g3dvl] move mapping/unmapping and uploading of blocks out of idct codeChristian König2011-04-071-54/+0
* [g3dvl] rename ycbcr buffer to video buffer and add some more functionalityChristian König2011-04-041-1/+0
* [g3dvl] remove unused color_swizzle from idct codeChristian König2011-04-021-6/+6
* [g3dvl] splitt vertex element state into y, cb, crChristian König2011-04-021-16/+14
* [g3dvl] introduction of ycbcr buffersChristian König2011-03-271-132/+108
* [g3dvl] no need for individual samplers for idct stage 1 & 2Christian König2011-03-271-10/+9
* [g3dvl] cleanup and improve idct error handlingChristian König2011-03-271-30/+99
* [g3dvl] cleanup and documentationChristian König2011-03-161-4/+4
* [g3dvl] move idct out of mc codeChristian König2011-03-091-8/+13
* [g3dvl] start to cleanup the messChristian König2011-03-081-40/+1
* [g3dvl] use a single vertex buffer for both idct and mcChristian König2011-03-081-73/+89
* [g3dvl] use instanced drawing to reduce the vertex buffer payloadChristian König2011-03-051-2/+2
* Merge remote branch 'origin/master' into pipe-videoChristian König2011-02-241-2/+2
* [g3dvl] move to integer verticiesChristian König2011-01-101-11/+11
* [g3dvl] move code around for more optimal shader generationChristian König2010-12-221-3/+3
* [g3dvl] move scaling completely into matrix and use less temp registersChristian König2010-12-161-43/+46
* [g3dvl] move idct texture addr generation into vertex shaderChristian König2010-12-121-130/+142
* [g3dvl] seperate texture addr generation from fetchingChristian König2010-12-121-69/+68
* Merge remote branch 'origin/master' into pipe-videoChristian König2010-12-111-12/+20
* [g3dvl] move z-coord generation for multiple render targets into vertex shaderChristian König2010-12-101-16/+18
* [g3dvl] move idct stage 1 scaling into matrixChristian König2010-12-101-7/+8
* [g3dvl] make render targets full configureableChristian König2010-12-101-9/+12
* [g3dvl] fix idct matrix uploadChristian König2010-12-091-1/+1
* [g3dvl] remove shadow buffering of vertex buffersChristian König2010-12-081-17/+7
* [g3dvl] split idct code into state and buffersChristian König2010-12-081-173/+217
* [g3dvl] use buffer width instead of texture size or vs constantsChristian König2010-12-071-2/+5
* [g3dvl] move vertex buffer handling into vl_vertex_buffer.cChristian König2010-12-071-22/+5
* [g3dvl] move mapping/unmapping of buffers one layer upChristian König2010-12-051-34/+36
* [g3dvl] move vertex handling into vl_vb objectChristian König2010-12-051-8/+11
* [g3dvl] cleanup empty block handlingChristian König2010-12-051-68/+24
* move empty block handling back into mc for testingChristian König2010-12-031-37/+6
* add rasterizer stateChristian König2010-12-031-3/+16
* move to four component calculation for idct codeChristian König2010-12-031-70/+52
* use a shadow buffer for vertex data to optimize memory accessChristian König2010-12-031-117/+48
* make nr of render targets configureable for testingChristian König2010-12-031-8/+23
* [g3dvl] join empty blocks to get larger slicesChristian König2010-11-281-52/+85
* [g3dvl] use 8 zslices for idctChristian König2010-11-271-61/+60
* [g3dvl] some more bugfixingChristian König2010-11-271-4/+2
* [g3dvl] idividual vs for each stage and a bunch of bugsfixesChristian König2010-11-271-66/+102
* [g3dvl] give idct stage 1 & 2 its own sb_state and viewportChristian König2010-11-271-22/+26
* [g3dvl] use four component fetch also for idct sourceChristian König2010-11-261-9/+10
* [g3dvl] split matrix mul into seperate functionsChristian König2010-11-261-64/+114