index
:
mesa.git
gallium_va_encpackedheader01
master
Unnamed repository; edit this file 'description' to name the repository.
summary
refs
log
tree
commit
diff
stats
log msg
author
committer
range
path:
root
/
src
/
gallium
/
auxiliary
/
vl
/
vl_idct.c
Commit message (
Expand
)
Author
Age
Files
Lines
*
[g3dvl] merge idct stage 2 and mc ycbcr stage into a single draw
Christian König
2011-04-25
1
-160
/
+152
*
[g3dvl] revert commit 310eea52ca1e997295c84163066cc5d0fd4f8cf6
Christian König
2011-04-19
1
-70
/
+23
*
[g3dvl] move blender state into idct code
Christian König
2011-04-17
1
-1
/
+26
*
[g3dvl] fully support different formats for source and intermediate textures
Christian König
2011-04-11
1
-2
/
+5
*
[g3dvl] cleanup headers and comments
Christian König
2011-04-10
1
-6
/
+8
*
[g3dvl] make number of idct render targets configurable
Christian König
2011-04-10
1
-11
/
+11
*
[g3dvl] also use video buffer for idct intermediate
Christian König
2011-04-10
1
-30
/
+6
*
[g3dvl] add support for different decoding entry points
Christian König
2011-04-07
1
-5
/
+1
*
[g3dvl] move mapping/unmapping and uploading of blocks out of idct code
Christian König
2011-04-07
1
-54
/
+0
*
[g3dvl] rename ycbcr buffer to video buffer and add some more functionality
Christian König
2011-04-04
1
-1
/
+0
*
[g3dvl] remove unused color_swizzle from idct code
Christian König
2011-04-02
1
-6
/
+6
*
[g3dvl] splitt vertex element state into y, cb, cr
Christian König
2011-04-02
1
-16
/
+14
*
[g3dvl] introduction of ycbcr buffers
Christian König
2011-03-27
1
-132
/
+108
*
[g3dvl] no need for individual samplers for idct stage 1 & 2
Christian König
2011-03-27
1
-10
/
+9
*
[g3dvl] cleanup and improve idct error handling
Christian König
2011-03-27
1
-30
/
+99
*
[g3dvl] cleanup and documentation
Christian König
2011-03-16
1
-4
/
+4
*
[g3dvl] move idct out of mc code
Christian König
2011-03-09
1
-8
/
+13
*
[g3dvl] start to cleanup the mess
Christian König
2011-03-08
1
-40
/
+1
*
[g3dvl] use a single vertex buffer for both idct and mc
Christian König
2011-03-08
1
-73
/
+89
*
[g3dvl] use instanced drawing to reduce the vertex buffer payload
Christian König
2011-03-05
1
-2
/
+2
*
Merge remote branch 'origin/master' into pipe-video
Christian König
2011-02-24
1
-2
/
+2
*
[g3dvl] move to integer verticies
Christian König
2011-01-10
1
-11
/
+11
*
[g3dvl] move code around for more optimal shader generation
Christian König
2010-12-22
1
-3
/
+3
*
[g3dvl] move scaling completely into matrix and use less temp registers
Christian König
2010-12-16
1
-43
/
+46
*
[g3dvl] move idct texture addr generation into vertex shader
Christian König
2010-12-12
1
-130
/
+142
*
[g3dvl] seperate texture addr generation from fetching
Christian König
2010-12-12
1
-69
/
+68
*
Merge remote branch 'origin/master' into pipe-video
Christian König
2010-12-11
1
-12
/
+20
*
[g3dvl] move z-coord generation for multiple render targets into vertex shader
Christian König
2010-12-10
1
-16
/
+18
*
[g3dvl] move idct stage 1 scaling into matrix
Christian König
2010-12-10
1
-7
/
+8
*
[g3dvl] make render targets full configureable
Christian König
2010-12-10
1
-9
/
+12
*
[g3dvl] fix idct matrix upload
Christian König
2010-12-09
1
-1
/
+1
*
[g3dvl] remove shadow buffering of vertex buffers
Christian König
2010-12-08
1
-17
/
+7
*
[g3dvl] split idct code into state and buffers
Christian König
2010-12-08
1
-173
/
+217
*
[g3dvl] use buffer width instead of texture size or vs constants
Christian König
2010-12-07
1
-2
/
+5
*
[g3dvl] move vertex buffer handling into vl_vertex_buffer.c
Christian König
2010-12-07
1
-22
/
+5
*
[g3dvl] move mapping/unmapping of buffers one layer up
Christian König
2010-12-05
1
-34
/
+36
*
[g3dvl] move vertex handling into vl_vb object
Christian König
2010-12-05
1
-8
/
+11
*
[g3dvl] cleanup empty block handling
Christian König
2010-12-05
1
-68
/
+24
*
move empty block handling back into mc for testing
Christian König
2010-12-03
1
-37
/
+6
*
add rasterizer state
Christian König
2010-12-03
1
-3
/
+16
*
move to four component calculation for idct code
Christian König
2010-12-03
1
-70
/
+52
*
use a shadow buffer for vertex data to optimize memory access
Christian König
2010-12-03
1
-117
/
+48
*
make nr of render targets configureable for testing
Christian König
2010-12-03
1
-8
/
+23
*
[g3dvl] join empty blocks to get larger slices
Christian König
2010-11-28
1
-52
/
+85
*
[g3dvl] use 8 zslices for idct
Christian König
2010-11-27
1
-61
/
+60
*
[g3dvl] some more bugfixing
Christian König
2010-11-27
1
-4
/
+2
*
[g3dvl] idividual vs for each stage and a bunch of bugsfixes
Christian König
2010-11-27
1
-66
/
+102
*
[g3dvl] give idct stage 1 & 2 its own sb_state and viewport
Christian König
2010-11-27
1
-22
/
+26
*
[g3dvl] use four component fetch also for idct source
Christian König
2010-11-26
1
-9
/
+10
*
[g3dvl] split matrix mul into seperate functions
Christian König
2010-11-26
1
-64
/
+114
[next]