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gallium_va_encpackedheader01
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src
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gallium
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auxiliary
/
vl
/
vl_idct.c
Commit message (
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Author
Age
Files
Lines
*
gallium: remove unused pipe_viewport_state::translate[3] and scale[3]
Marek Olšák
2014-11-16
1
-2
/
+0
*
s/Tungsten Graphics/VMware/
José Fonseca
2014-01-17
1
-1
/
+1
*
gallium: new, unified pipe_context::set_sampler_views() function
Brian Paul
2013-10-23
1
-2
/
+4
*
vl: remove old bind_fragment_sampler_states() calls
Brian Paul
2013-10-03
1
-10
/
+4
*
vl: use pipe_context::bind_sampler_states() if non-null
Brian Paul
2013-10-03
1
-2
/
+12
*
gallium: Add support for multiple viewports
Zack Rusin
2013-05-25
1
-2
/
+2
*
gallium: Replace gl_rasterization_rules with lower_left_origin and half_pixel...
José Fonseca
2013-04-23
1
-1
/
+2
*
gallium: remove pipe_surface::usage
Marek Olšák
2012-12-12
1
-2
/
+0
*
gallium: unify transfer functions
Marek Olšák
2012-10-11
1
-16
/
+6
*
vl: fix shader in/out numbering
Christian König
2012-03-03
1
-2
/
+2
*
vl: prefix size defines with VL_
Christian König
2012-02-06
1
-17
/
+17
*
Squash-merge branch 'gallium-clip-state'
Marek Olšák
2012-01-10
1
-0
/
+1
*
gallium: remove deprecated PIPE_TRANSFER_DISCARD
Marek Olšák
2012-01-05
1
-1
/
+1
*
vl: seperate shader buffers from components
Christian König
2012-01-02
1
-17
/
+12
*
vl: Fix include style
Kai Wasserbäch
2011-08-29
1
-6
/
+6
*
g3dvl: remove unused vertex shader inputs
Marek Olšák
2011-07-20
1
-2
/
+1
*
g3dvl: Remove non-constant expression array initializers.
Vinson Lee
2011-07-13
1
-4
/
+16
*
[g3dvl] keep a pointer in idct buffer to idct object
Christian König
2011-07-13
1
-11
/
+14
*
[g3dvl] fix a whole bunch of memory leaks
Christian König
2011-07-11
1
-4
/
+8
*
[g3dvl] implement mismatch control inside idct shaders
Christian König
2011-05-29
1
-20
/
+190
*
[g3dvl] fix resource type for idct
Christian König
2011-05-29
1
-12
/
+11
*
[g3dvl] store the idct matrix as hex values
Christian König
2011-05-16
1
-10
/
+17
*
[g3dvl] enable gl_rasterization_rules for idct
Christian König
2011-05-15
1
-11
/
+6
*
[g3dvl] merge idct stage 2 and mc ycbcr stage into a single draw
Christian König
2011-04-25
1
-160
/
+152
*
[g3dvl] revert commit 310eea52ca1e997295c84163066cc5d0fd4f8cf6
Christian König
2011-04-19
1
-70
/
+23
*
[g3dvl] move blender state into idct code
Christian König
2011-04-17
1
-1
/
+26
*
[g3dvl] fully support different formats for source and intermediate textures
Christian König
2011-04-11
1
-2
/
+5
*
[g3dvl] cleanup headers and comments
Christian König
2011-04-10
1
-6
/
+8
*
[g3dvl] make number of idct render targets configurable
Christian König
2011-04-10
1
-11
/
+11
*
[g3dvl] also use video buffer for idct intermediate
Christian König
2011-04-10
1
-30
/
+6
*
[g3dvl] add support for different decoding entry points
Christian König
2011-04-07
1
-5
/
+1
*
[g3dvl] move mapping/unmapping and uploading of blocks out of idct code
Christian König
2011-04-07
1
-54
/
+0
*
[g3dvl] rename ycbcr buffer to video buffer and add some more functionality
Christian König
2011-04-04
1
-1
/
+0
*
[g3dvl] remove unused color_swizzle from idct code
Christian König
2011-04-02
1
-6
/
+6
*
[g3dvl] splitt vertex element state into y, cb, cr
Christian König
2011-04-02
1
-16
/
+14
*
[g3dvl] introduction of ycbcr buffers
Christian König
2011-03-27
1
-132
/
+108
*
[g3dvl] no need for individual samplers for idct stage 1 & 2
Christian König
2011-03-27
1
-10
/
+9
*
[g3dvl] cleanup and improve idct error handling
Christian König
2011-03-27
1
-30
/
+99
*
[g3dvl] cleanup and documentation
Christian König
2011-03-16
1
-4
/
+4
*
[g3dvl] move idct out of mc code
Christian König
2011-03-09
1
-8
/
+13
*
[g3dvl] start to cleanup the mess
Christian König
2011-03-08
1
-40
/
+1
*
[g3dvl] use a single vertex buffer for both idct and mc
Christian König
2011-03-08
1
-73
/
+89
*
[g3dvl] use instanced drawing to reduce the vertex buffer payload
Christian König
2011-03-05
1
-2
/
+2
*
Merge remote branch 'origin/master' into pipe-video
Christian König
2011-02-24
1
-2
/
+2
*
[g3dvl] move to integer verticies
Christian König
2011-01-10
1
-11
/
+11
*
[g3dvl] move code around for more optimal shader generation
Christian König
2010-12-22
1
-3
/
+3
*
[g3dvl] move scaling completely into matrix and use less temp registers
Christian König
2010-12-16
1
-43
/
+46
*
[g3dvl] move idct texture addr generation into vertex shader
Christian König
2010-12-12
1
-130
/
+142
*
[g3dvl] seperate texture addr generation from fetching
Christian König
2010-12-12
1
-69
/
+68
*
Merge remote branch 'origin/master' into pipe-video
Christian König
2010-12-11
1
-12
/
+20
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