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path: root/src/gallium/auxiliary/vl/vl_idct.c
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* [g3dvl] some more bugfixingChristian König2010-11-271-4/+2
* [g3dvl] idividual vs for each stage and a bunch of bugsfixesChristian König2010-11-271-66/+102
* [g3dvl] give idct stage 1 & 2 its own sb_state and viewportChristian König2010-11-271-22/+26
* [g3dvl] use four component fetch also for idct sourceChristian König2010-11-261-9/+10
* [g3dvl] split matrix mul into seperate functionsChristian König2010-11-261-64/+114
* [g3dvl] use inline constants instead of vs_const for idctChristian König2010-11-261-53/+16
* [g3dvl] no need to keep the idct matrix multiple timesChristian König2010-11-251-50/+54
* [g3dvl] also use four elemets on right side multiplikationChristian König2010-11-251-8/+11
* [g3dvl] use four elements in matrix texture fetchChristian König2010-11-241-19/+31
* [g3dvl] no need for all samplers at all stagesChristian König2010-11-241-11/+7
* [g3dvl] remove flushing between stagesChristian König2010-11-241-4/+0
* [g3dvl] spread scaling between idct stagesChristian König2010-11-241-18/+8
* [g3dvl] remove invalid use of assertChristian König2010-11-231-4/+4
* [g3dvl] switch to r32 float for idct matrixChristian König2010-11-231-6/+6
* [g3dvl] add some error handlingChristian König2010-11-231-7/+18
* [g3dvl] first working version of idct codeChristian König2010-11-211-42/+46
* [g3dvl] move empty block handling into idct codeChristian König2010-11-201-21/+70
* [g3dvl] enable stage 1&2 buffers in idct codeChristian König2010-11-201-60/+68
* [g3dvl] next round of idct implementationChristian König2010-11-161-29/+214
* [g3dvl] add skeleton and incomplete idctChristian König2010-11-141-0/+505