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path: root/src/gallium/auxiliary/vl/vl_idct.c
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* gallium: new, unified pipe_context::set_sampler_views() functionBrian Paul2013-10-231-2/+4
* vl: remove old bind_fragment_sampler_states() callsBrian Paul2013-10-031-10/+4
* vl: use pipe_context::bind_sampler_states() if non-nullBrian Paul2013-10-031-2/+12
* gallium: Add support for multiple viewportsZack Rusin2013-05-251-2/+2
* gallium: Replace gl_rasterization_rules with lower_left_origin and half_pixel...José Fonseca2013-04-231-1/+2
* gallium: remove pipe_surface::usageMarek Olšák2012-12-121-2/+0
* gallium: unify transfer functionsMarek Olšák2012-10-111-16/+6
* vl: fix shader in/out numberingChristian König2012-03-031-2/+2
* vl: prefix size defines with VL_Christian König2012-02-061-17/+17
* Squash-merge branch 'gallium-clip-state'Marek Olšák2012-01-101-0/+1
* gallium: remove deprecated PIPE_TRANSFER_DISCARDMarek Olšák2012-01-051-1/+1
* vl: seperate shader buffers from componentsChristian König2012-01-021-17/+12
* vl: Fix include styleKai Wasserbäch2011-08-291-6/+6
* g3dvl: remove unused vertex shader inputsMarek Olšák2011-07-201-2/+1
* g3dvl: Remove non-constant expression array initializers.Vinson Lee2011-07-131-4/+16
* [g3dvl] keep a pointer in idct buffer to idct objectChristian König2011-07-131-11/+14
* [g3dvl] fix a whole bunch of memory leaksChristian König2011-07-111-4/+8
* [g3dvl] implement mismatch control inside idct shadersChristian König2011-05-291-20/+190
* [g3dvl] fix resource type for idctChristian König2011-05-291-12/+11
* [g3dvl] store the idct matrix as hex valuesChristian König2011-05-161-10/+17
* [g3dvl] enable gl_rasterization_rules for idctChristian König2011-05-151-11/+6
* [g3dvl] merge idct stage 2 and mc ycbcr stage into a single drawChristian König2011-04-251-160/+152
* [g3dvl] revert commit 310eea52ca1e997295c84163066cc5d0fd4f8cf6Christian König2011-04-191-70/+23
* [g3dvl] move blender state into idct codeChristian König2011-04-171-1/+26
* [g3dvl] fully support different formats for source and intermediate texturesChristian König2011-04-111-2/+5
* [g3dvl] cleanup headers and commentsChristian König2011-04-101-6/+8
* [g3dvl] make number of idct render targets configurableChristian König2011-04-101-11/+11
* [g3dvl] also use video buffer for idct intermediateChristian König2011-04-101-30/+6
* [g3dvl] add support for different decoding entry pointsChristian König2011-04-071-5/+1
* [g3dvl] move mapping/unmapping and uploading of blocks out of idct codeChristian König2011-04-071-54/+0
* [g3dvl] rename ycbcr buffer to video buffer and add some more functionalityChristian König2011-04-041-1/+0
* [g3dvl] remove unused color_swizzle from idct codeChristian König2011-04-021-6/+6
* [g3dvl] splitt vertex element state into y, cb, crChristian König2011-04-021-16/+14
* [g3dvl] introduction of ycbcr buffersChristian König2011-03-271-132/+108
* [g3dvl] no need for individual samplers for idct stage 1 & 2Christian König2011-03-271-10/+9
* [g3dvl] cleanup and improve idct error handlingChristian König2011-03-271-30/+99
* [g3dvl] cleanup and documentationChristian König2011-03-161-4/+4
* [g3dvl] move idct out of mc codeChristian König2011-03-091-8/+13
* [g3dvl] start to cleanup the messChristian König2011-03-081-40/+1
* [g3dvl] use a single vertex buffer for both idct and mcChristian König2011-03-081-73/+89
* [g3dvl] use instanced drawing to reduce the vertex buffer payloadChristian König2011-03-051-2/+2
* Merge remote branch 'origin/master' into pipe-videoChristian König2011-02-241-2/+2
* [g3dvl] move to integer verticiesChristian König2011-01-101-11/+11
* [g3dvl] move code around for more optimal shader generationChristian König2010-12-221-3/+3
* [g3dvl] move scaling completely into matrix and use less temp registersChristian König2010-12-161-43/+46
* [g3dvl] move idct texture addr generation into vertex shaderChristian König2010-12-121-130/+142
* [g3dvl] seperate texture addr generation from fetchingChristian König2010-12-121-69/+68
* Merge remote branch 'origin/master' into pipe-videoChristian König2010-12-111-12/+20
* [g3dvl] move z-coord generation for multiple render targets into vertex shaderChristian König2010-12-101-16/+18
* [g3dvl] move idct stage 1 scaling into matrixChristian König2010-12-101-7/+8