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path: root/src/gallium/auxiliary/util
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* gallium/u_blitter: fix some shader memory leaksBrian Paul2014-07-091-0/+9
* gallium: fix u_default_transfer_inline_write for texturesMarek Olšák2014-07-081-2/+2
* gallium: rename PIPE_CAP_TGSI_VS_LAYER to also have _VIEWPORTIlia Mirkin2014-07-031-1/+1
* gallium/u_vbuf: get draw info from an indirect buffer if there's anyMarek Olšák2014-07-021-44/+72
* gallium: add facilities for indirect drawingChristoph Bumiller2014-07-023-0/+54
* util/u_format: move utility function from r600gGrigori Goronzy2014-06-182-0/+14
* vl: add more avc profilesLeo Liu2014-06-041-0/+4
* wgl: Disable CRT message boxes when Windows system error messages boxes are d...José Fonseca2014-06-042-0/+41
* util: Do not use __builtin_clrsb with Intel C++ Compiler.Vinson Lee2014-05-301-1/+1
* util: Don't attempt to redefine INFINITY/NAN on VS 2013.José Fonseca2014-05-021-0/+5
* util/u_debug_flush: Use util_snprintf.José Fonseca2014-05-021-2/+3
* gallium/util: add helpers for bitfield manipulationIlia Mirkin2014-04-281-0/+31
* util: Fix cross-compiles between endiannessesRichard Sandiford2014-04-282-32/+46
* util: Split out channel-parsing Python codeRichard Sandiford2014-04-281-46/+50
* util: Split out channel-printing Python codeRichard Sandiford2014-04-282-41/+69
* util: Turn inv_swizzle into a global functionRichard Sandiford2014-04-282-11/+11
* util: Add more query methods to u_format_parse.FormatRichard Sandiford2014-04-283-36/+51
* mesa/st: add support for ARB_sample_shadingIlia Mirkin2014-04-261-0/+3
* gallium/util: use ui[4] instead of ui in union util_colorRoland Scheidegger2014-04-252-20/+20
* util/u_debug: Pass correct size to strncat.José Fonseca2014-04-231-4/+4
* util: Add __declspec(noreturn) to _debug_assert_fail().José Fonseca2014-04-171-0/+3
* auxiliary/os,auxiliary/util: Fix the `‘noreturn’ function does return` wa...José Fonseca2014-04-171-4/+1
* util/u_debug: Add noreturn attribute to _debug_assert_fail().José Fonseca2014-04-161-1/+5
* gallium/u_gen_mipmap: rewrite using pipe->blit (v2)Marek Olšák2014-04-102-493/+70
* gallium/u_blitter: implement scaled blitting in the Z directionMarek Olšák2014-04-041-9/+31
* gallium/u_blitter: don't adjust cubemap coordinates by a small numberMarek Olšák2014-04-041-1/+1
* gallium: add b5g6r5 srgb formatRoland Scheidegger2014-03-213-4/+19
* gallium/u_gen_mipmap: remove the software fallbackMarek Olšák2014-03-211-1160/+2
* st/mesa: fix generating mipmaps for cube arraysMarek Olšák2014-03-211-28/+20
* gallium: allow setting of the internal stream output offsetZack Rusin2014-03-073-6/+11
* gallium: rename R4A4 and A4R4 formats to match their swizzleMarek Olšák2014-03-072-4/+3
* gallium/util: Fix memory leakAaron Watry2014-03-061-0/+2
* util: don't define isfinite(), isnan() for MSVC >= 1800Hans2014-03-031-0/+4
* gallium/util: add missing u_math includeIlia Mirkin2014-02-281-0/+2
* util/u_format: don't crash in util_format_translate if we can't do translationRoland Scheidegger2014-02-272-6/+17
* gallium/upload_mgr: remove useless variable "size"Marek Olšák2014-02-251-6/+4
* gallium/upload_mgr: don't unmap buffers if persistent mappings are supportedMarek Olšák2014-02-251-14/+51
* util: Add util_cpu_to_le* helpersTom Stellard2014-02-241-0/+3
* util: Add util_bswap64() v3Tom Stellard2014-02-241-0/+16
* configure.ac: Use AX_GCC_BUILTIN to check availability of __builtin_bswap32 v2Tom Stellard2014-02-241-1/+2
* gallium/util: Add flush/map debug utility codeThomas Hellstrom2014-02-142-0/+529
* gallium: remove PIPE_USAGE_STATICMarek Olšák2014-02-061-3/+3
* util/u_vbuf: correct map offset calculation for crazy offsetsIlia Mirkin2014-01-271-1/+1
* gallium/util: util_format_srgb should not return FORMAT_NONE for sRGB formatsMarek Olšák2014-01-231-0/+3
* gallium/u_upload_mgr: don't expose u_upload_flushMarek Olšák2014-01-232-22/+4
* s/Tungsten Graphics/VMware/José Fonseca2014-01-1740-82/+82
* gallium/util: easy fixes for NULL colorbuffersMarek Olšák2014-01-132-1/+7
* st/mesa: bind NULL colorbuffers as specified by glDrawBuffersMarek Olšák2014-01-132-0/+25
* gallium/u_blitter: implement shader-based MSAA resolve with bilinear filteringMarek Olšák2013-12-143-31/+149
* gallium/u_blitter: implement shader-based MSAA resolveMarek Olšák2013-12-143-23/+158