| Commit message (Collapse) | Author | Age | Files | Lines |
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Fetching int as float and vice versa is not allowed.
Fetching unsigned int as signed int and vice versa is not allowed either.
Doing conversions like that isn't allowed for samplers in OpenGL.
The three hooks could be consolidated into one fetch hook, which would fetch
uint as uint32, sint as sint32, and everything else as float. The receiving
parameter would be void*. This would be useful for implementing vertex fetches
for shader model 4.0, which has untyped registers.
Reviewed-by: Dave Airlie <[email protected]>
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We don't wanna convert per-instance or constant (zero-stride) attribs into
ordinary vertex attribs.
More importantly, the translation of instance attribs now finally works.
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Not used by anybody.
Reviewed-by: Brian Paul <[email protected]>
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To match what transfer_map returns. Really, subtracting the offset leads
to bugs if someone expects it to work exactly like transfer_map.
Reviewed-by: Brian Paul <[email protected]>
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This patch remove the 32bits limitation. As a side effect, it bring the support for the GL_ARB_depth_buffer_float extension.
No regression have been found on piglit, and all tests for GL_ARB_depth_buffer_float pass successfully.
Signed-off-by: Dave Airlie <[email protected]>
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Signed-off-by: Brian Paul <[email protected]>
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And more importantly, don't call u_sampler_view_default_template etc.
it was a source of bugs.
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This fixes the latc fetches for llvmpipe, fixes
fbo-generatemipmap-formats GL_ARB_texture_compression
fbo-generatemipmap-formats GL_ATI_texture_compression_3dc
fbo-generatemipmap-formats GL_EXT_texture_compression_latc
Signed-off-by: Dave Airlie <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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This fixes fbo-generatemipmap-formats GL_EXT_texture_compression_rgtc
on llvmpipe.
Signed-off-by: Dave Airlie <[email protected]>
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inv_swizzles is used in lp_tile_soa.py to create lp_tile_soa.c, we overwrite swizzles if they are already set.
This results in the i8 format getting alpha instead of red, and the l8 format
getting blue instead of red.
Fixes fbo-alphatest-formats, fbo-alphatest-formats ARB_texture_float,
and fbo-alphatest-formats EXT_texture_snorm on llvmpipe.
Signed-off-by: Dave Airlie <[email protected]>
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just noticed this in passing, not sure it actually fixes any issus.
Signed-off-by: Dave Airlie <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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Namely:
- EXT_transform_feedback
- ARB_transform_feedback2
- ARB_transform_feedback_instanced
The old interface was not useful for OpenGL and had to be reworked.
This interface was originally designed for OpenGL, but additional
changes have been made in order to make st/d3d1x support easier.
The most notable change is the stream-out info must be linked
with a vertex or geometry shader and cannot be set independently.
This is due to limitations of existing hardware (special shader
instructions must be used to write into stream-out buffers),
and it's also how OpenGL works (stream outputs must be specified
prior to linking shaders).
Other than that, each stream output buffer has a "view" into it that
internally maintains the number of bytes which have been written
into it. (one buffer can be bound in several different transform
feedback objects in OpenGL, so we must be able to have several views
around) The set_stream_output_targets function contains a parameter
saying whether new data should be appended or not.
Also, the view can optionally be used to provide the vertex
count for draw_vbo. Note that the count is supposed to be stored
in device memory and the CPU never gets to know its value.
OpenGL way | Gallium way
------------------------------------
BeginTF = set_so_targets(append_bitmask = 0)
PauseTF = set_so_targets(num_targets = 0)
ResumeTF = set_so_targets(append_bitmask = ~0)
EndTF = set_so_targets(num_targets = 0)
DrawTF = use pipe_draw_info::count_from_stream_output
v2: * removed the reset_stream_output_targets function
* added a parameter append_bitmask to set_stream_output_targets,
each bit specifies whether new data should be appended to each
buffer or not.
v3: * added PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME for ARB_tfb2,
note that the draw-auto subset is always required (for d3d10),
only the pause/resume functionality is limited if the CAP is not
advertised
v4: * update gallium/docs
v5: * compactified struct pipe_stream_output_info, updated dump/trace
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Fixes -Wimplicit-function-declaration for ffs with GCC. Spotted/tested
by Kai Wasserbäch.
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And wrap to 80 columns.
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The format is defined by GL_OES_compressed_ETC1_RGB8_texture.
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Jose Fonseca <[email protected]>
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Fixes these GCC warnings.
u_vbuf.c: In function ‘u_vbuf_draw_begin’:
u_vbuf.c:839:20: warning: ‘max_index’ may be used uninitialized in this function [-Wuninitialized]
u_vbuf.c:838:20: warning: ‘min_index’ may be used uninitialized in this function [-Wuninitialized]
Signed-off-by: Vinson Lee <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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Not actively used.
Reviewed-by: Brian Paul <[email protected]>
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XP kernel mode was the only subsystem lacking stdio FILES.
Reviewed-by: Brian Paul <[email protected]>
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This format is used for ARB_texture_rgb10_a2ui extension.
Signed-off-by: Dave Airlie <[email protected]>
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also don't mark them as 'user', because they will be uploaded through
the translate fallback anyway.
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The motivation behind this is to add some self-documentation in the code
about how each CAP can be used.
The idea is:
- enum pipe_cap is only valid in get_param
- enum pipe_capf is only valid in get_paramf
Which CAPs are floating-point have been determined based on how everybody
except svga implemented the functions. svga have been modified to match all
the other drivers.
Besides that, the floating-point CAPs are now prefixed with PIPE_CAPF_.
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Only i965g does not enable GLSL, but that driver has been unmaintained and
bitrotting for quite a while anyway.
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And update r300g.
This is different from util_draw_max_index in how it obtains vertex elements
and that it doesn't have to call util_format_description due to additional
precomputed data in vertex elements.
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This forks vbo_get_minmax_index. We need to know the index range when
translating non-native vertices into native ones. There is no other way
around it.
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It will use the index buffer soon.
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Don't assert/die if a VBO is too small. Return zero instead. For
debug builds, emit a warning message since this is an unusual situation
that might indicate that there's a bug in the app.
Note that util_draw_max_index() now returns max_index+1 instead of
max_index. This lets us return zero to indicate that one of the VBOs
is too small to draw anything.
Fixes a failure with the new piglit vbo-too-small test.
Reviewed-by: José Fonseca <[email protected]>
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Don't crash if we fail to allocate a vertex buffer.
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EXT_packed_float
These two are fairly unique types so add specific cases for decoding them.
Passes piglit fbo-clear-format and fbo-generatemipmap-format tests for these
two extensions.
Signed-off-by: Dave Airlie <[email protected]>
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It is needed for nv50's new shader backend. With this change, both u_math.h
and imports.h in core mesa define the same function. I have to #undef log2f
here to avoid the conflict. Not sure if there is a better way to deal with
the situation.
Acked-by: José Fonseca <[email protected]>
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Signed RGTC won't fit in a unorm, so don't allow them.
Signed-off-by: Dave Airlie <[email protected]>
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The code expects the geometry shader to be NULL.
We don't have geometry shaders now, but it's good to be prepared.
v2: check for support in the cso context
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