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* gallium/u_blitter: add gallium blit implementationMarek Olšák2012-09-302-120/+230
* gallium/u_blitter: add ability to disable and restore the render conditionMarek Olšák2012-09-302-0/+48
* gallium/u_blitter: facilitate co-existence with the Draw moduleMarek Olšák2012-09-302-59/+111
* gallium/u_blitter: check PIPE_CAP_TEXTURE_MULTISAMPLEMarek Olšák2012-09-301-0/+8
* gallium/u_blitter: fix stencil-only blitsMarek Olšák2012-09-141-0/+15
* Remove useless checks for NULL before freeingMatt Turner2012-09-052-8/+3
* Use the correct macro _WIN32 for Windows.Vinson Lee2012-09-052-3/+3
* gallivm,llvmpipe: Use 4-wide vectors on AMD Bulldozer.José Fonseca2012-09-042-0/+6
* util: Add cpuid for Solaris Studio.Vinson Lee2012-09-031-2/+2
* util: remove u_debug.h from u_math.hBrian Paul2012-09-011-1/+0
* util: include u_debug.hBrian Paul2012-09-011-0/+1
* util: add casts to silence signed/unsigned comparison warningsBrian Paul2012-08-311-2/+2
* r600g: implement MSAA for CaymanMarek Olšák2012-08-312-1/+3
* r600g: implement draw_rectangle callbackMarek Olšák2012-08-302-14/+16
* u_vbuf: avoid unnecessary update of the vertex elementsVadim Girlin2012-08-281-1/+3
* gallium/util: implement tile code for PIPE_FORMAT_Z32_FLOATBrian Paul2012-08-271-0/+36
* r600g: implement compression for MSAA colorbuffers for evergreenMarek Olšák2012-08-272-0/+50
* gallium/u_blitter: initialize sample mask in resolveMarek Olšák2012-08-271-0/+1
* util: update and fix u_upload_mgr.h commentsBrian Paul2012-08-181-4/+3
* gallium/u_blitter: document custom meta helpersMarek Olšák2012-08-152-7/+16
* r600g: implement MSAA color resolveMarek Olšák2012-08-152-0/+69
* r600g: implement MSAA depth-stencil decompression and resolveMarek Olšák2012-08-152-0/+3
* gallium/u_blitter: implement X and Y texture flippingMarek Olšák2012-08-151-11/+26
* gallium/u_blitter: implement blitting multisample resourcesMarek Olšák2012-08-156-99/+342
* gallium/u_blit: set dst format from pipe_resource, not pipe_surfaceMarek Olšák2012-08-151-1/+1
* util: Move dereference after null check in util_resource_copy_region.Vinson Lee2012-08-041-3/+3
* gallium/u_blitter: add a query for checking whether copying is supportedMarek Olšák2012-08-042-32/+68
* gallium/u_blitter: remove fallback for stencil copy that all drivers skippedMarek Olšák2012-08-042-13/+3
* gallium/u_blitter: add ability to blit only depth or only stencilMarek Olšák2012-08-042-13/+16
* gallium/u_blitter: minor cleanupMarek Olšák2012-08-042-8/+8
* gallium/u_blitter: set sample mask to ~0Marek Olšák2012-08-042-0/+20
* gallium/u_blit: bail out if src is a multisample textureMarek Olšák2012-08-041-0/+6
* gallium/u_blit: check nr_samples before using resource_copy_regionMarek Olšák2012-08-041-1/+2
* gallium: set sample mask to ~0 for clear, blit and gen_mipmapMarek Olšák2012-08-042-0/+9
* u_blitter: Move a pointer dereference after null check.Vinson Lee2012-08-031-2/+3
* Use C99 NAN and INFINITY macrosMatt Turner2012-08-031-10/+3
* gallium: consolidate CSO sampler and sampler_view functionsBrian Paul2012-08-032-26/+26
* gallium/util: Use GCC built-in functions for NaN and infinity.Vinson Lee2012-07-301-0/+5
* Fix compile time errors when building against uclibcAnthony G. Basile2012-07-241-0/+2
* gallium/util: add util_bit_last - finds the last bit set in a wordMarek Olšák2012-07-171-0/+14
* gallivm,draw,llvmpipe: Support wider native registers.José Fonseca2012-07-171-0/+12
* gallium/util, mesa: Refactor etc1 unpack functionChad Versace2012-07-161-24/+1
* st/mesa: implement accelerated stencil blitting using shader stencil exportMarek Olšák2012-07-122-36/+174
* st/mesa: set colormask to zero when blitting depthMarek Olšák2012-07-121-4/+8
* gallium/u_blit: remove useless memset callsMarek Olšák2012-07-121-6/+0
* gallium/u_blit: drop not-very-useful wrapper around util_blit_pixels_writemaskMarek Olšák2012-07-122-50/+15
* gallium/u_blit: don't do two copies for non-2D texturesMarek Olšák2012-07-121-33/+39
* gallium/util: move pipe_tex_to_tgsi_tex helper function into u_inlinesMarek Olšák2012-07-122-30/+30
* gallium/u_blitter: accelerate stencil-only copyingMarek Olšák2012-07-123-1/+79
* gallium/u_blitter: accelerate depth-stencil copying using shader stencil exportMarek Olšák2012-07-124-12/+147