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* util: add new primitive types to pipe_prim_names[] arrayBrian Paul2013-01-141-0/+4
* llvmpipe: fix clearing integer color buffersRoland Scheidegger2013-01-101-0/+2
* r300g: implement MSAAMarek Olšák2013-01-061-1/+2
* util: fix addressing bug in pipe_put_tile_z() for PIPE_FORMAT_Z32_FLOATBrian Paul2013-01-041-1/+1
* util: add get/put_tile_z() support for PIPE_FORMAT_Z32_FLOAT_S8X24_UINTBrian Paul2013-01-041-0/+36
* util: move var declaration before loop to fix MSVC errorBrian Paul2013-01-041-1/+2
* st/mesa: fix GetTexImage for compressed 2D array texturesMarek Olšák2013-01-041-0/+18
* gallium/util: remove unused helper util_create_rgba_textureMarek Olšák2013-01-042-61/+0
* gallium/u_blitter: implement 3D blittingMarek Olšák2013-01-042-30/+83
* gallium/u_blitter: fix blitting TEXTURE_CUBE_ARRAY with a non-zero cube indexMarek Olšák2013-01-041-0/+5
* gallium/u_blitter: minor simplificationMarek Olšák2013-01-041-10/+11
* gallium/u_blitter: unify some parameters into a dstbox parameter in blit_genericMarek Olšák2013-01-042-20/+25
* gallium/u_blitter: remove useless parameter from blitter_default_dst_textureMarek Olšák2013-01-042-7/+5
* gallium/util: complete implementation of util_dump_transferMarek Olšák2013-01-041-4/+5
* util/u_format: Round when converting depth values from float to z16_unorm.José Fonseca2012-12-211-1/+1
* gallium/u_blitter: Remove the overlapped blit assert from util_blitter_blit_g...Henri Verbeet2012-12-161-28/+0
* gallium/util: add a simple allocator for suballocating from a large bufferMarek Olšák2012-12-122-0/+180
* gallium: remove pipe_surface::usageMarek Olšák2012-12-129-33/+13
* gallium/util: move util_try_blit_via_copy_region to u_surface.cMarek Olšák2012-12-124-157/+164
* gallium: manage render condition in cso_context and fix postprocessing w/ itMarek Olšák2012-12-122-0/+6
* util: add util_copy_constant_buffer() helper functionBrian Paul2012-12-111-0/+20
* gallium/u_blitter: fix conflict with u_memory.hMarek Olšák2012-12-071-1/+5
* util: Add util_copy_box helper.José Fonseca2012-12-063-29/+64
* gallium/util: Move the util_copy/fill_rect into u_surface.José Fonseca2012-12-064-186/+140
* util/u_debug: Cleanup/fix debug_dump_image.José Fonseca2012-12-042-33/+27
* util/u_draw: Skip rendering instead of aborting when excessive number of inst...José Fonseca2012-12-041-2/+9
* util/surface: Always use the surface format when clearing.José Fonseca2012-12-041-7/+8
* u_cache: fix dereference before NULL checkDave Airlie2012-12-041-4/+4
* util: added pipe_surface_release() functionBrian Paul2012-11-301-0/+16
* util/u_format: Kill util_format_is_array().José Fonseca2012-11-292-51/+0
* util/u_format: Tighten the meaning of is_array bit to exclude mixed type form...José Fonseca2012-11-292-2/+11
* util/u_format: Fix format manipulation for big-endianAdhemerval Zanella2012-11-291-5/+5
* util: add more memory debugging featuresBrian Paul2012-11-281-1/+81
* util: Updated util_format_is_array to be more accurate.James Benton2012-11-282-3/+16
* util: Modified u_rect to default to memcpy.James Benton2012-11-271-8/+1
* util/format: Fix bug in float to non-float conversion in u_format_pack.py.James Benton2012-11-271-1/+1
* util: Only use open coded snprintf for MSVC.Vinson Lee2012-11-162-3/+3
* util/u_debug: Fix DEBUG_NAMED_VALUE.José Fonseca2012-11-151-1/+1
* gallium/u_blitter: handle PIPE_TEXTURE_CUBE_ARRAY in is_box_inside_resourceMarek Olšák2012-11-111-0/+6
* u_blitter: fix cube array checkDave Airlie2012-11-101-1/+1
* util/u_surface: Support 3D/array textures in util_resource_copy_region().José Fonseca2012-11-091-26/+44
* util/u_surface: Fix util_clear_depth_stencil for Z32_FLOAT_S8X24_UINT.José Fonseca2012-11-091-12/+6
* softpipe,util: Fix blending of R and RG formats.José Fonseca2012-11-091-25/+1
* util: Fix reduction of line adjacency primitives.José Fonseca2012-11-091-0/+2
* util/u_rect: Make it C++ safe.José Fonseca2012-11-091-0/+15
* u_blitter: don't create fragment program for cube maps unless supported.Dave Airlie2012-11-091-1/+6
* u_blitter: add cube map array support.Dave Airlie2012-11-091-2/+3
* gallium: add defines/shader opcode for texture cube map arrayDave Airlie2012-11-091-0/+3
* r600g: add in-place DB decompression and texturing with DB tilingMarek Olšák2012-11-061-1/+2
* util: Make u_framebuffer.h C++ safe.José Fonseca2012-11-051-0/+8