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path: root/src/gallium/auxiliary/util/u_simple_shaders.h
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* s/Tungsten Graphics/VMware/José Fonseca2014-01-171-2/+2
* gallium/u_blitter: implement shader-based MSAA resolve with bilinear filteringMarek Olšák2013-12-141-0/+6
* gallium/u_blitter: implement shader-based MSAA resolveMarek Olšák2013-12-141-0/+6
* gallium/util: implement layered framebuffer clear in u_blitterMarek Olšák2013-12-031-0/+2
* gallium/u_blitter: make clearing independent of the number of bound colorbuffersMarek Olšák2013-06-131-0/+4
* gallium/util: make WRITES_ALL_CBUFS optional in the passthrough fragment shaderMarek Olšák2013-06-131-1/+2
* gallium/util: fix glClear with MRT by making the FS write to all cbufsMarek Olšák2013-01-151-1/+3
* gallium/u_blitter: implement blitting multisample resourcesMarek Olšák2012-08-151-0/+20
* gallium/u_blitter: accelerate stencil-only copyingMarek Olšák2012-07-121-0/+6
* gallium/u_blitter: accelerate depth-stencil copying using shader stencil exportMarek Olšák2012-07-121-0/+6
* gallium: utility helper functions for stream outputMarek Olšák2011-12-151-0/+8
* u_blitter: interpolate clear color using a GENERIC varying instead of COLORMarek Olšák2010-11-281-1/+3
* gallium: add interpolation parameter to simple shader functionsBrian Paul2010-06-031-2/+5
* util: add new fragment shaders to simple_shadersMarek Olšák2009-12-151-2/+11
* util: add version of u_blit_pixels which takes a writemaskKeith Whitwell2009-09-031-0/+4
* gallium: no need to keep a copy of shader tokens in state trackerKeith Whitwell2009-03-131-10/+3
* mesa: Free the util shaders with the gallium's FREE.José Fonseca2009-02-191-0/+4
* gallium: return pipe_shader_state from the simple shader functionsBrian2008-03-271-3/+7
* gallium: added util_make_fragment_passthrough_shader()Brian2008-03-201-0/+12
* gallium: utilities for creating simple vertex/fragment shadersBrian2008-03-181-0/+52