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path: root/src/gallium/auxiliary/util/u_simple_shaders.c
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* gallium/util: add a utility to create geometry passthrough shaderCharmaine Lee2015-09-011-0/+51
* util/blitter (and friends): generate appropriate SVIEW declsRob Clark2015-06-211-18/+60
* gallium/u_tests: test a NULL buffer sampler viewMarek Olšák2015-02-061-3/+9
* st/mesa: add a fallback for clear_with_quad when no vs_layerIlia Mirkin2014-11-171-0/+70
* tgsi/ureg: simplify code for declaring propertiesMarek Olšák2014-11-161-1/+1
* gallium/util: add a window_space option to the passthrough vertex shaderMarek Olšák2014-11-161-2/+8
* s/Tungsten Graphics/VMware/José Fonseca2014-01-171-2/+2
* gallium/u_blitter: implement shader-based MSAA resolve with bilinear filteringMarek Olšák2013-12-141-0/+95
* gallium/u_blitter: implement shader-based MSAA resolveMarek Olšák2013-12-141-0/+59
* gallium/util: implement layered framebuffer clear in u_blitterMarek Olšák2013-12-031-0/+26
* gallium/u_blitter: make clearing independent of the number of bound colorbuffersMarek Olšák2013-06-131-0/+12
* gallium/util: make WRITES_ALL_CBUFS optional in the passthrough fragment shaderMarek Olšák2013-06-131-3/+6
* gallium/util: attempt to fix blitting multisample texture arraysMarek Olšák2013-03-111-1/+1
* gallium/util: fix glClear with MRT by making the FS write to all cbufsMarek Olšák2013-01-151-4/+30
* gallium/u_blitter: implement blitting multisample resourcesMarek Olšák2012-08-151-0/+133
* gallium/u_blitter: accelerate stencil-only copyingMarek Olšák2012-07-121-0/+46
* gallium/u_blitter: accelerate depth-stencil copying using shader stencil exportMarek Olšák2012-07-121-0/+54
* gallium: utility helper functions for stream outputMarek Olšák2011-12-151-1/+13
* u_blitter: interpolate clear color using a GENERIC varying instead of COLORMarek Olšák2010-11-281-4/+7
* util: Include missing header in u_simple_shaders.c.Vinson Lee2010-08-261-0/+1
* gallium: add interpolation parameter to simple shader functionsBrian Paul2010-06-031-4/+15
* gallium: Make pipe_atomic a regular int32_t.José Fonseca2010-02-021-0/+1
* gallium/util: replace 8 with PIPE_MAX_COLOR_BUFSBrian Paul2010-01-051-2/+2
* gallium/util: comments and whitespace fixesBrian Paul2010-01-051-3/+15
* util: add new fragment shaders to simple_shadersMarek Olšák2009-12-151-7/+63
* util: add lost code to util_make_fragment_tex_shader_writemask()Keith Whitwell2009-10-051-1/+9
* tgsi/ureg: VS inputs don't have any semantic tags, just an indexKeith Whitwell2009-09-121-3/+1
* util: remove unneeded #includesBrian Paul2009-09-101-6/+0
* Merge branch 'mesa_7_5_branch' into mesa_7_6_branchBrian Paul2009-09-091-2/+0
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| * util: add version of u_blit_pixels which takes a writemaskKeith Whitwell2009-09-021-2/+43
* | util: add version of u_blit_pixels which takes a writemaskKeith Whitwell2009-09-031-2/+12
* | aux/tgsi: pull back ureg work from 0.1 branchKeith Whitwell2009-09-031-1/+1
* | tgsi: Fix build error due to commit acc7da90Cooper Yuan2009-08-241-6/+6
* | util: convert u_simple_shaders to use tgsi_uregKeith Whitwell2009-08-131-258/+60
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* gallium: no need to keep a copy of shader tokens in state trackerKeith Whitwell2009-03-131-47/+29
* gallium: Remove some superfluous instances of #include "p_inlines.h".Michel Dänzer2009-03-041-1/+0
* mesa: Free the util shaders with the gallium's FREE.José Fonseca2009-02-191-0/+7
* util: Move p_debug.h into util module.José Fonseca2009-02-181-1/+1
* gallium: make p_winsys internalZack Rusin2009-01-301-1/+1
* gallium: refactor/replace p_util.h with util/u_memory.h and util/u_math.hBrian Paul2008-08-241-1/+1
* Merge tgsi/exec and tgsi/util directories.José Fonseca2008-07-281-3/+3
* util: Fix build after TGSI declaration interface changes.Michal Krol2008-05-311-17/+16
* gallium: return pipe_shader_state from the simple shader functionsBrian2008-03-271-12/+19
* gallium: enable vp input semantic infoBrian2008-03-201-9/+6
* gallium: Fix build on Windows.Michal Krol2008-03-201-1/+1
* gallium: Fix build on Windows.Michal Krol2008-03-201-2/+2
* gallium: remove unused local varKeith Whitwell2008-03-201-1/+1
* gallium: added util_make_fragment_passthrough_shader()Brian2008-03-201-0/+95
* gallium: utilities for creating simple vertex/fragment shadersBrian2008-03-181-0/+263