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path: root/src/gallium/auxiliary/util/u_blitter.h
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* gallium/u_blitter: don't use boolean, TRUE, FALSEMarek Olšák2017-08-221-12/+12
* gallium/u_blitter: remove get_next_surface_layer callbackMarek Olšák2017-08-221-9/+0
* gallium/u_blitter: use 2D_ARRAY for cubemap blits if possibleMarek Olšák2017-06-071-1/+2
* gallium: decrease the size of pipe_vertex_buffer - 24 -> 16 bytesMarek Olšák2017-05-101-4/+2
* gallium: s/uint/enum pipe_render_cond_flag/ for set_render_condition()Brian Paul2017-03-081-1/+1
* gallium/u_blitter: split out a helper for common clear stateRob Clark2016-08-161-0/+5
* gallium/u_blitter: add helper to save FS const buffer stateRob Clark2016-08-161-0/+15
* gallium/u_blitter: export some functionsRob Clark2016-08-161-0/+9
* gallium/u_blitter: implement mipmap generationMarek Olšák2016-06-211-0/+6
* util/blitter: use ARRAY_SIZE macroBrian Paul2016-04-251-9/+3
* util/blitter: minor formatting fixesBrian Paul2015-12-111-5/+4
* gallium/util: fix code formatting in u_blitter.hBrian Paul2015-08-271-30/+25
* util/u_blitter: implement alpha blending for pipe->blitMarek Olšák2015-08-211-1/+2
* gallium: replace INLINE with inlineIlia Mirkin2015-07-211-20/+20
* gallium/u_blitter: disable tessellation for all operationsMarek Olšák2015-05-161-1/+15
* s/Tungsten Graphics/VMware/José Fonseca2014-01-171-1/+1
* gallium/u_blitter: remove useless parameters from some functionsMarek Olšák2013-12-141-8/+3
* gallium/util: implement layered framebuffer clear in u_blitterMarek Olšák2013-12-031-1/+1
* gallium: add condition parameter to render_conditionRoland Scheidegger2013-06-181-0/+3
* gallium/u_blitter: make clearing independent of the colorbuffer formatMarek Olšák2013-06-131-1/+0
* gallium/u_blitter: make clearing independent of the number of bound colorbuffersMarek Olšák2013-06-131-1/+0
* gallium/u_blitter: implement buffer clearingMarek Olšák2013-04-231-1/+17
* gallium/u_blitter: implement 3D blittingMarek Olšák2013-01-041-0/+9
* gallium/u_blitter: unify some parameters into a dstbox parameter in blit_genericMarek Olšák2013-01-041-7/+7
* gallium/u_blitter: remove useless parameter from blitter_default_dst_textureMarek Olšák2013-01-041-2/+1
* gallium/util: move util_try_blit_via_copy_region to u_surface.cMarek Olšák2012-12-121-11/+0
* gallium/u_blitter: fix conflict with u_memory.hMarek Olšák2012-12-071-1/+5
* gallium: add start_slot parameter to set_vertex_buffersMarek Olšák2012-10-311-12/+8
* r600g: implement texturing with 8x MSAA compressed surfaces for EvergreenMarek Olšák2012-10-291-0/+6
* util/blitter: silence assorted MSVC warningsBrian Paul2012-10-171-8/+8
* r600g: implement MSAA resolving for 8-bit and 16-bit integer formatsMarek Olšák2012-10-121-1/+2
* gallium/u_blitter: add helper for blitting via resource_copy_regionMarek Olšák2012-09-301-0/+12
* gallium/u_blitter: add gallium blit implementationMarek Olšák2012-09-301-31/+35
* gallium/u_blitter: add ability to disable and restore the render conditionMarek Olšák2012-09-301-0/+12
* gallium/u_blitter: facilitate co-existence with the Draw moduleMarek Olšák2012-09-301-0/+2
* r600g: implement MSAA for CaymanMarek Olšák2012-08-311-0/+1
* r600g: implement draw_rectangle callbackMarek Olšák2012-08-301-0/+9
* r600g: implement compression for MSAA colorbuffers for evergreenMarek Olšák2012-08-271-0/+5
* gallium/u_blitter: document custom meta helpersMarek Olšák2012-08-151-5/+14
* r600g: implement MSAA color resolveMarek Olšák2012-08-151-0/+8
* r600g: implement MSAA depth-stencil decompression and resolveMarek Olšák2012-08-151-0/+1
* gallium/u_blitter: implement blitting multisample resourcesMarek Olšák2012-08-151-2/+8
* gallium/u_blitter: add a query for checking whether copying is supportedMarek Olšák2012-08-041-0/+13
* gallium/u_blitter: remove fallback for stencil copy that all drivers skippedMarek Olšák2012-08-041-9/+1
* gallium/u_blitter: add ability to blit only depth or only stencilMarek Olšák2012-08-041-1/+2
* gallium/u_blitter: minor cleanupMarek Olšák2012-08-041-2/+2
* gallium/u_blitter: set sample mask to ~0Marek Olšák2012-08-041-0/+10
* gallium/u_blitter: accelerate depth-stencil copying using shader stencil exportMarek Olšák2012-07-121-2/+2
* Squash-merge branch 'gallium-clip-state'Marek Olšák2012-01-101-8/+0
* u_blitter: expose functions for setting default views and surfaces for copyingMarek Olšák2012-01-011-0/+18