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path: root/src/gallium/auxiliary/util/u_blitter.h
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* gallium/u_blitter: unify some parameters into a dstbox parameter in blit_genericMarek Olšák2013-01-041-7/+7
* gallium/u_blitter: remove useless parameter from blitter_default_dst_textureMarek Olšák2013-01-041-2/+1
* gallium/util: move util_try_blit_via_copy_region to u_surface.cMarek Olšák2012-12-121-11/+0
* gallium/u_blitter: fix conflict with u_memory.hMarek Olšák2012-12-071-1/+5
* gallium: add start_slot parameter to set_vertex_buffersMarek Olšák2012-10-311-12/+8
* r600g: implement texturing with 8x MSAA compressed surfaces for EvergreenMarek Olšák2012-10-291-0/+6
* util/blitter: silence assorted MSVC warningsBrian Paul2012-10-171-8/+8
* r600g: implement MSAA resolving for 8-bit and 16-bit integer formatsMarek Olšák2012-10-121-1/+2
* gallium/u_blitter: add helper for blitting via resource_copy_regionMarek Olšák2012-09-301-0/+12
* gallium/u_blitter: add gallium blit implementationMarek Olšák2012-09-301-31/+35
* gallium/u_blitter: add ability to disable and restore the render conditionMarek Olšák2012-09-301-0/+12
* gallium/u_blitter: facilitate co-existence with the Draw moduleMarek Olšák2012-09-301-0/+2
* r600g: implement MSAA for CaymanMarek Olšák2012-08-311-0/+1
* r600g: implement draw_rectangle callbackMarek Olšák2012-08-301-0/+9
* r600g: implement compression for MSAA colorbuffers for evergreenMarek Olšák2012-08-271-0/+5
* gallium/u_blitter: document custom meta helpersMarek Olšák2012-08-151-5/+14
* r600g: implement MSAA color resolveMarek Olšák2012-08-151-0/+8
* r600g: implement MSAA depth-stencil decompression and resolveMarek Olšák2012-08-151-0/+1
* gallium/u_blitter: implement blitting multisample resourcesMarek Olšák2012-08-151-2/+8
* gallium/u_blitter: add a query for checking whether copying is supportedMarek Olšák2012-08-041-0/+13
* gallium/u_blitter: remove fallback for stencil copy that all drivers skippedMarek Olšák2012-08-041-9/+1
* gallium/u_blitter: add ability to blit only depth or only stencilMarek Olšák2012-08-041-1/+2
* gallium/u_blitter: minor cleanupMarek Olšák2012-08-041-2/+2
* gallium/u_blitter: set sample mask to ~0Marek Olšák2012-08-041-0/+10
* gallium/u_blitter: accelerate depth-stencil copying using shader stencil exportMarek Olšák2012-07-121-2/+2
* Squash-merge branch 'gallium-clip-state'Marek Olšák2012-01-101-8/+0
* u_blitter: expose functions for setting default views and surfaces for copyingMarek Olšák2012-01-011-0/+18
* u_blitter: implement copy_buffer using stream outputMarek Olšák2011-12-151-0/+11
* u_blitter: restore stream output targetsMarek Olšák2011-12-151-0/+18
* u_blitter: accept overriden width0 and height0Marek Olšák2011-10-231-2/+8
* u_blitter: add a copy_texture function which uses views and not resourcesMarek Olšák2011-10-231-0/+18
* u_blitter: add integer clear supportDave Airlie2011-10-091-0/+1
* u_blitter: bind a NULL geometry shaderMarek Olšák2011-10-081-1/+9
* u_blitter: cleanup checking for and restoring saved statesMarek Olšák2011-10-081-12/+24
* gallium: move clear paths from rgba to a pointer to a color union (v2)Dave Airlie2011-09-181-3/+3
* u_blitter: rename util_blitter_copy_region -> util_blitter_copy_textureMarek Olšák2011-08-161-9/+12
* u_blitter: let the driver check whether there's a recursionMarek Olšák2011-02-101-0/+3
* r300g: fix some bugs with zbuffer compression (v4)Marek Olšák2011-01-271-6/+7
* gallium: drivers should reference vertex buffersMarek Olšák2011-01-061-13/+5
* gallium: support for array textures and related changesRoland Scheidegger2010-12-021-4/+3
* u_blitter: add a custom blitter call passing a dsa csoDave Airlie2010-09-231-0/+6
* r300g,u_blitter: use u_framebufferMarek Olšák2010-08-291-34/+2
* Revert "u_blitter: unify clear_depth_stencil and flush_depth_stencil"Marek Olšák2010-08-121-0/+2
* u_blitter: unify clear_depth_stencil and flush_depth_stencilMarek Olšák2010-08-121-2/+0
* r300g: implement hyper-z support. (v4)Dave Airlie2010-08-051-0/+2
* u_blitter: add draw_rectangle callback which can be overridden by a driverMarek Olšák2010-07-121-0/+37
* u_blitter: rename blitter->base, add a way to get a pipe context from blitterMarek Olšák2010-07-121-0/+11
* util: reference surfaces and sampler views in blitter when saving themMarek Olšák2010-06-291-5/+40
* util: reference vertex buffers in blitterMarek Olšák2010-06-091-0/+10
* gallium: rename clearRT / clearDS to clear_render_target / clear_depth_stencilRoland Scheidegger2010-06-031-12/+12