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path: root/src/gallium/auxiliary/util/u_blitter.c
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* gallium/u_blitter: fix is_blit_generic_supported() stencil checkingBrian Paul2013-04-051-12/+14
* gallium/util: attempt to fix blitting multisample texture arraysMarek Olšák2013-03-111-1/+1
* u_blitter: don't create illegal shaders for 1D/3D/RECT/CUBE MSAADave Airlie2013-03-041-0/+5
* util/u_blitter: Set pipe_sampler_state::normalized_coords correctly.José Fonseca2013-02-231-4/+22
* r300g: implement MSAAMarek Olšák2013-01-061-1/+2
* util: move var declaration before loop to fix MSVC errorBrian Paul2013-01-041-1/+2
* gallium/u_blitter: implement 3D blittingMarek Olšák2013-01-041-30/+74
* gallium/u_blitter: fix blitting TEXTURE_CUBE_ARRAY with a non-zero cube indexMarek Olšák2013-01-041-0/+5
* gallium/u_blitter: minor simplificationMarek Olšák2013-01-041-10/+11
* gallium/u_blitter: unify some parameters into a dstbox parameter in blit_genericMarek Olšák2013-01-041-13/+18
* gallium/u_blitter: remove useless parameter from blitter_default_dst_textureMarek Olšák2013-01-041-5/+4
* gallium/u_blitter: Remove the overlapped blit assert from util_blitter_blit_g...Henri Verbeet2012-12-161-28/+0
* gallium: remove pipe_surface::usageMarek Olšák2012-12-121-7/+0
* gallium/util: move util_try_blit_via_copy_region to u_surface.cMarek Olšák2012-12-121-146/+0
* gallium/u_blitter: handle PIPE_TEXTURE_CUBE_ARRAY in is_box_inside_resourceMarek Olšák2012-11-111-0/+6
* u_blitter: fix cube array checkDave Airlie2012-11-101-1/+1
* u_blitter: don't create fragment program for cube maps unless supported.Dave Airlie2012-11-091-1/+6
* u_blitter: add cube map array support.Dave Airlie2012-11-091-2/+3
* r600g: add in-place DB decompression and texturing with DB tilingMarek Olšák2012-11-061-1/+2
* gallium: add start_slot parameter to set_vertex_buffersMarek Olšák2012-10-311-17/+15
* r600g: implement texturing with 8x MSAA compressed surfaces for EvergreenMarek Olšák2012-10-291-0/+8
* util/blitter: silence assorted MSVC warningsBrian Paul2012-10-171-13/+14
* r600g: implement MSAA resolving for 8-bit and 16-bit integer formatsMarek Olšák2012-10-121-2/+3
* gallium/u_blitter: add helper for blitting via resource_copy_regionMarek Olšák2012-09-301-0/+140
* gallium/u_blitter: add gallium blit implementationMarek Olšák2012-09-301-89/+195
* gallium/u_blitter: add ability to disable and restore the render conditionMarek Olšák2012-09-301-0/+36
* gallium/u_blitter: facilitate co-existence with the Draw moduleMarek Olšák2012-09-301-59/+109
* gallium/u_blitter: check PIPE_CAP_TEXTURE_MULTISAMPLEMarek Olšák2012-09-301-0/+8
* gallium/u_blitter: fix stencil-only blitsMarek Olšák2012-09-141-0/+15
* r600g: implement MSAA for CaymanMarek Olšák2012-08-311-1/+2
* r600g: implement draw_rectangle callbackMarek Olšák2012-08-301-14/+7
* r600g: implement compression for MSAA colorbuffers for evergreenMarek Olšák2012-08-271-0/+45
* gallium/u_blitter: initialize sample mask in resolveMarek Olšák2012-08-271-0/+1
* gallium/u_blitter: document custom meta helpersMarek Olšák2012-08-151-2/+2
* r600g: implement MSAA color resolveMarek Olšák2012-08-151-0/+61
* r600g: implement MSAA depth-stencil decompression and resolveMarek Olšák2012-08-151-0/+2
* gallium/u_blitter: implement X and Y texture flippingMarek Olšák2012-08-151-11/+26
* gallium/u_blitter: implement blitting multisample resourcesMarek Olšák2012-08-151-90/+160
* gallium/u_blitter: add a query for checking whether copying is supportedMarek Olšák2012-08-041-32/+55
* gallium/u_blitter: remove fallback for stencil copy that all drivers skippedMarek Olšák2012-08-041-4/+2
* gallium/u_blitter: add ability to blit only depth or only stencilMarek Olšák2012-08-041-12/+14
* gallium/u_blitter: minor cleanupMarek Olšák2012-08-041-6/+6
* gallium/u_blitter: set sample mask to ~0Marek Olšák2012-08-041-0/+10
* u_blitter: Move a pointer dereference after null check.Vinson Lee2012-08-031-2/+3
* gallium/util: move pipe_tex_to_tgsi_tex helper function into u_inlinesMarek Olšák2012-07-121-30/+4
* gallium/u_blitter: accelerate stencil-only copyingMarek Olšák2012-07-121-1/+27
* gallium/u_blitter: accelerate depth-stencil copying using shader stencil exportMarek Olšák2012-07-121-10/+85
* gallium/u_blitter: minify depth0 when initializing last_layerMarek Olšák2012-07-121-1/+1
* gallium/u_blitter: consolidate some state changesMarek Olšák2012-07-091-32/+17
* u_blitter: disable streamout before renderingMarek Olšák2012-06-261-0/+10