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path: root/src/gallium/auxiliary/util/u_blitter.c
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* r600g: implement texturing with 8x MSAA compressed surfaces for EvergreenMarek Olšák2012-10-291-0/+8
* util/blitter: silence assorted MSVC warningsBrian Paul2012-10-171-13/+14
* r600g: implement MSAA resolving for 8-bit and 16-bit integer formatsMarek Olšák2012-10-121-2/+3
* gallium/u_blitter: add helper for blitting via resource_copy_regionMarek Olšák2012-09-301-0/+140
* gallium/u_blitter: add gallium blit implementationMarek Olšák2012-09-301-89/+195
* gallium/u_blitter: add ability to disable and restore the render conditionMarek Olšák2012-09-301-0/+36
* gallium/u_blitter: facilitate co-existence with the Draw moduleMarek Olšák2012-09-301-59/+109
* gallium/u_blitter: check PIPE_CAP_TEXTURE_MULTISAMPLEMarek Olšák2012-09-301-0/+8
* gallium/u_blitter: fix stencil-only blitsMarek Olšák2012-09-141-0/+15
* r600g: implement MSAA for CaymanMarek Olšák2012-08-311-1/+2
* r600g: implement draw_rectangle callbackMarek Olšák2012-08-301-14/+7
* r600g: implement compression for MSAA colorbuffers for evergreenMarek Olšák2012-08-271-0/+45
* gallium/u_blitter: initialize sample mask in resolveMarek Olšák2012-08-271-0/+1
* gallium/u_blitter: document custom meta helpersMarek Olšák2012-08-151-2/+2
* r600g: implement MSAA color resolveMarek Olšák2012-08-151-0/+61
* r600g: implement MSAA depth-stencil decompression and resolveMarek Olšák2012-08-151-0/+2
* gallium/u_blitter: implement X and Y texture flippingMarek Olšák2012-08-151-11/+26
* gallium/u_blitter: implement blitting multisample resourcesMarek Olšák2012-08-151-90/+160
* gallium/u_blitter: add a query for checking whether copying is supportedMarek Olšák2012-08-041-32/+55
* gallium/u_blitter: remove fallback for stencil copy that all drivers skippedMarek Olšák2012-08-041-4/+2
* gallium/u_blitter: add ability to blit only depth or only stencilMarek Olšák2012-08-041-12/+14
* gallium/u_blitter: minor cleanupMarek Olšák2012-08-041-6/+6
* gallium/u_blitter: set sample mask to ~0Marek Olšák2012-08-041-0/+10
* u_blitter: Move a pointer dereference after null check.Vinson Lee2012-08-031-2/+3
* gallium/util: move pipe_tex_to_tgsi_tex helper function into u_inlinesMarek Olšák2012-07-121-30/+4
* gallium/u_blitter: accelerate stencil-only copyingMarek Olšák2012-07-121-1/+27
* gallium/u_blitter: accelerate depth-stencil copying using shader stencil exportMarek Olšák2012-07-121-10/+85
* gallium/u_blitter: minify depth0 when initializing last_layerMarek Olšák2012-07-121-1/+1
* gallium/u_blitter: consolidate some state changesMarek Olšák2012-07-091-32/+17
* u_blitter: disable streamout before renderingMarek Olšák2012-06-261-0/+10
* gallium/tgsi: Redefine the TGSI_TEXTURE_UNKNOWN texture target.José Fonseca2012-05-111-1/+1
* gallium/tgsi: Define the TGSI_BUFFER texture target.Francisco Jerez2012-05-111-1/+1
* u_blitter: fix resource leakMarek Olšák2012-04-291-0/+1
* u_blitter: align vertex buffer suballocations to 4Marek Olšák2012-04-131-1/+1
* u_blitter: don't use user buffersMarek Olšák2012-04-031-18/+23
* util: fix assertions in u_blitter.c codeBrian Paul2012-02-291-11/+11
* u_blitter: decrease minimum buffer range alignment to 4 for copy_bufferMarek Olšák2012-02-241-5/+5
* u_blitter: check for invalid values in copy_bufferMarek Olšák2012-02-241-0/+11
* gallium: improve the pipe_stream_output_info struct (v2)Marek Olšák2012-01-151-2/+2
* Squash-merge branch 'gallium-clip-state'Marek Olšák2012-01-101-8/+1
* u_blitter: expose functions for setting default views and surfaces for copyingMarek Olšák2012-01-011-18/+47
* u_blitter: implement copy_buffer using stream outputMarek Olšák2011-12-151-2/+85
* u_blitter: restore stream output targetsMarek Olšák2011-12-151-0/+18
* u_blitter: accept overriden width0 and height0Marek Olšák2011-10-231-77/+49
* u_blitter: add a copy_texture function which uses views and not resourcesMarek Olšák2011-10-231-115/+99
* u_blitter: clean up velem setupDave Airlie2011-10-101-16/+8
* u_blitter: query vertex shader caps instead of geometry for int verticesMarek Olšák2011-10-091-1/+1
* u_blitter: don't create integer vertex elements unless shader supports themDave Airlie2011-10-091-20/+29
* u_blitter: add integer clear supportDave Airlie2011-10-091-21/+68
* u_blitter: bind a NULL geometry shaderMarek Olšák2011-10-081-0/+23