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* tgsi: add PK2H/UP2H supportRoland Scheidegger2016-02-021-2/+42
* tgsi: add MEMBAR opcode to handle memoryBarrier* GLSL intrinsicsIlia Mirkin2016-01-291-1/+1
* tgsi: initialize Atomic field in tgsi_default_declarationIlia Mirkin2016-01-171-0/+1
* gallium: add a RESQ opcode to query info about a resourceIlia Mirkin2016-01-081-1/+1
* gallium: add PIPE_SHADER_CAP_MAX_SHADER_BUFFERSIlia Mirkin2016-01-081-0/+1
* tgsi: add a is_store propertyIlia Mirkin2016-01-082-223/+224
* tgsi: provide a way to encode memory qualifiers for SSBOIlia Mirkin2016-01-089-1/+165
* ureg: add buffer support to uregIlia Mirkin2016-01-085-0/+66
* tgsi: add ureg support for image declsIlia Mirkin2016-01-088-42/+134
* tgsi/scan: update for POSITION and FACE sytem valuesMarek Olšák2016-01-081-1/+4
* tgsi/ureg: handle redundant declarations in ureg_DECL_system_valueMarek Olšák2016-01-081-1/+9
* tgsi/ureg: remove index parameter from ureg_DECL_system_valueMarek Olšák2016-01-082-7/+6
* gallium/aux: Use TGSI chan name defines inplace of literalsEdward O'Callaghan2016-01-081-6/+7
* tgsi/scan: set which color components are read by a fragment shaderMarek Olšák2016-01-072-8/+23
* tgsi/scan: fix tgsi_shader_info::reads_zMarek Olšák2016-01-071-2/+3
* tgsi/scan: set if a fragment shader writes sample maskMarek Olšák2016-01-072-0/+3
* tgsi: update PK2H/UP2H channel behavior infoIlia Mirkin2016-01-031-8/+8
* gallium: add baseinstance/drawid semanticsIlia Mirkin2015-12-301-0/+2
* tgsi/scan: add flag colors_writtenMarek Olšák2015-12-112-0/+4
* gallium/auxiliary: Sanitize NULL checks into canonical formEdward O'Callaghan2015-12-062-2/+2
* gallium/auxiliary: Trivial code style cleanupEdward O'Callaghan2015-12-061-2/+2
* gallium: add support for gl_HelperInvocation semanticIlia Mirkin2015-11-121-0/+1
* tgsi: try and handle overflowing shaders. (v2)Dave Airlie2015-10-232-3/+9
* tgsi: add option to dump floats as hex valuesDave Airlie2015-10-233-2/+30
* gallium: add PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINTMarek Olšák2015-10-201-0/+2
* tgsi/scan: use properties for clip/cull distance writemasksMarek Olšák2015-10-201-14/+14
* gallium: add new properties for clip and cull distance usageMarek Olšák2015-10-201-0/+2
* tgsi: move pipe_shader_from_tgsi_processor function to utilMarek Olšák2015-10-171-24/+2
* tgsi: initialize ctx.file in tgsi_dump_instruction()Brian Paul2015-10-161-0/+1
* tgsi: (trivial) kill c99-ism.Roland Scheidegger2015-10-091-2/+3
* tgsi/scan: add info about declared samplers (v2)Marek Olšák2015-10-092-0/+3
* tgsi: add a utility for emulating some GL featuresMarek Olšák2015-10-092-0/+206
* tgsi: add const qualifier to silence warningBrian Paul2015-10-061-1/+1
* tgsi/scan: add interpolation info into tgsi_shader_infoMarek Olšák2015-10-032-3/+101
* tgsi: add a TXQS opcode to retrieve the number of texture samplesIlia Mirkin2015-09-131-1/+2
* tgsi/scan: add support to figure out max nesting depthRob Clark2015-09-132-0/+21
* tgsi, softpipe: Constify tgsi_sampler in query_lod vfuncKrzesimir Nowak2015-09-111-1/+1
* tgsi,softpipe: capitalize the tgsi_sampler_control enum valuesBrian Paul2015-09-112-24/+25
* tgsi: Add code for handling lodq opcodeKrzesimir Nowak2015-09-102-0/+56
* tgsi: Remove trailing backslash in commentKrzesimir Nowak2015-09-101-1/+1
* tgsi/scan: add uses_doubles to tgsi scannerDave Airlie2015-09-022-1/+5
* tgsi: add tgsi utility to transform a fragment shader to support aa pointCharmaine Lee2015-09-012-0/+344
* tgsi: adds tgsi utility to transform a shader to support point spriteCharmaine Lee2015-09-012-0/+620
* tgsi: add new tgsi_two_side.c utility codeBrian Paul2015-09-012-0/+262
* tgsi: add some more helper functionsCharmaine Lee2015-09-011-4/+65
* tgsi: added tgsi_is_shadow_target() helperBrian Paul2015-09-012-0/+21
* tgsi: add negate parameter to tgsi_transform_kill_inst()Brian Paul2015-09-011-2/+3
* tgsi: fix parsing of tessellation shader inputs/outputsMarcos Paulo de Souza2015-08-171-1/+16
* tgsi: set implicit array size for tess stagesMarcos Paulo de Souza2015-08-171-1/+5
* tgsi: allow dumping to a file directlyMarek Olšák2015-07-222-4/+20